Chef Archive
Thread: Vegeparsine does *NOT* work properly
I believe he is mistaken in that post.This can only mean 2 things...
- There is a cap on defense
- There is diminishing returns
In either of these cases, these foods are going to be more effective to some than others. That is why I say please don't buy it if you are not getting what you want out of it. There is other defensive foods that are very effective to the high defense templated toons. Use these foods instead.
No pyro
Hit for 487
Hit for 487
Pyro
Hit for 534
Hit for 534
Pyro runs out
Hit for 487
Yeah! Pyro works. This is good for me, good for chefs.
By the damage thread:
Delta damage = delta accuracy/defense * (max-min) * 0.00066255 * 0.7
Or delta a/d = delta damage / (max-min) / 0.00066255 / 0.7
delta a/d = 47 / 537 / 0.00066255 / 0.7 = 189
Cool beans. This is almost exactly the difference caused by the pyro.
Conclusion: The damage formula I'm using seems to work. Therefore, there shouldn't be any dimishing returns in the calculation of defense/accuracy damage mitigation. Therefore, that's not a viable explanation for vegeparsine not working.
Do you know how to actually test something??
Your test doesn't prove anything to me other than you have no clue what your talking about and that you don't have any idea what testing something actually involves.
You can not test something by having your friend hit you a few times and call this accurate testing
It is also about imposable for someone who is so bias about the Food not working to accurately test it because your already set in your mind that the food doesn't work so your test will more than likely reflect this.
You would need a non bias tester w/ multiple testing subjects and a lot of hitting and calculating to get a truly accurate test
Like one of the chefs said before if your so convinced that it doesn't work QUIT BUYING IT!! ![]()
The Chef forums have been having thees kind of useless posts about Vege, and E Pica since the CU came out and the Sales for the stuff is still thru the roof, your not helping anyone by posting this your only making your self look like a chump for trying to pass your lame uncontrolled test off as fact
My 2 cents
Test1:
No veg., no pistol
Hit for 147
Hit for 147
Equip pistol
Hit for 143
Hit for 143
Eat veg
Hit for 143
Hit for 143
Un-equip pistol
Hit for 140
Hit for 140
Equip pistol
Hit for 143
Hit for 143
Un-equip pistol
Hit for 140
Hit for 140
Equip pistol
Hit for 143
Hit for 143
Test 2:
No veg, no pistol
Hit for 147
Hit for 147
Eat veg
Hit for 147
Hit for 147
equip pistol
Hit for 143
Hit for 143
un-equip pistol
Hit for 140
Hit for 140
Equip pistol
Hit for 143
Hit for 143
No Vege - damage 147, with vege - damage 140. Eating vege reduces damage by 7 points per your data.
When the pistol is equiped is when you see no difference. The pistol mod may be over-riding the vege mod or removing the pistol mod? Just a guess, there is no way to know. Other people testing other weapons that have other mods may result in a different outcome. This is most likely the case and why you would see some people saying they see an effect and others saying they get no benefit.
It would be interesting to see if thundercloud would work with a pistol(range weapon). That could make a difference. Either way you did an excellent job in proving that Vege does indeed work.
Meplorium wrote:
No Vege - damage 147, with vege - damage 140. Eating vege reduces damage by 7 points per your data.
When the pistol is equiped is when you see no difference. The pistol mod may be over-riding the vege mod or removing the pistol mod? Just a guess, there is no way to know. Other people testing other weapons that have other mods may result in a different outcome. This is most likely the case and why you would see some people saying they see an effect and others saying they get no benefit.
It would be interesting to see if thundercloud would work with a pistol(range weapon). That could make a difference. Either way you did an excellent job in proving that Vege does indeed work.
Yeah, that's my interpretation as well. That when I have my pistol un-equiped the veg works. Which isn't a very good situation.
Barafu wrote:
Cool, thanks. Does vayerbok work for everyone? I always had ignored it because I never had any block so I figured it wouldn't work.
Yes, it works for everyone. I would recommend, as I would any food, youlook to purchase a single or small crate so as to test to see if the result that you personally experience is worth the cost and filling.
jadeew wrote:I believe he is mistaken in that post.This can only mean 2 things...
- There is a cap on defense
- There is diminishing returns
In either of these cases, these foods are going to be more effective to some than others. That is why I say please don't buy it if you are not getting what you want out of it. There is other defensive foods that are very effective to the high defense templated toons. Use these foods instead.
Well one thing I should re-emphasize is that I'm not actually a very defense toon. I have only +165. Most double elite combat professions have above +200 and any jedi defender or melee prof can jack their defense way up to the 600 ranged. If I'm not seeing the effect then practically no hard core combat character is. That's why I think it's broken and not just a neglible effect.
One other thing I want to re-emphasize -- I really appreciate your interest in the subject. I sincerely hope you don't feel flamed during this discussion.
Barafu wrote:
jadeew wrote:
I believe he is mistaken in that post.This can only mean 2 things...
- There is a cap on defense
- There is diminishing returns
In either of these cases, these foods are going to be more effective to some than others. That is why I say please don't buy it if you are not getting what you want out of it. There is other defensive foods that are very effective to the high defense templated toons. Use these foods instead.
Well one thing I should re-emphasize is that I'm not actually a very defense toon. I have only +165. Most double elite combat professions have above +200 and any jedi defender or melee prof can jack their defense way up to the 600 ranged. If I'm not seeing the effect then practically no hard core combat character is. That's why I think it's broken and not just a neglible effect.
One other thing I want to re-emphasize -- I really appreciate your interest in the subject. I sincerely hope you don't feel flamed during this discussion.
I don't feel flamed at all. I just have tired-head from all of this day in and day out on the Chef boards. So you win, I agree it is broken. Now for the only post i will ever offer regarding this subject ever again as long as I live until they put me 6 feet under dead in the ground rotting away....
If you are not getting the desired effect from a product, my recommendation would be to not purchase that product.
Ok, so the main point -- can everyone who would like to use vegeparsine put in a bug report if they think that it's broken? And can Higginsis post a comment to the correspondents board when it's convenient for him?
Thanks,
A hopeful customer
Message Edited by Barafu on 08-31-2005 02:47 PM
For all you in the reading audience who are going "Holy crap! All this for a measly 7 point damage reduction?" -- it's not the damage reduction I'm interested in. It's the getting hit less often by Jedi with preCU sabers. It's just that the damage reduction aspect is much easier to test than the to hit chance.