Chef Archive
Thread: New Chef Guides
Solanis_Wing wrote:
Correct me if I'm wrong but on Vandessa's spreadsheet, Seems like things can be tweaked a bit more a friend of mine made some Vagnerian that was in the 700's *shrugs* Great spreadsheets though!
Well, the numbers on that list are without any BE additives (and for drinks the quantity is with small glasses), a +700 canape would have to be with a heavy or areally-well experimented medium nutrition tissue. Now if they didn't use a tissue, let us know, the devs mentioned that there may be some tweaking of foods after the revamp hit live, although I'd hope for some communication from them through SirVimes or at least a note on the launchpad.
Ok, thanks to some great work by Mokia (I'm sorry, I'm not sure what her board name is), we've got a pricing guide. She sent me the spreadsheet since she doesn't have anyplace to put it, I stuck with what I know best and did a "save as web page", and stuck it up with everything else. I did make the addition of a "resource cpu" line in the "Components" section, so you can adjust this for your server, but 5 sounds pretty good for a mix of harvested/bought materials.
The basic breakdown is a simple 5cpu for the stack price, multiply by 25 for the crate, and (for drinks) double the price for casks. This is then multiplied by a "profit" value, which also works as a demand modifier (if it's a high-demand item like brandy, bump that number). BE additives have a price list at the bottom, this is added to the single stack price for $w/bio column, and multiplied by 25 to get the cost per crate.
For people who really like crunching numbers, I strongly suggest grabbing the spreadsheet. Prices for components from other professions, BE additives, etc are in one place which is referenced by all the foods that use those, so changing that one cell updates everything else.
Just about the only thing missing would be something to take into account factory time.
Web page: http://home.comcast.net/~sciguyco/swg/foodPricing.htm
Spreadsheet: http://home.comcast.net/~sciguyco/swg/foodPricing.xls
Well, I figured out how to grind chef under 12 hours (I did it in 11 hours 57 mins). Now some master crafters can see it but most will go.. yeah right.. LIAR!!... well I will do the math FOR you...
Grind the new Ithorian Mist at 252 xp each craft on pratice mode.
This is the fastest way I am sure but you will need some supplies...
10k Wheat (Soypro)
10k Vegetables (Soypro)
45k gemstone (small drinks)
45k Wheat (Alcohol)
150k Wheat (Ithorian Mist)
100k Water (Ithorian Mist)
2-8 factories (I used 4)
Need to make 4 schematics(1,000) of small drink and 4 schematics(1,000) of alcohol.
I made all 8 schematics and had 4 factories set up. Put 2 of each in there before I logged. When I came back on I put the other 4 in the factories and grapped some small drinks and alcohol crates.
First you want to grind Soypro till you get to Mixology II. Make the item for 80xp each and then eat it for another 40xp. Since its a component, it has a filling of zero, so you don't have to worry about using up stomach space. Once you get Mixology II switch over to Ithorian Mist to get Master Chef. I find this the fastest way. Some do not like using parts (small drinks and alcohol in Ithorian Mist) so they can do Synthsteak it gives 180 xp a craft on non-practice mode and takes 20 vegetables 20 cereal and 5 hide. I don't like the hide because I do not have any fighting professions and I have 56 ER13 harvestors to get any resources I need for grinding ![]()
There is 819200 xp total to craft in chef. At 252 xp a craft you have to do 3251 crafts total. 819200 / 242 = 3250.79
I have a custom macro where it takes 8 seconds a craft. 3251 x 8 = 26008secs / 60 = 433.46mins / 60 = 7.22hours
So that is 7.22 hours of crafting to get to chef. But you have to craft Soypro till you get to Mixology II so that takes little more time and you have to find chef trainers and keep making runs to the factories to get more crates because you can't carry all the crates on you.
I will double check this information on this later. There is always something a person forgets or types wrong.
Message Edited by Zynix on 02-23-2004 10:43 AM
Bivoli Tempari Wound Treatment +7.5-11.8
Carmelized Pkneb wound healing (dancing) +7.5-12
Correlian Ale wound healing (music) +7.5-12
Zynix wrote:
Well,I figured out how to grind chef under 12 hours. Now some master crafters can see it but most will go.. yeah right.. LIAR!!... well I will do the math FOR you...
LIAR! ![]()
Well, not quite. I'm guessing you already had Mix III when the revamp hit? Wastril Bread is gone, but at Novice chef you can craft Soypro for grinding. You can either do it in practice mode for 84xp each, or make the item (don't turn on practice mode, or leave off "practice no item" from the /createprotype line if you're using a macro) then eat it for another 40xp. Since its a component, it has a filling of zero, so you don't have to worry about using up stomach space.
The food buffs can stack with the +25 cap.
Let's say you have 100 dancing, and you have a +25 dress. Under bonuses it should look lke this: 100/+125.
If you take a drink that adds +10, it goes to the base number. So it looks like this: 110/135.