Chef Archive
Thread: Food in the CU: Issues, info and concerns.
Corellian ale 37-43 seconds
Deuterium pyro 43-65 seconds
D. Fizz pudding 39-50 seconds
Exo-protein wafers 13-18 seconds
Flameout 3-5 seconds (!)
Synthsteak 27-39 seconds
Thakitillo 60-120 seconds
Ormachek 9-19 seconds
Karkan ribenes 20-30 seconds
Some of these foods seem like those numbers would be better suited to # of hits as many of those used to be. Even with BE nutrients, they go by way too fast. Add to that the high filling on some like flameout and they are all but useless. Who wants to use up 1/2-2/3 or their stomach for a 5 second effect? There are other foods that seem too short on time but these were the shortest duration foods there are.
I just returned to town yesterday to find CU had gone live. As I was unloading my vendor and restocking it, I noticed a couple changes I did not expect.
1) Bespin Port and Pyollian Cake have duration now.
2) My +15 Pyollian Cake is now +14.
3) My +33% Vegash is now +30.
I am still crying about the Thak, I have about 80 crates of the useless stuff.
Are the changes listed intentional?
Death-Blow wrote:
I just returned to town yesterday to find CU had gone live. As I was unloading my vendor and restocking it, I noticed a couple changes I did not expect.
1) Bespin Port and Pyollian Cake have duration now.
2) My +15 Pyollian Cake is now +14.
3) My +33% Vegash is now +30.
I am still crying about the Thak, I have about 80 crates of the useless stuff.
Are the changes listed intentional?
Pull them out of the crates. I know my +15 Pyollian showed as +14 crates (or on the singles that converted). Not sure about the veghash but probably same issue.
sciguyCO wrote:
Here's some stuff I came across tonight (many overlapping with Vidi's findings):
- Drinks do not display their quantity stat during crafting. There is no "uses remaining" line item in the details. The drink stack does (obviously) have a value once the prototype has been created.
- To recreate: craft any drink, note the lack of "uses remaining" stat in the details box on the upper left.
- Aitha has no experimentable duration. Pre-CU, this drink gave an instant mind heal, which did not need a duration. Post-CU it gives a Health/Mind regen buff with a duration, which cannot be improved.
- To recreate: Craft Aitha. It has a duration of 5:00, and experimenting in any category has no effect on this value.
- Caf has both duration and buff size affected by "Nutrition" experimentation, which is different from every other food item, where buff and duration are two different categories. {note: this is retained from current Live behavior}
- To recreate: Craft Caf. It has no "Flavor" category, but experimenting in "Nutrition" increases both the buff size and the duration.
- Multi-stat foods are acting weirdly. For example, Crispic gives a bonus to both Melee and Ranged accuracy. However, experimenting on the buff size (spending points in Nutrition) only increases Melee accuracy. Ranged accuracy stays at +15 regardless of experimentation. Caf also has this behavior: it buffs both Health and Mind regen, however experimentation only effects the Health bonus, Mind Regen stays at +100.
- To recreate: craft a multi-buff food such as Caf or Crispic. Note the initial buff size numbers. Spend experimentation points in Nutrition, and only one of the buff values change.
MaliaMing wrote:
They also do not display their quantity after the item has been finished. I'm not sure if this has been covered or not, but is there a way to ascertain how many uses are in the drink, short of actually drinking it repeatedly to find out? I just made some elshandruu pica thundercloud and to my surprise, the defensive bonus is much higher than it used to be, but if it's only a one shot, one use deal, it's going to end up being a very expensive drink in comparason to what it used to be.
Message Edited by I_Zombi on 07-03-2005 12:15 AM