Chef Archive
Thread: Post Patch First Impressions
The second one though... It's quite surprising to use vegies with litterally 1/3 the quality will result in something with only 10% poorer stats (9well, duration is down about 14%). I would have expected a bigger variance there.
fatgit wrote:
I still think we should get stat buffs of at least 1000 as a Master Chef, as we are the only pure buff class in the game. A Master Doctor can do so much more, yet can buff for 2500+ for 3-4 hours on all 6 stats.
The fact that our buffs are portable, I can live with a drop from that level, but anything under 1000 is unacceptable to me.
And we have NEVER had a dev response as to why we cant have that, and I find that disgusting.
Ithorian Mist using average to good oats & rice :
21 use (cask)
16 filling (no additives)
+8.6 def vs dizzy
19m6s
BoH
+836 all 3
Time 10m35s
6 uses - cask
filling 66
Spent 2 exp on quantity, went from 2 to 6
spent the rest on duration.
This was with the heavy nut additive. While this is much better than any of the old BoH am I disappointed by the fact that the filling is 30 minues and the duration is only 10 minutes. The other additives are much harder to do, and personally, a lower continuious buff is better than a higher one with 2/3s down time.
The skill modifier buffs are extraordinary. +20% fire resist for 28mins on trimpian using average ingredients ? I saw a +10 fire resist attatchment go for 3million last week...
Similarly, the dev vs Dizzy, and the def vs knockdown are going to sell very well
fatgit wrote:
Im pleased with the new flexibility of the system, but I see us becoming reliant on BE's, which worries me a lot.
I dont think they actalls grasp the sheer production volume we go through.
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Cookie the Wookiee (TIA)
Lowca, Naboo, Moenia
Master Chef, Architect, and Artisan
Merchant 3/1/3/3
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SirVimes wrote:
...Well, not that we will be dependent on them but that BEs won't be able to generate enough to be useful for us.
I'm more worried that we won't be able to get enough meat for the BE's... I have been watching the bazaars on Kettenmoor, and there is NO meat available in lots above 100. All the resource vendors are sold out. I've advertised that I'm looking for it in lots of 10,000+ and offering 5-10 credits per unit depending on quality and I'm getting no interest.
Someone's hoarding the meat, and my guess is that each unit of BE tissues that I buy on kettenmoor will cost in excess of 2,500 credits per, meaning my cost per full crate run of the "good stuff" (20 crates) will be 1.25 million JUST FOR THE BE COMPONENTS. I'd have to sell them at 100,000 per case to make any decent money at all (probably netting only about 10,000 in profit after costs per case). Yikes!
Fire DOT's got nerfed, they do little to no damage now which really makes the fire resistance food worthless..
"Similarly, the dev vs Dizzy, and the def vs knockdown are going to sell very well"
I guess your right, the only people that would find these of any use would be Jedi, or I suppose those who take the time to get musician buffs.
Message Edited by Hattum on 02-11-2004 02:32 PM
They werent easy to kill, as they were whitecon at flame 3 commando and 0114 smuggler, and they bring the lot with them
Still, BE's will need a LOT more than that at a time (or we will if we get them to make schematics).
On the plus side, Mawgax missions spawn a decentg number of mobs anad pay ~6k each.