Chef Archive

Thread: New Schematics: Experimentation

Bennyboy4308
Fri Jan 23, 2004 3:23 pm
#53

Barrels will be useful for foods that require rare resources. Its worth it to spend alot of resources getting a barrel so you can save on domesticated meat and milk, but maybe not worth it when making a food that requires generic resources.



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
Eladia
Fri Jan 23, 2004 5:00 pm
#54

On the containers....



Any stats that are taken into account or will be able to use 'grinding' type resources for this and will it make any difference at all to the final amount that we make when we make the items? Will we have more if we use top of the line as opposed to bottom of the line resources.



Eladia Summerwind


Master Chef and cringing at the fullness and length of fullness




AyaOnane
Fri Jan 23, 2004 11:11 pm
#55

Novice Chef Foods


The following resources were used:


Cereal: Wild Wheat Flav:560 PE: 603 OQ: 631 DR:579
Fruit: Flowers FL:128 PE:348 OQ:302 DR:674
Meat: Wild Meat FL:110 PE:960 OQ:974 DR:797


NOTES:
All foods (not components) have a light food additive as an optional component
Components did not have any experimentation options and no stats


Air Cake
1 Carbosyrup; 1 Dough; 20 Fruit
Qty:6 - Filling: 11 - Effect: Increase dodge by 15% for 12m 24s


Alcohol
10 Cereal
Component


Almond-Kwevvu Crisp Munchies
4 cereal; 2 meat; 4 fruit
Qty:3 - Filling:22 - Effect: Increase Creature Taming Bonus +8.1 for 12m 48s


Blap Biscuit
2 Carbosyrup (not identical); 1 Dough; 10 Berries
(Did not make ... lack berries)


Medium Food Additive
1 Medium Food Bio Component; 15 Water
Stats from the BE Component bleed through.


Soypro
10 Cereal; 10 Vegetable
Component




* * * Aya Onane, Kettemoor Galaxy * * *
Pistoleer, Creature Handler, Bio-Engineer
The Phantom Legion
domynion
Sat Jan 24, 2004 1:17 am
#56






Jerecki wrote:

So quit please, get off my game.


Seriously, if you jerks want to sit here and whine about not being the BEST #1 TOP CRAFTING PROFESSION THAT HAS NO NEED OF ANYONE ELSE then just leave, go be combar profession. You don't HAVE to make Casks or Barrels for everyone. It's not required. Make small glasses or large glasses, no components needed, problem solved.






Dude, you gotta realize that if I decide to spend my time on a profession, and they change it to something I don't like, without reason or justification, that I might get a little angry.


What I DONT understand is why in gods name you are a chef in the first place, if you wanted all that "crafter interoperability" you coulda been a weaponsmith or armorsmith...
AyaOnane
Sat Jan 24, 2004 5:33 am
#57

Blap Biscuit
2 Carbosyrup (not identical); 1 Dough; 10 Berries
Qty: 3 - Filling: 23 - Effect: +592 Health to Pets for 31m 30s
Experimental Percentages: Filling: 5% - Flavor 5% - Nutirition: 9% - Quantity: 14%


The Berries I used were FL:653 PE:936 OQ:168 DR:657



* * * Aya Onane, Kettemoor Galaxy * * *
Pistoleer, Creature Handler, Bio-Engineer
The Phantom Legion
AyaOnane
Sat Jan 24, 2004 5:34 am
#58

oh! and all numbers are before experimentation.


*sigh* .. we really need an edit feature ...



* * * Aya Onane, Kettemoor Galaxy * * *
Pistoleer, Creature Handler, Bio-Engineer
The Phantom Legion
dominionalpha
Sat Jan 24, 2004 6:32 am
#59

Do pets have stomachs too? - if that is the case, seems like you can now buff the shnizzot out of pets. And they keep saying CH is too powerful...
fatgit
Sun Jan 25, 2004 7:14 pm
#60



dominionalpha wrote:
Do pets have stomachs too? - if that is the case, seems like you can now buff the shnizzot out of pets. And they keep saying CH is too powerful...





I think you will find the player eats it to buff his pet - a bit wierd.

To be honest, primary stat buffs on anything but the lowest pets is useless, the only buffs of use on a pet are secondaries to speed up pet regen.

I'd take a Rancor with 2000 Str/Stam/Con/Qui buffs over a Rancor with 11k HAM and a 1500 HAM buff any day.

Pets die fast because they dont regenerate - their secondaries are 40. Buff the regen stats, the pet heals very fast indeed.
Nakor_isalani
Tue Jan 27, 2004 4:12 am
#61

I have been a chef since the start, was a master in septembver, tuffed it out when we sucked for months and months during stat bug, spent months collecting resources i am finally at the stage where i make 600+ mind fishaks and 500+ mind/focus glucose. I have millions of credits worth of stock on my vendors and make between 1 and 3 million credits a day from my food vendors. So far all i see in this revamp is me losing 10 million in stock and having to spend weeks farming new rtesources. They have removed the useful chef products and replaced them with largely useless ones that cover inadequately a larger variety of attributes. Rather than buff us they are nerfing us imo.


A very disappointed,

Ezran
Tue Jan 27, 2004 10:01 am
#62



fatgit wrote:
I think you will find the player eats it to buff his pet - a bit wierd.


I don't think this is true, but with the stomach bar display problem, I'll have to try it again.

Here's what I know:

- You can only apply 1 pet buff/hour (regardless of filling)
- If you store your pet and bring it back out, you can apply another pet buff (doesn't make sense, but I'm sure the DEVs will do something about that)
- You have to drag the food from your inventory onto the pet for it to work ("Feed Pet" doesn't work)



Ezran
Gracchus
Sun Feb 01, 2004 8:29 am
#63

wow sounds like a big shot Mr. Chef correspondant lol
Gracchus
Sun Feb 01, 2004 8:32 am
#64

lol
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