Chef Archive

Thread: Vendor updates delayed, what would *you* want?

golfingtx
Mon Feb 14, 2005 12:21 pm
#14

My 2 cents:


Easier restock? (kind of a "duh" suggestion, but it was the first thing I thought of). Definately. I cringe when I hear the chime of a new e-mail hoping it is not the start of a flood of unsuccessful auctions.


Region/Planetary/Galaxy search for item name only? See Below


Region/Planetary/Galaxy search for item name and details only? See Below


Region/Planetary/Galaxy search for item name, details, and price? Not sure I like this idea at all. Will force chefs to sell their more popular items such as brandy at a loss just to get the buyer's attention and to get them to come to their shop. If it has to be done, do it by region only with acategory for foods or drinks so that the intended purpose of this patch will enable players to find items they want without having to run house to house.


Item delivery? I'm not delivering anything, haha


Vendor-run auctions? I really like this idea but make it so that the merchant cannot end the auction whenever they feel like it or if the price doesn't reach an expectation. If amerchant doesn't likethe price it sold for or just wants to be cruel, theycan add the buyer to the house ban list and they cannot get in to retrieve it until itis gone. A lot of room for corruption but still an idea worth looking at. If runby an honorable merchant can be a beautifulthing.


What functions should be "free" with any vendor, what should require skill investment? I believe not enough is given to the master merchant. The auctions should be master level for sure andIf someone wants to auction an item off then they can find a master with a heavy traffic vendor to do it for a small fee creating a new service (Auction House). Might be willing to do this on Radiant Server for all the peeps that have no way to sell items except to spam the auction channel or in front of Coronet starport.



To be honest, I don't know where the idea of a new search came from. At one time I believed it was a good idea but that was before I became a Chef/Merchant. I have made almost all my business from repeat customers because I keep a well-stocked vendor in a ideal loaction--just 800m from Coronet starport. Hopefully I will not lose my loyal customers but if someone wants to steal them away, all they have to do ismake a batch of brandy available to the search function at a loss and people will flock their vendors for the bargain (People are fickle when it comes to money). Just look at Wal-mart selling certain items well below everyone elses' prices because they know people will buy other things when they come into the store and they will make up the losses in bulk sales. Another example is the gas stations that sell their gas for 10 cents when the going price is $1.75. People are lined up in the streets to get a tank of gas. Why do this? Those $1.50 cokes and $2 bags of chips make way more profit than the gas ever will. Not the way I want to dobusiness and if you ask most of the dedicated crafters, they willfeel the same way. We were given a systemand made it workthrough hours of hard work and tedious crafting and in addition the bending over backwardsfor customer relations. Now the playing feild will be opened up to anybody with the deisre to jump into the fray and it will all come down to one thing------price.



SlingbladeTM


Proud (+25 Experiment / +25 Assembly) Master Chef

Slingblade Sales 50, -5480 Coronet

RADIANT SERVER



SlingbladeTM
12 Point Master Chef (+25 Experiment/Assembly)
Slingblade Sales 50, -5480 Coronet
golfingtx
Mon Feb 14, 2005 12:41 pm
#15






oortog wrote:


Everyone hates empty vendors (even me and I'm a DE).


Many merhcants and crafters don't like the proposed changes.


Walmart dominates RL and all its causing is open-weeping and hair-loss. Why should we have to pay $15 a month for that? We as virtual players can do better than greedy, slave-driving corporations.



SOLUTION!


Make a "Merchant Terminal". Stick it near the bazare terms. Make it Galaxy wide, or planetary.


Lists the merchants name, the shop location (and name of shop so you can see what he's selling)and the number of items inthe vendorsinventory.

-No empty vendors

- Well stocked merchants who are in this for the long haul are visited.

- Gives something to the Merchant tree

- Creates a nice compromise that players will

- Price wars are avoided and REAL crafters are rewarded.


Put this in the Merchant tree in 2 locations. 1 for planetary (say adv 4) and 1 for galaxy widelistings at Master.


This is not hard people. SOE, give your head a shake. I love most of the new ideas but turning every galaxy into Walmart has its disadvantages. I shoudln't have to tell you this. Your all programmers.. like me.. you know... the guys that got a 4 year undergrad and paid 60K for it just so we could watch our jobs get shipped to Wipro.


We have to deal with it in RL. Not here, draw a line in the sand and say no-further.


Torbin

Torbin Technologies! "I've got the droids your looking for!"


Tempest








I could go for this. Great wisdom in your speech there is.



SlingbladeTM


Proud (+25 Experiment / +25 Assembly) Master Chef

Slingblade Sales 50, -5480 Coronet



SlingbladeTM
12 Point Master Chef (+25 Experiment/Assembly)
Slingblade Sales 50, -5480 Coronet
CaraAnam
Mon Feb 14, 2005 3:26 pm
#16

I would LOVE to see an easier restock to the vendors...that woudl be GREAAAT!!! ( and putting more than one alcohol in a factory at a time..but that is for another thread i think).


As for the galaxy wide serachability......I have no problems with this......if IF only the generic name is listed without price! So that people would not be able to see the name we create for items.....


So....you would see how SWG lists the item (Brandy blah blah blah) the stats would be included but the player created name would not so that even if they included the price into the factory run item you would only see that AT the players vendor in their shop. If that can be done???


I suggested to TIggs that a new system for galaxy wide searching be created....leave the bazzar as is for newer crafters and non crafters to sell off their items....with the 6000 cap.......and then create a second bazzar so to speak....to enable players to see what people have on their vendors all over the galaxy........with the "new" bazzar they maybe able to make it so that just the SWG names are listed with the other information one would see if they did an examine on the item......I dont know how easy this would be able to done tho


Vendor run actions......sounds like fun



Cara' Anam
~12pt Master Chef/Master Tailor~
Cara's BioKitchen & BioWear
-2636, 1903 New Reno, Dantooine
MaliaMing
Mon Feb 14, 2005 8:23 pm
#17


Thank goodness this went back for more tweaking. I can't imagine the backlash that would have come from this being implemented as it stood.


Some change is good. Trying to reinvent the wheel is totally unnecessary. With some minor changes, both the bazaar and our individually owned vendors can exist with an increased functionality without alienating consumers, crafters or merchants. My suggestions aren't drastic, but they do allow for comsumers to be able to search the galaxy for items they're after, while protecting the heart and soul of the merchant and crafter professions. It's just enough information to be useful without giving so much that it becomes a threat to anybody other than those that aren't well stocked or stocked at all. Also included are some minor interface changes for factories and personal inventory, since I'm suggesting the same things be applied to merchant/vendor issues already.


That being said, this is what I'd like to see:


Planetary/galaxy vendor search feature from either the bazaar or from newly implemented, specialty terminals; NOT from individually owned vendor locations.



  • Only generic item/crate names would be displayed for the sake of removing the ability to see the stats from individual vendors.

  • Vendor WP given. Possibly vendor name as well, so that customers are able to look up their favorite vendor.

  • NO PRICES SHOWN.

  • NO INSTANT DELIVERY. Period. I'm not a fan of the surcharge idea or any other idea that would enable this function to be implemented.

Updated vendor interface to allow for the following:



  • Multiple item listing.Thiswould enable a multiple item selection to list at the same price to alleviate repetitive dragging, clicking, pricing, etc. We can do this with mail, when withdrawing items from vendors, and when retreiving them. Taking one more step to enable this function in the other direction would just make sense. This would also be helpful with the factory interface and inventory interface. If nothing else, items should be able to be dragged from one place to another without finding a "blank spot", as is already implemented in the person-to-person trade window.

  • "Relist" button. This would enablerelisting directly from the stockroom at the price the item was listed at prior to being moved to the stockroom.

  • Updated "Offers" tab. Currently, we cannot see the name of the vendor when we've had items offered. This would display the name of the vendor offers were listed, similar to the bazaar interface where the city/planet name are displayed on a galaxy-wide search.

  • Updated, more detailed item location, viewable by vendor owner only. Vendor name/location for all items should be displayable when displaying all items listed across the galaxy. Again, if somebody has multiple locations that carry the same items, it is impossible to see which vendor is stocked with certain items while another may have run out.

Random interface changes:


Factories:



  • Multiple item selection. This would function as mail selection does now. Ctrl+left click would select multiple items and shift+click would select a whole group of items. Drag-dropping in line with current trade window interface. Items dragged on top of one another (as long as they're not a container) would still transfer the item.

  • Inventory: Same as above. Yes, I hate dragging full runs from one hopper to the other, or double-clicking 40 times to transfer into my personal inventory and then having to drag another 40 times to transfer into another hopper.



..\ggggggggggggggg[malia]ggggggggggggggg/..
(P)(h)(a)(t)(S)(t)(a)(t)(z)
B a r . a n d . G r i l l
«««« WP -5107 5603 ~ Freefall, Naboo »»»»
«««« WP 356 2549 ~ Jammy Town, Dant. »»»»
../ggggggggggggggg[ming]ggggggggggggggg\..

SkunkDuster
Tue Feb 15, 2005 12:03 am
#18

If they are going to play around with the coding of vendors, I would like to see them change it so you can put item on your vendor but only a certain player (specified by you) could purchase that item. This would be nice for custom orders and discounted orders. The coding already seems to be somewhat in place in the offers to vendor tab, in that if someone offers an item to your vendor, only you and that person are able to access it. I'm just thinking of a reversal of that process where you offer an item to your own vendor and specify a players name who can purchase it. In the interface for the "Sell Item" tab, you could have an option for Public or Private and a field to fill in with the players name if you select Private.

Message Edited by SkunkDuster on 02-14-2005 11:06 PM



IGN SkunkDuster(Master Shim Wrangler) / KandyKane /
-Devil-
Tue Feb 15, 2005 5:56 am
#19

things i DONT want to see...


galaxie wide searches/delivery

no SP for merchant


things i DO like the idea of seeing


Player ran auctions that are controlled by an NPC - this could be able to be searched and activated galaxy wide, hopefully a seperate terminal from the bazaar one. and give it a higher limit on the price (1 mil credits max maybe) but make the option to use it a full skill tree in merchant (or even an advanced skill tree past master merchant, auctioneer hehe)


a merchant for each master artisian/doc/scout/ranger prof .. nothing major but the ability to place a merchant with +300 item limit included in each master box would help quite a few out, and would stop some from wanting merchant to be 0 SP cost ... (could be in addition to the item limit for merchant skill for an added bonus to those that actually pick up the merchant line along with their other skills)





--= 11.15.2005 / The Day The Pets Died =--
Meplorium
Tue Feb 15, 2005 5:46 pm
#20

My likes:



  • The ability to view items in a pack. Have a special food combo pack you want to put together with just the right fillings but no one wants to buy it in a pack, cause they can't see it. List it individually and someone buys out all of one and not the others. Very helpful with armor.

  • Better search catigories. Food comes in factories crates, like droid batteries, power ups, smugglers tools. The system as proposed would be useless as there would be way too many items to go through to find what you want.

  • Auctions. This should have been in place a long time ago.

  • Galaxy wide searches. I like the idea. It would be very helpful to find things with. however it needs to work the following way:


  1. A special terminal for searching in NPC cities and placable by mayors in their cities. IE can not be done from your personal vendor to advertise someone elses goods.

  2. High level merchant skill (Master or advert 4) to have A vendor listed. Each vendor must be registered at the terminal to work.

  3. A fee for listing a vendor on the search terminal and must be renewed once a month.

  4. Displays item stats, price and the location of the vendor, waypoint.

Dislikes:



  • Instant deliveries. Makes stores pointless and useless. Makes buying out a single product in the galaxy just to relist it at a higher price too easy to do.

  • Remote buying of any sort. See exploit in reason above.




- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
Gizmarke
Tue Feb 15, 2005 11:12 pm
#21


I agree with Eerif, shift+click or dragging a box to select multiple items would be very nice. For the regular inventory windows that is.


A Search feature would be very nice too, instead of narrowing your choice down by category, just let them type in what they're looking for. Or you could have a drop down menu with similar effect as to the current "Tree" system, or whatever its actually called. Its always seemed a bit cumbersome to me.


Item Delivery should be controllable by the Vendor.
It could be that the fee / speed ratio is fixed, and you just pick it from that.

Ex. 500cr / Day, so lets say just for example the default is 2000 for a 4 day delivery. So if you wanted it delivered in 3 Days, it would be 2,500, 2 days 3,000, and so on. So the merchant could set his vendor to a certain delivery speed / cost, which would be automatically implemented whenever someone orders from their vendor farther away.

The extra money could just be eaten by the system, but It would be nice if the Merchant saw some of it. You could even add a modifier for it, as you learn more merchant skills, you get a higher commission of that, or all of it. Same thing goes with the ratio, Master Merchants may have a better delivery time for less.


OR, you could have a completely customizable speed / cost set up by the merchant. Might help less-established artisans get some of the market by reducing their extra delivery fee.

Though you would have to set some artificial guidelines or everyone would have their delivery fee for Immediate, or the fastest option there is.


Alot of people have raised concern with the ability to access the entire galaxy's shops at one terminal, so some buffer delivery time might be considered to encourage people to physically travel to the shop if they want it pronto. The interface should be helpful to buyers looking to find the physical location of the vendor. Maybe even a WP option?


While an instant-delivery may be nice, I guess I'm against it in principle.

Firstly, because its unrealistic (but so is carrying 80+ things in your inventory right)

But also because of the effects it could have on the less established merchants.


So I guess some sort of artificial ratio of Speed and Cost of delivery would have to be established, I would just ask that the owner has alot of control over it, instead of just three settings like, economy, two-day, overnight shipping. Not that that would be bad, I would just favor a more customizable system. And also don't make the delivery automatic, meaning give the buyers the option to go pick it up at the location instead of paying for the shipping.


If there is a shipping fee, it could be in proportion to the cost of the item, the type of item, or (would I would prefer) set by the owner.


The ability to customize it would work well as a modifier though, encouraging people to invest more points into merchant. But I'd rather it be open to everyone. (Artisan lvl, Business III on up)


Thats all I can think of at the moment.

Looking forward to the future improvements!

Keep up the good work


Gah, thought of more stuff

PS - You could also increase the maximum credit price for things on the Bazaar. I don't understand why there is a cap at 6k at all. If its just to encourage people opening stores...okay. But I just see that limit as a big hassle. While I don't like EQ2 as much as SWG, their interfaces are a tad better. Take a note from how they set up their bazaar interface. Lots of drop down menus, very intuitive to use, no cap on how much you can set the price for.


Setting REAL auctions would be great. Not just, Look at this great thing I have for sale, e-mail me if you're interested. It would stop alot of the posts in the Galaxy Trade Forums I guess, and part of that I like, being able to buy stuff when you're not logged on SWG. Ideally these auctions would have a start, stop time set by the owner, along with a Buyout price (optional), possible delay between buyer's posts, possible set increments of bidding. The more customizable the better! =)

You could even put in the ability to view these auctions online in the SWG forums so you can still bid on this stuff while not logged on. But that would logistically probably be a nightmare for the programmers. But its an idea. I can dream can't I?

Message Edited by Gizmarke on 02-15-2005 10:21 PM




-Castin Donn
...has mastered the Pilot profession
seerivad
Wed Feb 16, 2005 5:32 pm
#22






sciguyCO wrote:

Tiggs made a post saying that the proposed vendor search update has been pulled out of the update schedule for more work.


This is mainly an effect on Merchant itself (rather than any of the particular crafting profs that use Merchant skills to sell stuff), but I thought I'd run a mini-poll here. I also think it's a good idea for people concerned about this to make their opinions heard on the Vendor change thread in "In Development" (If you haven't already) and the various threads going on over in the Merchant forum.


So, I'd like your opinions (choices are not all-inclusive, feel free to add your own):


1) What would you like to see added to merchant/vendor functionality?


  • Easier restock? (kind of a "duh" suggestion, but it was the first thing I thought of).

  • Region/Planetary/Galaxy search for item name only? This would be acceptable if it gave a generic name of the item and not what the item is actually named exp. Vasarian Brandy and not 415/45m//49fill/21use). I name my products in this manner but would be unfair for those that don't if they can see what i have to offer over others in a Global search.


  • Region/Planetary/Galaxy search for item name and details only? Not acceptable as this would allow a few to dominate the market over the many.


  • Region/Planetary/Galaxy search for item name, details, and price? Not acceptable for the same reason as above.


  • Item delivery? Not acceptable as this would make having your vendor in a close location to a busy thourofare obsolete. This would alsowould contribute to the possible Monopoly of a few over the many. Only thing the player should receive is the Waypoint to the shop.


  • Vendor-run auctions? This is a great idea but should have special terminals in Cities so they are easily accesible to all. Hard to run an auction if no one knows you are having it plus this could potentially increase spatial spamming which is already a problem if done on private vendors.


  • What functions should be "free" with any vendor, what should require skill investment? To place your vendor in the Global search should require a specific skill just like listing on the planetary map. this gives those who spent the skill points a little edge over those just dabling. Another idea would be to step these into skill boxes: Novice merchant - Planetary search, the others in the appropriate skill line in merchant.

2) What don't you want changed/addedto merchant/vendor functionality?


  • Item delivery?

  • Region/Planetary/Galaxy search for name/details/price?

The crafting correspondants are definitely aware the strong reaction this proposal has had, and are working to make your opinions heard to the devs (in addition to the devs monitoring the public threads). I just want to get a good handle on what the various chef opinions are.







When i first read about the change i thought what a great idea from a buyers stand point. As a merchant this could be absolutely devistating for my buisiness and could allow just a few to Monopolize over the many.


My 2 Cents
Diona
Wed Feb 16, 2005 7:41 pm
#23




1) What would you like to see added to merchant/vendor functionality?


  • Easier restock? (kind of a "duh" suggestion, but it was the first thing I thought of). Would be nice Clicking on multiple items would be a blessing.

  • Region/Planetary/Galaxy search for item name only? This is the only choice of the 3 I think is fair. The majority of chefs I know include their name and the food details in the title. Question: How is this going to work with factory crates?????????????????????????????

  • Vendor-run auctions? Why do they not just take the cap off the bazaar? Wouldn't that make much more sense?

  • What functions should be "free" with any vendor, what should require skill investment? One option I've been praying for is to give another character admin to that vendor! I guess it should be a master skill only. My alt runs my vendor and since I cannot dual log like the majority out there it is a major hassle to stock it so I do it only 2 or 3 times a week and make sure I have enough to make it worth my time.

2) What don't you want changed/addedto merchant/vendor functionality?



  • Item delivery? Definitely DONT want this changed at all. I feel that they should have to go pick up the item.


The crafting correspondants are definitely aware the strong reaction this proposal has had, and are working to make your opinions heard to the devs (in addition to the devs monitoring the public threads). I just want to get a good handle on what the various chef opinions are.










Corona, Corellia.. a hop skip and jump from Tyrena.
Visit the mall in the cantina!!
YAY They finally fixed wookie aprons!
FantasticPlastic
Fri Feb 18, 2005 7:31 am
#24

MULTIPLE DRAG AND DROP

Please please please. The main features I would LOVE for them to add is the ability to drag and drop multiple items.

When loading a factory for canape, we have to load 20 crates of BE adds, 20 crates of Carbosyrup and 40 crates of Dough. We have to pick them each up individually from their output hoppers, then drag them each individually to the input hopper. Factor in lag and the quirkiness of the interface and it can take literally 15-20 minutes just to do that.

Imagine if we could take a cue from basic Windows behavior, and shift-click all 20 crates of additives, drag them to our inventory. Shift-click and drag them all to the input hopper. One action, each time. Wouldn't it be beautiful?

MULTIPLE RESTOCKING

And how about shift-clicking and selling multiple items to the vendor at once? Think how much time that would save!

These are relatively simple ideas, nothing revolutionary, but they would mean so much to us. The housing and inventory changes are a wonderful first step, really good way of listening to the customer base and making us happy. This would be even better.

O.



O.Foods Chef Vendor
(-3833 3510 near Theed) (-236 -5555 near Coronet)
Better than ever have you had your O today?
www.progressions.org - webcomics
Spark Tower Wilson's Silent Song - full color graphic novel
Flickr - photos and illustrations
Gizmarke
Fri Feb 18, 2005 8:36 am
#25






FantasticPlastic wrote:
MULTIPLE DRAG AND DROP

Imagine if we could take a cue from basic Windows behavior, and shift-click all 20 crates of additives, drag them to our inventory. Shift-click and drag them all to the input hopper. One action, each time. Wouldn't it be beautiful?

MULTIPLE RESTOCKING

And how about shift-clicking and selling multiple items to the vendor at once? Think how much time that would save!

O.





/agree 100%

Preach on Preacher!

Can I get an amen?




-Castin Donn
...has mastered the Pilot profession
Page 2 of 2