Chef Archive
Thread: Tissues?
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Diabla
Thu Jun 10, 2004 12:04 am
#14
ok, I'm not a grinder. i'm doing this for fun but last night i bought the meat for the tissues, found someone who would make me a schematic for really cheap, and put a mess of harvestors up for the tissues. I'm a poor starting artisan and in total it cost me 15k just to get the stuff i need to make tissue additives (i'll have 200 when done).
i'm going bankrupt, so it dawned on me:::::: "do people pay money for this stuff?"
can chef be profitable? if so what are good items people are willing to pay for? The meat for me was they most expensive how the heck do you get around that?
I guess I'm asking all my mentors if there is a deman for Chef? I know the food works, i eat my own and i helps me a lot in everything i do from surveying to combat. BUT, do other players understand this concept now?
thanks for all of your help everyone.
sciguyCO
Thu Jun 10, 2004 9:38 am
#15
There is a demand for chefs, but it takes some advertising and (sometimes) customer education. My suggestion for a starting chef is to try to fill a need that others aren't. Everyone makes brandy, so unless you have some edge (higher buff, longer duration, etc, which is tough against established 12 point chefs with hoarded resources) sales are going to be slow.
Some useful (IMO) foods that aren't offered as much:
- Veghash: increases creature harvesting
- Parwan Nutricake: decreases burst run HAM cost and (more impressive) recovery time. With a flavor additive getting the bonus to 90, this allows for continuous burst running (you're "no longer tired" at or before the burst run is finished).
- Ormachek: increases xp gain for non-crafting xp. It's a small bonus, not too long of a duration, and a very high filling, but can be useful to help grinders.
- Rakirrian Burnout sauce: increases unarmed damage, handy for people grinding Brawler->unarmed before they get their Vibroknuckle certification.
- Garrmorl and Accaragm: identical to Vasarian brandy, but for Health stats (Garrmorl) and Action stats (Accaragm). Garrmorl is a little flaky, since none if its resources have PE or Flavor, the buff/duration isn't going to get to the same level as Brandy.
- Travel Biscuits: Yes it's an Artisan food, but nothing else gives a Terrain Negotiation bonus. This bonus works even if you don't have scout, so can come in handy for melee fighters who keep getting kited on slopes.
- Jawa Beer: bonus to Mask scent, useful for low-level scouts
- Chandad: a bug with this (not sure if it edges into exploit) allows you to increase the survey range of your tools while under its effect, and the range doesn't drop when the food wears off. On TC, this allows someone with survey IV to scan out to 384m (I don't think that range is on Live yet, though).
Another effective technique for building business is to put single stacks up on the public bazaar, and in the description include some uses for it, and give a waypoint to your vendor. Sending a "thank you" email after every purchase (with a vendor waypoint conveniently attached) also helps to give customers a good impression.
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