Chef Archive
Thread: New Schematics: Experimentation
On the containers....
Any stats that are taken into account or will be able to use 'grinding' type resources for this and will it make any difference at all to the final amount that we make when we make the items? Will we have more if we use top of the line as opposed to bottom of the line resources.
Eladia Summerwind
Master Chef and cringing at the fullness and length of fullness
Novice Chef Foods
The following resources were used:
Cereal: Wild Wheat Flav:560 PE: 603 OQ: 631 DR:579
Fruit: Flowers FL:128 PE:348 OQ:302 DR:674
Meat: Wild Meat FL:110 PE:960 OQ:974 DR:797
NOTES:
All foods (not components) have a light food additive as an optional component
Components did not have any experimentation options and no stats
Air Cake
1 Carbosyrup; 1 Dough; 20 Fruit
Qty:6 - Filling: 11 - Effect: Increase dodge by 15% for 12m 24s
Alcohol
10 Cereal
Component
Almond-Kwevvu Crisp Munchies
4 cereal; 2 meat; 4 fruit
Qty:3 - Filling:22 - Effect: Increase Creature Taming Bonus +8.1 for 12m 48s
Blap Biscuit
2 Carbosyrup (not identical); 1 Dough; 10 Berries
(Did not make ... lack berries)
Medium Food Additive
1 Medium Food Bio Component; 15 Water
Stats from the BE Component bleed through.
Soypro
10 Cereal; 10 Vegetable
Component
Jerecki wrote:
So quit please, get off my game.
Seriously, if you jerks want to sit here and whine about not being the BEST #1 TOP CRAFTING PROFESSION THAT HAS NO NEED OF ANYONE ELSE then just leave, go be combar profession. You don't HAVE to make Casks or Barrels for everyone. It's not required. Make small glasses or large glasses, no components needed, problem solved.
Blap Biscuit
2 Carbosyrup (not identical); 1 Dough; 10 Berries
Qty: 3 - Filling: 23 - Effect: +592 Health to Pets for 31m 30s
Experimental Percentages: Filling: 5% - Flavor 5% - Nutirition: 9% - Quantity: 14%
dominionalpha wrote:Do pets have stomachs too? - if that is the case, seems like you can now buff the shnizzot out of pets. And they keep saying CH is too powerful...
I think you will find the player eats it to buff his pet - a bit wierd.
To be honest, primary stat buffs on anything but the lowest pets is useless, the only buffs of use on a pet are secondaries to speed up pet regen.
I'd take a Rancor with 2000 Str/Stam/Con/Qui buffs over a Rancor with 11k HAM and a 1500 HAM buff any day.
Pets die fast because they dont regenerate - their secondaries are 40. Buff the regen stats, the pet heals very fast indeed.
fatgit wrote:
I think you will find the player eats it to buff his pet - a bit wierd.
I don't think this is true, but with the stomach bar display problem, I'll have to try it again.
Here's what I know:
- You can only apply 1 pet buff/hour (regardless of filling)
- If you store your pet and bring it back out, you can apply another pet buff (doesn't make sense, but I'm sure the DEVs will do something about that)
- You have to drag the food from your inventory onto the pet for it to work ("Feed Pet" doesn't work)