Chef Archive

Thread: CONFIRMED: They fixed stacks & totally b0rked buffs

Akane
Tue Oct 14, 2003 7:11 am
#53

Verified that stackingbuffs are still broken as of the October 14th update.
SirVimes
Tue Oct 14, 2003 6:40 pm
#54






Akane wrote:




SirVimes, again, this is not fixed on TestCenter. If you have tested this and seen otherwise, please post here your test data so that I can attempt to reproduce this. As it stands now, I have again tried to verify that your statement is true and I cannot. I tested this again, just now, on TestCenter, and the stat bug is still not correct. Below is my testing data:







I think the problem was that there were two bugs with similiar effects. When I first found this, it was only single buffs that was doing this. I would try one food at a time, and some foods would mess up my stats, others wouldn't. I didn't try multiple buffs....I was getting that with just one buff.


So the bug I found has been fixed...sadly, it looks like another bug with similiar effects is still around. I am writing to the dev asking them to fix this.

baje
Tue Oct 14, 2003 8:30 pm
#55

Sir V...also it effects how they run out too...the max amount vs the total actual HAM amount...this is effecting the whole stat problem...it may just be a math code run error. The primary stats are increasing and decreasing as they are suppose to, but the 2ndary are not..now with this bug is the instant incap factor for some foods. if you take ang fish thing..sorry not a chef just tested foods out..I have added 490 to my mind pool it goes from 1100/1100 to 1590/1590 now if i do nothing when it ends i am a t 1100, but in battle my mind costs take me down to 800/1590 when the food ends my stats instantly read 310/1100 you see the food ends lowering the max stat amout and also subtracts the original amount buffed. In fact it should not subtract from the remaining pool left...the only time it should is if my current pool is above the max amount, (i.e.) if when food ends my mind is at 1200 and the remaining surplus (100) is removed as it used to work. Just thought that might help them find the issue. this also happens with the TK power boost..the max stat lowers and the remaining mind pool decreases too. My stats before end is 1200/1650 then the effect slowly begins to end and lowers by 20 each tick and the stat reads 1180/1630, 1160/1610 when it should only lower the max stat cap not the actual amount...just my thought but the new program interface for displaying max amount vs real amount may have to do with the problem too...the programs don't seem to work well with each other or are reading the same code or even executing the same program.



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