Chef Archive

Thread: Petition- Additives!

Mayor_Woosh
Sat Oct 02, 2004 12:57 am
#14


I dont mind cooking additives. I just wish our food/drink did not always have to use them

Message Edited by Mayor_Woosh on 10-01-2004 12:58 PM




ä WOOSHå
| Master Chef (12 pt) | The Tarquinas Emeril |
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Gipperpug
Sat Oct 02, 2004 7:22 am
#15



Bagheera2000 wrote:


SkyMoLekThrane wrote:


Battery wrote:
I don't agree at all. We charge alot for food if they make it easier to make then the price would need to come down with it.
( exploit much..... what a stupid thing to say considering you don't know how many alts the poster has )



I actually do server lot trades for factories.
Prices would not drop at all over 15k of $hitty water to make mediums, 10k for light, and 20k for hvy.


Exactly, I am sorry but I don't like people that do this whether you use mutliple accounts or trades with other players or whatever. My feeling is that they gave us so many lots for a reason. I can see trading with other players but xross server trades are an exploit in my book.

O and by the way, just cuz somone does not aggree with your post or method of play does not mean they are flaming you.

I respect your opinion and I have posted mine if your opinion is more popular maybee you will will be able to have what you want changed simple as that.






To run a succesful chef business that Skymolek and I do you need at least that many factories if not more. I have 6 houses alone just for resources. The 10 lots we get per character are just not enough to function as a big name crafter. I don't do lot trades, I don't need to cause I have guildies and I have 5 accounts myself for my needed lots. I have considered it cause all my lots are tied up in the cantina, houses for our city and the houses I need to store resources. Right now I have to use my guild mates to drop harvesters for me cause I have no lots left. A lot trade would solve all my problems. So don't call people who lot trade exploiters caue they aren't.

As for the additives well I'm a BE as well as a chef. If the additives didn't take 3 days to make I'd have no problem with that second step to add water.



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Bagheera2000
Sat Oct 02, 2004 9:32 am
#16






Gipperpug wrote:





Bagheera2000 wrote:





SkyMoLekThrane wrote:





Battery wrote:

I don't agree at all. We charge alot for food if they make it easier to make then the price would need to come down with it.




( exploit much..... what a stupid thing to say considering you don't know how many alts the poster has )






I actually do server lot trades for factories.


Prices would not drop at all over 15k of $hitty water to make mediums, 10k for light, and 20k for hvy.





Exactly, I am sorry but I don't like people that do this whether you use mutliple accounts or trades with other players or whatever. My feeling is that they gave us so many lots for a reason. I can see trading with other players but xross server trades are an exploit in my book.


O and by the way, just cuz somone does not aggree with your post or method of play does not mean they are flaming you.


I respect your opinion and I have posted mine if your opinion is more popular maybee you will will be able to have what you want changed simple as that.










To run a succesful chef business that Skymolek and I do you need at least that many factories if not more. I have 6 houses alone just for resources.


I disagree with this as you and I have a vastly different opinion on what a "succesful" business is.


The 10 lots we get per character are just not enough to function as a big name crafter. I don't do lot trades, I don't need to cause I have guildies and I have 5 accounts myself for my needed lots. I have considered it cause all my lots are tied up in the cantina, houses for our city and the houses I need to store resources. Right now I have to use my guild mates to drop harvesters for me cause I have no lots left.


This is what I like to hear pepole being helped by guildmates and using the system correctly.


A lot trade would solve all my problems. So don't call people who lot trade exploiters caue they aren't.


I still personally feel that it is exploiting and bad for the game. I want to retract the exploiting coment that I made I apologize for it as it is only my opinion and not my place to decide whether it is an "official" exploit. I apologize to the original poster.

As for the additives well I'm a BE as well as a chef. If the additives didn't take 3 days to make I'd have no problem with that second step to add water.










Youta Cole - Jedi or... So'reena Hige - MBH
Ylara
Sat Oct 02, 2004 9:33 am
#17

Sky: he's not flaming you, he's disagreeing - politely - with the opinion you stated. If you take that as a flaming, you probably shouldn't post here, because there will always be someone who does not agree with your point of view. The purpose of these boards is discussion after all, isn't it? Hard to discuss anything if you only have "Yay-sayers".

Aph



Aph
Infinity
Master AS and Chef

My char looks like a mushroom, so feel free to treat me like one. (Keep me in the dark and feed me s***).
Moebius01
Sun Oct 03, 2004 9:10 pm
#18






Ylara wrote:
Sky: he's not flaming you, he's disagreeing - politely - with the opinion you stated. If you take that as a flaming, you probably shouldn't post here, because there will always be someone who does not agree with your point of view. The purpose of these boards is discussion after all, isn't it? Hard to discuss anything if you only have "Yay-sayers".

Aph





Agreed. Personally I'm in the middle. Sure I find the two-part BE process somewhat annoying... BUT... if that's the worst thing I have to put up with, then I've still got it pretty easy. In fact, I think it helps keep us on our TOES... we need to plan ahead more - carefully gauge our additive usage because of the fact we KNOW it's going to take a few days to make more. Kind of gives you a feeling of pride when you have a working system down.


P.S. It always weirds me out when people talk about their 15-30 factories. I mean HELL... I run a perfectly successfulChef AND Doctorbusiness with a grand total of9 factories... how can ONE person actually keep track of 20?? Granted it'd be nice for the storagespace alone.... but I KNOW I'd forget where I put everything anyway.



------Moby


<<-- Former Chef and Weaponsmith -->>
Currently on hiatus until Crafter improvements are made

--Two accounts cancelled.--
LePerdu
Tue Oct 05, 2004 8:57 pm
#19

/agree as a former chef.



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January 27th 2006

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TheEpigoni
Tue Oct 05, 2004 11:57 pm
#20

Note 1: Converting from BE Additives to Chef additives takes extra time (water is of no concern)

Note 2: No other profession needs to do a "conversion" run before using components from another profession

Note 3: Price will go down if we remove that extra time because Chefs will have an easier time making bigger restocks. Hence more supply hence less demand hence lower prices.

Note 4: Lot Trades have nothing to do with this dicussion unless you split up a full run into 3 different runs. Meaning you have to experiment 3 times, meaning you'll probably get 3 sets of not so great results. And alot of time wasted. (You only need one factory to make a full run of additives, and will then need that same factory to convert to chef additives)

Note 5: Our complaint isn't necessarily the tediousness and ennoyance, it's the fact that no other profession needs to do this, and it's a stupid idea since BE Additives already take 208 seconds (more than any food we have) and adding another 100 or so seconds to that doesn't help either. (300 is ussualy what it takes for my factories to pump out a fully customized droid, one of the most complex items in the game, does that make sense?)

Note 6: Different between BE and Non-BE food has nothing to do with how hard it is to do, if it's required, which it is, people will do it. There's 0 tollerance, and making BE additives harder to make doesn't make it less usable, only makes alot of chefs irritated that they have to do it (and yes we do have to use BE additives, it's not a choice).


Oh and in general I agree.




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Maximouse and Mephit - Master Droid Engineer, Master Chef, Master Shipwright

SdDarktide
Wed Oct 06, 2004 2:40 pm
#21






Bagheera2000 wrote:

I'm sorry I do not agree.


By your logic we should also take out carbosyrup and Trim etc.


The point of the components is that they take time to make


time = money


its a way of balancing.


I can not see how anyone with 18 factories should be complaining anyway, exploit much?






Sheesh. someone got out of bed the wrong side



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Spazzers
Fri Oct 08, 2004 3:03 pm
#22

I'm not a chef so I don't get to sign or not sign.


I would like to add an opinion however. A BE tissue is not an additive. It's a tissue. I like the dynamic of turning those tissues into an additive by adding water. I would go so far as to say water should be added to the tissues in order to make them usable.


The problem lies in the fact water quality makes no difference in the additives. The water quality should be able to make those run of the mill tissues (because the meat spawn is horrible) into good additives. High quality water should make good tissues into great additives. You wouldn't be as apt to complain about the extra day or so if your additives rocked because you had good water to add to your tissues.



Buboopadoo
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A Simple Resource Dealer

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bizondele
Fri Oct 08, 2004 4:51 pm
#23

I don't agree this game needs more interdependence not less.


Everyone wants to solo everything and have it now.


KMad
Fri Oct 08, 2004 6:18 pm
#24






Moebius01 wrote:


Agreed. Personally I'm in the middle. Sure I find the two-part BE process somewhat annoying... BUT... if that's the worst thing I have to put up with, then I've still got it pretty easy. In fact, I think it helps keep us on our TOES... we need to plan ahead more - carefully gauge our additive usage because of the fact we KNOW it's going to take a few days to make more. Kind of gives you a feeling of pride when you have a working system down.


i patted myself on the back last night, when the last 6 crates of bespin port sold to the same person but i had everything i needed ready to start another batch within half an hour, and had 7 crates up on the vendor soon as i woke up in the morning i do not ever put brandy into a factory without starting another one on alcohol, or canapes without starting another on dough, it just has to be that way for my system. part of the fun of it is that it's *not* easy. back on TC before JTL, i had different 2 good friends try to make brandy. they could get all the resources they wanted for free, in 100k stacks, and all the training with no grinding, and both still came back to kett and said "OMG how do you DO it???" which really makes me giggle.


P.S. It always weirds me out when people talk about their 15-30 factories. I mean HELL... I run a perfectly successfulChef AND Doctorbusiness with a grand total of9 factories... how can ONE person actually keep track of 20?? Granted it'd be nice for the storagespace alone.... but I KNOW I'd forget where I put everything anyway.

i run 2 clothing factories for trim, and now i have 18 food/chems out but i swear one is only temp and is gonna come down soon, really really. i sure do forget where things are, guildies are used to hearing reports on /gu that i'm doing the 'which factory is the dough in' dance again.








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