Chef Archive
Thread: /shout IF YOU ARE NOT GETTING ALL OF THE EXP POINTS YOU SHOULD, YOU ARE CRAFTING ARTISAN FOOD!
Any word of foods being modified to actually provide more noticeable and different benefits?
JutMan wrote:
Yeah, I hear you... a lot of the foods i get requests for now are artisan instead of chef. The BE tissues are still required but a master artisan / master BE can do better than i can.
want a tissue?
if you want more exp points, get Artisan XP Tapes or/and master artisan...simple
I_Zombi wrote:is it just me, or is the chef forum getting angrier and angrier every day?
Its not just you...
Higginsis wrote:
I_Zombi wrote:
is it just me, or is the chef forum getting angrier and angrier every day?
Its not just you...
YA IT'S JUST YOU STOP BEING SO STUPID! ARGH!!!!!!!
want a tissue? ![]()
[edited in smiley so this wouldn't look like a typical angry post
]
Message Edited by I_Zombi on 07-10-2005 10:46 PM
Just wanted to point out that :
1 - you need artisan 44xx to get 10 exp points, not 4xxx as posted on page 1.
2 - if you are human, you get an extra point, so conversely if you not human, forget the 14 point and be happy with 12 point artisan!
Related to 1 - if you dont get x4xx you can't craft the foods.
Oh and lots of other useless things I could ramble on about, but grumble about pre-CU chef vs post-CU chef , mutter.
umm if you don't get 0400 you cant get chef unless you know something I don't. And without Chef, I doubt anyone would find this post useful anyway.
I love this post BTW. It is my immortality ![]()
Message Edited by Ceveoc on 09-15-200505:51 PM
Message Edited by Ceveoc on 09-15-2005 05:52 PM
Ok, I've been doing some testing.
First of all, as far as the exp. points go. Chef is not the only profession this would affect. Weaponsmith's could easily say that they should be able to craft Weapon Powerups. If they don't take 4400 artisan, they too only get partialexp. points to craft powerups. So I don't think the answer is to change artisan exp. points to stack on top of chef or WS.
However, there is a much much bigger issue that is really the root of this problem. It has nothing to do with the exp. points placement in the artisan tree nor does it have to do with using artisan experimentation for entrees.
The issue is that currently, chef foods don't stack well with much, the filling is too darn high with such low duration on the buffs and they are much more expensive and the ingrediants are difficult to gather compared to artisan foods. You don't need specific resources for artisan foods like you do with chef foods. so chefs are working harder to make foods that are not appealing to the average joe or the elite combatants. Also, the chef foods tend to all buff the same stats for nearly the same amounts.For instance, all the drinks tend to buff all the stats to 200. Why use BOH, V. Brandy, Accarragm when you can simply use Mando. Wine, then eat a bofa treat to boost the health regen. That combination makes all the other drinks obsolete. You really don't make artisan foods obsolete like that. There is always room for multiple artisan foods because most of them don't buff the same stats with the exact same amount.
So since artisan foods have such a low filling, a very long duration and can be stacked with just about any food or drink as well as give pretty good buffs overall, there is no need to get the HAM buffing chef foods.
What I think needs to be done to make chef foods more appealingis one of or a combination of the following (personally no.1 is my favorite option):
- Allow chef foods to stack with more foods/drinks. I've just got finished testing stacking and despite what the friday feature says about buff priorities and buff groups, there simply isn't enough combinations for stacking with chef foods as there is with artisan foods. There is no flexibility in stacking chef foods. One way to give chef foods more flexibility in stackingis to give more foods/drinks different buffing options. Currently nearly every chef food buffs health and health regen and in most cases they both are the main buff groups of nearly every chef food. That restricts them from stacking with almost 95% of other buffs......How about some of the chef foods actually buff the action pool or mind pool instead of all of them buffing the regen pools only. I'm looking at a list of HAM buff foods I just bought (don't have them all, but most of them) and none of them have action or mind buffs. They all have health, health regen, action regen and mind regens......where is the action pool and the mind pool buffs?. Changing this would make a big difference to chef foods and make them more desirable.
- Lower the filling cap on chef foods. Instead of BOH being 60 (pretty high in my opinion), allow it to be something like 40, maybe even 30. Noone wants to eat/drink chef foods that fill you up 70% and only last 8 or 9 minutes. Since most high level fighting last on average 10 minutes, it can be a major factor for you losing a fight sometimes. Your stomach if full on one food buff and youcan't use other foods that do other things besides buff until your stomach has room, by that time you may be dead.
- Increase the duration of chef buffs to something like 25 minutes, maybe 30 minutes. This makes it pretty attractive since chef buffs give higher values for the most part. So even if the fillings stayed the same, the buff is lasting longer and that's enough reason to use chef foods more often.
- If you must have high filling foods, then reduce the number of HAM bars that food can buff and increase the buff while also having a small negative effect on another HAM bar. So say you have vercupti, instead of it having high health, highhealth regen, highmind regen and a small action regen.....remove all of them except one and increase that remaining one to double of what you can make it now, then make one other stat give a negative effect.So for example, vercupticould become something like, +600Health (would be the max) and -100 health regen.
Right now, artisan foods have the benefit over chef foods in every category. For example, you can make bofa treats with almost 200 health regen and it can last more than 45 minutes with only 10 or so filling. That gives you near the 200 range that most chef foods will buff your action for but the chef foods last much shorter, take up more filling and cost 10 times more due to their resource requirements. Using the bofa treat leaves you room to use all the other defense, accuracy, disease/bleed/poison/burst run type foods and such. Some of those buffs have high filling as well which means they can't be used when your using the HAM buffing chef foods too. If I have to wait 30 minutes or so before I can use other non-HAM buffing foods, then what use are they when I need them both right now while my enemy is beating me into the ground. So with artisan foods, you can have your little HAM buff increase and still use your other non-HAM buffing foods/drinks.
I_Zombi wrote:
If it's getting stickied:
- Quality of subcomponents DO NOT make a difference to the final product, 'cept for addies (yes, that includes the veghash in vegeparsine)
- Chef CAs have recently taken a nose-dive in price... if you have one to sell on this forum, your time would be better spent just deleting the useless attach
- And finally, none of us remember how to grind chef... sorry.
Feel free to add any I missed
thought chef would be a more newbie helper friendly profession then this....hell, even the WS on the WS forums are more helpful then u guys...