Chef Archive

Thread: Vegeparsine does *NOT* work properly

LorinnaHellsing
Wed Aug 31, 2005 11:15 am
#14

I saw the same thing last night, but I'm not really sure it 'snot working for your pistol is because of diminishing returns.I'm a TK Master, and when I tested this it did lower the damage done to me when unarmed. I also have the Force Sensitive melee defense tree, and swords defense tree. I have around total 280 melee defense when not wearing a weapon.



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jadeew
Wed Aug 31, 2005 11:46 am
#15

I believe he is mistaken in that post.This can only mean 2 things...



  1. There is a cap on defense

  2. There is diminishing returns

In either of these cases, these foods are going to be more effective to some than others. That is why I say please don't buy it if you are not getting what you want out of it. There is other defensive foods that are very effective to the high defense templated toons. Use these foods instead.




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Barafu
Wed Aug 31, 2005 11:58 am
#16

Yeah, ok, so a real brief test with deuterium pyro (+190 ranged accuracy). I (+140 ranged accuracy) attacked Debla who had +50 ranged defense. My pistol has damage of 389-926. She was wearing no armor.

No pyro
Hit for 487
Hit for 487
Pyro
Hit for 534
Hit for 534
Pyro runs out
Hit for 487

Yeah! Pyro works. This is good for me, good for chefs.

By the damage thread:

Delta damage = delta accuracy/defense * (max-min) * 0.00066255 * 0.7

Or delta a/d = delta damage / (max-min) / 0.00066255 / 0.7

delta a/d = 47 / 537 / 0.00066255 / 0.7 = 189

Cool beans. This is almost exactly the difference caused by the pyro.

Conclusion: The damage formula I'm using seems to work. Therefore, there shouldn't be any dimishing returns in the calculation of defense/accuracy damage mitigation. Therefore, that's not a viable explanation for vegeparsine not working.



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Sativaa
Wed Aug 31, 2005 12:59 pm
#17


Do you know how to actually test something??


Your test doesn't prove anything to me other than you have no clue what your talking about and that you don't have any idea what testing something actually involves.


You can not test something by having your friend hit you a few times and call this accurate testing


It is also about imposable for someone who is so bias about the Food not working to accurately test it because your already set in your mind that the food doesn't work so your test will more than likely reflect this.


You would need a non bias tester w/ multiple testing subjects and a lot of hitting and calculating to get a truly accurate test


Like one of the chefs said before if your so convinced that it doesn't work QUIT BUYING IT!!


The Chef forums have been having thees kind of useless posts about Vege, and E Pica since the CU came out and the Sales for the stuff is still thru the roof, your not helping anyone by posting this your only making your self look like a chump for trying to pass your lame uncontrolled test off as fact


My 2 cents





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Meplorium
Wed Aug 31, 2005 4:00 pm
#18







Test1:
No veg., no pistol
Hit for 147
Hit for 147
Equip pistol
Hit for 143
Hit for 143
Eat veg
Hit for 143
Hit for 143
Un-equip pistol
Hit for 140
Hit for 140
Equip pistol
Hit for 143
Hit for 143
Un-equip pistol
Hit for 140
Hit for 140
Equip pistol
Hit for 143
Hit for 143

Test 2:
No veg, no pistol
Hit for 147
Hit for 147
Eat veg
Hit for 147
Hit for 147
equip pistol
Hit for 143
Hit for 143
un-equip pistol
Hit for 140
Hit for 140
Equip pistol
Hit for 143
Hit for 143





No Vege - damage 147, with vege - damage 140. Eating vege reduces damage by 7 points per your data.


When the pistol is equiped is when you see no difference. The pistol mod may be over-riding the vege mod or removing the pistol mod? Just a guess, there is no way to know. Other people testing other weapons that have other mods may result in a different outcome. This is most likely the case and why you would see some people saying they see an effect and others saying they get no benefit.


It would be interesting to see if thundercloud would work with a pistol(range weapon). That could make a difference. Either way you did an excellent job in proving that Vege does indeed work.





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Barafu
Wed Aug 31, 2005 6:05 pm
#19



Meplorium wrote:

No Vege - damage 147, with vege - damage 140. Eating vege reduces damage by 7 points per your data.

When the pistol is equiped is when you see no difference. The pistol mod may be over-riding the vege mod or removing the pistol mod? Just a guess, there is no way to know. Other people testing other weapons that have other mods may result in a different outcome. This is most likely the case and why you would see some people saying they see an effect and others saying they get no benefit.

It would be interesting to see if thundercloud would work with a pistol(range weapon). That could make a difference. Either way you did an excellent job in proving that Vege does indeed work.






Yeah, that's my interpretation as well. That when I have my pistol un-equiped the veg works. Which isn't a very good situation.



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jadeew
Wed Aug 31, 2005 8:08 pm
#20







Barafu wrote:
Cool, thanks. Does vayerbok work for everyone? I always had ignored it because I never had any block so I figured it wouldn't work.




Yes, it works for everyone. I would recommend, as I would any food, youlook to purchase a single or small crate so as to test to see if the result that you personally experience is worth the cost and filling.




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Barafu
Thu Sep 01, 2005 12:07 am
#21



jadeew wrote:

I believe he is mistaken in that post.This can only mean 2 things...

  1. There is a cap on defense
  2. There is diminishing returns

In either of these cases, these foods are going to be more effective to some than others. That is why I say please don't buy it if you are not getting what you want out of it. There is other defensive foods that are very effective to the high defense templated toons. Use these foods instead.






Well one thing I should re-emphasize is that I'm not actually a very defense toon. I have only +165. Most double elite combat professions have above +200 and any jedi defender or melee prof can jack their defense way up to the 600 ranged. If I'm not seeing the effect then practically no hard core combat character is. That's why I think it's broken and not just a neglible effect.

One other thing I want to re-emphasize -- I really appreciate your interest in the subject. I sincerely hope you don't feel flamed during this discussion.



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jadeew
Thu Sep 01, 2005 12:21 am
#22






Barafu wrote:





jadeew wrote:

I believe he is mistaken in that post.This can only mean 2 things...



  1. There is a cap on defense

  2. There is diminishing returns

In either of these cases, these foods are going to be more effective to some than others. That is why I say please don't buy it if you are not getting what you want out of it. There is other defensive foods that are very effective to the high defense templated toons. Use these foods instead.








Well one thing I should re-emphasize is that I'm not actually a very defense toon. I have only +165. Most double elite combat professions have above +200 and any jedi defender or melee prof can jack their defense way up to the 600 ranged. If I'm not seeing the effect then practically no hard core combat character is. That's why I think it's broken and not just a neglible effect.

One other thing I want to re-emphasize -- I really appreciate your interest in the subject. I sincerely hope you don't feel flamed during this discussion.





I don't feel flamed at all. I just have tired-head from all of this day in and day out on the Chef boards. So you win, I agree it is broken. Now for the only post i will ever offer regarding this subject ever again as long as I live until they put me 6 feet under dead in the ground rotting away....


If you are not getting the desired effect from a product, my recommendation would be to not purchase that product.





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Barafu
Thu Sep 01, 2005 12:36 am
#23

Yeah, sorry about that. I'm prety tired too. LOL. I guess I kinda lost track of the focus here -- bringing the attention of the devs to the matter! It's my training in real life -- I'm a scientist if you hadn't guessed it already!

Ok, so the main point -- can everyone who would like to use vegeparsine put in a bug report if they think that it's broken? And can Higginsis post a comment to the correspondents board when it's convenient for him?

Thanks,
A hopeful customer

Message Edited by Barafu on 08-31-2005 02:47 PM



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jadeew
Thu Sep 01, 2005 12:40 am
#24

I assure you that our awesome Chef Corospondent, Higginsis,has sufficently brought the mystery of Vegeparsine and Thundercloud to the attention of the Devs on the Corospondent boards.



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Barafu
Thu Sep 01, 2005 12:40 am
#25

One other thing.

For all you in the reading audience who are going "Holy crap! All this for a measly 7 point damage reduction?" -- it's not the damage reduction I'm interested in. It's the getting hit less often by Jedi with preCU sabers. It's just that the damage reduction aspect is much easier to test than the to hit chance.



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jadeew
Thu Sep 01, 2005 12:48 am
#26


I believe a better combination to suit you would be Deuterium-Pyro, Vayerbok,and Pikatta Pie. Add with this Synthsteak as needed. This will give you +50% dodge, +25 Block, and 40% damage reduction all the while making you hit harder and more accurate.


I would definitely try to kite as much as possible and use the steak for when you get rooted. This will save you from having to heal as much so that hopefully your mind will outlast your opponents force.


There is a lot of food options available. If you are not getting an acceptable result from a certain food, there is a plethora of other defensive foods you can try as well as buffing foods and offensive foods.



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