Chef Archive
Thread: Spice Tea
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Wengel
Tue Dec 14, 2004 12:55 am
#14
this basically means that instantly you can get 75x12 mind.... and ever 5 minutes or so, you can drink another.
that means 900 instant mind. Vs the usual 800-850 with brandy.
The add 75 mind to those 900 every 5.th minute for 55 minutes... (duration is 56 min on my stuff).
That's another 11x75, before the first ones will disappear.
900+825 = 1775 mind... and you can "stack" it a lot better than with brandy, because you can drink it often. Not drink, then wait 20 min for filling to go away, before you can drink another.
add those 1775 mind to the 1000-1200 basic mindstats jedi are running around with. Then add the 1000-1400 mindbuff you can get (depends on the dancers mind enhancement tapes of course).
That's quite a lot of mind to run around with.
As a Zabrak jedi, i run around with 1000 base mind... our dancer has 110 mindenhancement, so i get 1100 mind... and then a max of 1775 from spiced tea before it starts to drop again.
1000+1100+1775 = 3875 mind. Add moun gold for emergencies if needed.
That's the strength of using Spiced Tea instead of brandy as jedi. And using casks/tissues isn't really an issue when it's so easy to make anyway. I have no problems selling it for 100k/crate.
Sculley
Tue Dec 14, 2004 6:22 pm
#15
Just did the math 2 brandies = about 850, then with +60/5 fill spice tea you could get20 in while still under the influence of brandy which would be an extra 1200 mind instead of another 850 mind from stacking 4 brandies. Judging by this it wouldn't be worth it, considering the brandy is also giving you 850 mind regen. Also, when the first 2 brandy wear off, you'll be full on spice tea. I know nobody is going to be able to understand w.t.f. I just said so I'll summarize it. 
1. Spice Tea would add up to 1200 mind, versus the 850 mind of brandy.
2. Spice Tea doesn't provide a willpower bonus, so this may even out the extra350 buff.
3. Taking 20 spice teas at a time would be a pain in the a$$, not to mention almost impossible to remember to rebuff.
4. Spice Tea's not worth it.
Wengel
Wed Dec 15, 2004 12:48 am
#16
Sculley wrote:
Just did the math 2 brandies = about 850, then with +60/5 fill spice tea you could get20 in while still under the influence of brandy which would be an extra 1200 mind instead of another 850 mind from stacking 4 brandies. Judging by this it wouldn't be worth it, considering the brandy is also giving you 850 mind regen. Also, when the first 2 brandy wear off, you'll be full on spice tea. I know nobody is going to be able to understand w.t.f. I just said so I'll summarize it.
1. Spice Tea would add up to 1200 mind, versus the 850 mind of brandy.
2. Spice Tea doesn't provide a willpower bonus, so this may even out the extra350 buff.
3. Taking 20 spice teas at a time would be a pain in the a$$, not to mention almost impossible to remember to rebuff.
4. Spice Tea's not worth it.
Not worth it? did you read the calculations i just made in the previous post? then add the profession i mentioned: Jedi
Jedi don't use regeneration... they heal once they get low. In other words, max base mind is far more important. And pain in the ass... not really once you make a macro to do it.
It's useless for regular chars, and very usefull for Jedi.
Ikas
Wed Dec 15, 2004 9:39 am
#17
The stuff i sell is +78 for 57 minutes 8F, I sell it at 75K a crate, some people are finding it to be an improvement over brandy (those who don't need focus/willpower as much, like a healer jedi)
cirE20
Thu Dec 16, 2004 12:27 pm
#19
Hmm, yes, +1200 mind for 45min or so would be much better as a Jedi than brandy.
Can someone do some experimenting with this to see if that would be possible? +60 / 5 Filling would be perfect.
Can someone do some experimenting with this to see if that would be possible? +60 / 5 Filling would be perfect.
sciguyCO
Thu Dec 16, 2004 12:43 pm
#20
cirE20 wrote:
Hmm, yes, +1200 mind for 45min or so would be much better as a Jedi than brandy.
Can someone do some experimenting with this to see if that would be possible? +60 / 5 Filling would be perfect.
+60 / 5 Filling appears to require 100% experimentation in both Nutrition and Filling. 45m duration requires 50% experimentation in Flavor. So that particular combo isn't possible.
Now, what could be done is something like this:
50% Flavor (45m), 32% filling (7 filling), 48% Nutrition (+47) with a +45 Micronutrient would give us roughly:
+69, 45m,7 filling, 9 or 12 uses (assuming cask).
Downing 14 of these (total filling 98) would give you +966 for 45m. You can also empty enough stomach space to take another dose every 3m9s, so if you kept drinking them, just before the first batch wore off you'd be at +1932. You'd then lose the entire +966 from the initial batch, but be able to maintain an averageconstant mind buff of 950ish by drinking a dose every 3m.
Granted, that does mean you're burning through19 teas an hour, a single crate would last 11-15 hours.
Note: The above was done strictly as a "thought experiment" using buff size, filling, and quantityranges that may be inaccurate. I'm pretty confident on the "30m - 60m" range for duration, though. Actual in-game testing may give different results.
Message Edited by sciguyCO on 12-16-2004 12:45 PM
Ikas
Fri Dec 17, 2004 1:54 am
#21
I find that maxxing out the duration is the best way to sell this item, my 78M for 57 minute 8F tea sells extremely fast because people like to pop one brandy and then just slowly let the tea stack up on the side, before you know it you've got plenty more in you then was ever possible with the 45 minute variety, that extra 12 minutes helps a lot, and also gives it an edge over the average brandy, since even the highest duration brandy doesnt go much above 54 or 55 minutes
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