Chef Archive

Thread: possible new best sellers, compared to what we have now

Jerecki
Mon Jan 26, 2004 11:10 am
#14



I'm glad someone is making lemonade from the perceived lemons here. I introduced the foods to my guild, which is the largest on Lowca, and the response was crazy. A LOT of them can't wait to buy this food, and are willing to pay well for them. I just don't think we've totally experimented like we should (BE's had the same problem for a couple weeks till they realized how awesome their revamp was). Once we get the good resources in, and get BE components in the food, I think we will see amazing results.


Optimism not Pessimism.



--------------------------------------------------------------
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Roxianna
Mon Jan 26, 2004 12:51 pm
#15

I have had a chef toon since the beginning. Yet it was months before I had the material together to really maximize the potential of my recipes. Only recently have I started making a BE enhanced glazed glucose pate that has become a best seller. Without a complete character copy along with my ingredients to test center, there is no way in my view to judge the merit of these recipes and how they will fit into gameplay.


At this point, I feel the changes are worrisome at best, yet here they come, ready or not.


What will happen to existing stacks of food made from the old recipes? I have a substantial inventory built up. Should I be having a pre-patch blow-out sale or squirrling stuff away like vintage wine from a very good year?





Roxianna
Section One Guild Leader
Proprietor rpkHQ.com
Online Game Analyst--PM me! I'd love to hear about how you love or hate PvP.
Ezran
Mon Jan 26, 2004 3:20 pm
#16

I don't know if it's been mentioned yet, but when you take Ormachek (the XP boost food) it sayd on the buff UI that it doesn't work for crafting XP.

It only works on XP gains that show up on the screen. Killing things, Scouting things, Playing tunes, teaching people. The ones that bring up a system message syaing "You have gained ?? XP"

No Crafting



Ezran
NaeblisSaidin
Mon Jan 26, 2004 4:08 pm
#17

I am a BoH/Ryschate user. I get +550 and 1 use from the BoH and about +400 and 2 uses from the Ryschate, for a total buff or +1350.


Breath of Heaven
44/26/17/18
Strength, Quickness, focus +246 for 11m15s
25
1


Asthe new BoHis listed, I can get +246 * 4, or approximately +1000 from the new BoH. This is worse, but it is still good. But this was made with average resources, no BE help, and the 44/26/17/18 distribution was probably not optimized. If you could get it to be +275 with 20 filling (5 uses), then the net buff would be +1375, which is slightly better than before.





Naeblis Saidin
Master Rifleman / Master Marksman / 4323 CH
Dark Order
Flurry
Dsabre
Mon Jan 26, 2004 6:30 pm
#18



Espo99 wrote:

You are all missing something here: however good these new buffs may be none of them are practical. People are NOT going to buy this crap. Our best sellers were mind buffs - Fishak, Glazed Gucose and Bivoli. Also, anything that upped the secondaries like BoH and Ryshcate. Without this type of buff, the demand for Chef food will all but dry up. There are so many new "little" buffs that are so "specific" to a toon's needs. There is no way to be able to produce all these different buffs, keep them in stock and make a profit. We will get some special orders at first and then that will be it. Thanks DEVs for doing something that nobody ever thought possible - NERFING CHEF!!

~ Ching, Master Chef






the important thing to realize is this:

chefs aren't using the "best" resources to make these test samples...they just grabbed whatever they could find that matched the schematic...and in many cases didn't even experiment on them...and just coppied the result from TC to these forums. of course BoH with mediocre materials isn't going to match up with the BoH we make now with really good materials...

there also haven't been many posts about food with BE additives either...and while it shouldn't be that we NEED BE additives just to make what we can now...if using one can make a better product than what we have now, I guess that'd be ok. they also took out the advanced alchohols, and experimenting on subcomponents...so of course thats going to affect the results.

overall as I think about it more and more...the PvP crowd is going to feel that the damage reducing foods are better than BoH...and since dancers/mucisians can give better mind buffs that last for a lot longer...and we can reduce the time it takes for that...combat professions aren't going to be hurting that much.

sales per customer may go down a bit...but I think thats going to be more than offset by the new markets we're gaining (dancers/mucisians...and crafters)...oh and lets not forget wookies...that can finally have "armor"...even tho they have to eat it.
JeremiahD
Tue Jan 27, 2004 2:10 am
#19

It sucks you guys have had your whole profesion revamped, I hope you can enjoy your changes. I honestly think you guys will still be able to make tons of killer food that will sell plenty, to me a lot of these listed look very interesting and I will most likely be purchasing crates(the dodge bonus of course as a master pistoleer). I am sure many of the other food users will feel the same and with the switch to skills it might make them more appealing to curious casual players.



Jeremiah Dee

GalinHawk
Tue Jan 27, 2004 9:10 am
#20






Fynite wrote:
I find the terrian negotiation food will be very beneficial. Only reason I keep my scout is so i can cross hills faster....




From whatI remember reading, this only adds to Terrain negotiation skill, it doesn't GIVE the skill. So if you drop scout, this food will have no effect on you.


I'm also concerned with the changes. No sooner did I hit master chef and stock-up all the best sellers that this change hits. I also use my own food for personal buffs, mainly BoH and Vegash. I'm still going through the math on the "optimal" combinations (duration, critical stats covered, best benefits) but off the top it looks like this isn't as good as what I can currenlty make.


I find it interesting that the (I think) artizan foods (like Bofa Treats, Blob Candy) are the ones that may be buffing HAM most. As I calculate it, a person with domestics 2 could buff Health & Action by about +400 for 40 full minutes. That's not bad. But conversley there's nothing that a master chef can make that compares (closest would be Garrmorl at about a +300 buff).


I guess it will be back to selling "any buff is better than no buff". Hopefully master artizans won't have an edge over the chef for straight HAM buffs... (or am I misunderstanding degredation?)



Isith Char, Bootlegger extraordinaire, purveyor of everything immoral
Ghost Company

Helping the underdog Empire struggle against the might of the Rebellion
Master Chef, Master Smuggler, Novice Pistoleer & TKA
Port Valorum, 1KM east of Keren, Naboo, Kettemoor.
SirVimes
Tue Jan 27, 2004 9:40 am
#21






GalinHawk wrote:





Fynite wrote:
I find the terrian negotiation food will be very beneficial. Only reason I keep my scout is so i can cross hills faster....




From whatI remember reading, this only adds to Terrain negotiation skill, it doesn't GIVE the skill. So if you drop scout, this food will have no effect on you.






But! You only need to have exploration 1 now. Before, the higher you climbed up the tree, the more terrain negotiation bunuses you got (ie the faster you went up the hills). Now you don't have to go all the way up the exploration tree and have the same effect.

sciguyCO
Tue Jan 27, 2004 11:28 am
#22






GalinHawk wrote:





Fynite wrote:
I find the terrian negotiation food will be very beneficial. Only reason I keep my scout is so i can cross hills faster....




From whatI remember reading, this only adds to Terrain negotiation skill, it doesn't GIVE the skill. So if you drop scout, this food will have no effect on you.



I'm not sure about this. I tested the new travel biscuits when I didn't have any Terrain Negotiation (Novice scout and some Hunting, no exploration). The skill modifier list got T.N. added to it with a value of 8 (the travel biscuits were +8.1). Unfortunately, I was in the middle of a flat plain when I thought to check this, so I'm not sure whether or not I could handle hills better. And I've since picked up Exploration II for mask scent. However, I visibly sped up when I ate one going up the Theed cliffs, so the effect is noticeable.







I find it interesting that the (I think) artizan foods (like Bofa Treats, Blob Candy) are the ones that may be buffing HAM most. As I calculate it, a person with domestics 2 could buff Health & Action by about +400 for 40 full minutes. That's not bad. But conversley there's nothing that a master chef can make that compares (closest would be Garrmorl at about a +300 buff).


I guess it will be back to selling "any buff is better than no buff". Hopefully master artizans won't have an edge over the chef for straight HAM buffs... (or am I misunderstanding degredation?)




The Artisan foods only buff a single stat, chef foods multiples (but only in certain combinations). Artisan foods only take light BE additives, chef foods can take mediums or heavies. My guess is that with the revamp, Artisan chefs will have a viable market, as opposed to on Live where every single artisan food is eclipsed by some chef-level food. The HAM foods will useful when a player needsa single stat buffed (I'm thinking these will be the new armorlube along with BoH). Some foods have effects that are unique to Artisan: +terrain negotiation, +wookie roar, DoT time reduction. And they'd only need to have Engineering IV and Dom Arts IV to make the best food possible,unless Master Artisan got a bonus to Experimentation in the new publish (they don't on Live).





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Fynite
Tue Jan 27, 2004 1:24 pm
#23

I find the terrian negotiation food will be very beneficial. Only reason I keep my scout is so i can cross hills faster. Alot of times my vehicle disappears and im left without any transportation. I'm sure jedi's will purchase this food too...Since they have to terrain bonus and the vechicle problem happends to them and they dont get pets.
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