Chef Archive
Thread: Bugs in the Chef Revamp
Page 7 of 7
sciguyCO
Tue Feb 17, 2004 9:50 am
#79
wisp1422 wrote:
Im loving what they did to chef except for the the fact I'm getting NO XP off things that I should be getting xp off of. I have tried making one of everything from Novice Chef I am getting xp for making the following:
Soypro: I get xp for this but unfortunately at Novice I have nothing to make with Soypro.
Air Cakes : I get XP for making the actual Air Cake, not the Dough and other sub component needed for this.
Like I said I have no problems with the re vamp except for the XP think. I really hope the Dev fix this soon because its crap that were getting punished for this (I noticed some things got fixed after the first couple of days so whats going on with Chef?)
The dough and carbosyrup are Domestic arts schematics, which will always give you General Crafting xp. You're not seeing anything from alcohol, Almond Kwevuu biscuits or blap biscuits (which will only give chef xp for the biscuit, not the dough/carbosyrup)?
The best way to get your first chef skill after novice is to buy/harvest about 3k each of vegetables and cereal, make soypro, then eat it. Creating the soypro gives you 80xp, eating it gives you 40xp, and since it's a component it doesn't add to your stomach so you won't get full from it.
Faithful_Atheist
Tue Feb 17, 2004 10:23 am
#80
1. No XP for many items
2. Smuggler's Delight not working
3. Sweesonberry Rolls not working
4. Citrus Snowcake not working
5. Barrels not working
6. Stomach not empying on death
7. Stomach taking 45 min to empty
I would love to get a nice new sticky thread of foods that we know are not working, so I can find out before I make them.
SirVimes
Tue Feb 17, 2004 10:30 am
#81
Bahen wrote:
Items that seem a little off:
Karkan Ribenes: Only shows a filling of 3. I'm not a trandoshan so can't test to see if that is actual.
Just FYI, this was done on purpose. Trandoshans already have a limit on how many times they can use regen.
haala
Tue Feb 17, 2004 10:33 am
#82
Vercupti doesn't seem to be working. I had a friend feed it to a pet and it did absolutely nothing he said.
The pet did eat it but nothing happened to his ham bar.
Bahen
Tue Feb 17, 2004 1:41 pm
#83
Items that seem a little off:
Deneelian Fizz Pudding: High Dodge increase mod seems good, but the time is only 2 minutes and the filling is 72. Was thinking that the high dodge mod wasn't quite thatgood to warrant such a short time AND high filling.
Flameout: Its a high damage reduction and like the pudding, it only works against 4 attacks and has a 65 filling. Short time and big filling seem to outway its usefulness, but perhaps this is intentional as I have yet to use it... may be better effect than it appears.
Karkan Ribenes: Only shows a filling of 3. I'm not a trandoshan so can't test to see if that is actual.
Barrel: same as small glass.... everyone seems to know about this one already. (seems like an easy hotfix by tweeking the multiplier or if its tied to the quality of the control unit and power distributor, those could be changed. I only got a quality of 2 on those components.. not sure if that affects the barrel output though)
I really have no other complaints. Initially the buff items turned me off a little, but I'm starting to get a better feel for what I can get out of all the items. There seems to be a little chatter about the Smuggler's Delight not working, but it works fine for me. Everyone I've been talking to love the changes.
Page 7 of 7