Chef Archive

Thread: New Super Chef Foods Have Made Entertainer Buffs and Spice *Almost* Obsolete Suggestions Inside

apulieus
Mon Mar 15, 2004 9:03 am
#14

Not sure how docs are effected doc buffs are still better.


Entertainer buffs are great, just like docs. Anyway the real beef the entertainers have isn't about buffs its about regaining there cantinas from the holo grind peeps. The real entertainers don't hang out in public cantinas usually because they hate them for the most part.


Prepatch food was still better than spice in my opinion just most people didn't realize it, only reason food is so well known now is all the advertising the devs did. Pre patch i never used spice to pve I could do all my soloing on chef buffs, though i prefered to have doc buffs as well for safety. I never bothered with entertainer buffs since it is and was too hard to find a real one.


And lastly as was said before anyone who seriously pvps wants them all.


Oh yea as for trolling maybe your not, but i did notice that you posted this on the dancer forum as well so i assume you posted it on all the relevant class forums to this discussion.


To solicit relevant opinions orto stir the pot?



Spazzers
Mon Mar 15, 2004 12:10 pm
#15

A little food for thought,


As a bio-engineer I rely heavily on my mind pool. Any mind buff is a good thing if you ask me. So...


Entertainer buffs and spice almost obsolete? Pretty short sighted if you ask me. When I go sampling high level mobs to make those CL70 critters everyone loves I head straight to a master entertainer first. There is no way I can get samples of mutant rancors without the help of an ME. They buff all three mind stats.


Food is a secondary component to a bio-engineers success. Again if I want to get those high level samples I need food. I say food is secondary for one simple reason. Its not the bonus, its thehuge expense. I understand exactly why food costs as much as it does in most cases but that doesn't make it any less expensive.


First) entertainer buff. Second) food.


They go so hand in hand I can't see how you would say one makes the other obsolete.


p.s. I troll your forum because I'm dabbling in chef and I'd seriously like to come to an understanding regarding the BE/chef relationship. Without both parties working together we, as a group, are doomed to failure. Of course you can always buy a second account but is it worth $30 a month just to play a game making imaginary foods?



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Dsabre
Mon Mar 15, 2004 1:34 pm
#16

why is it that every smuggler, doc, and entertainer seem to think that just because 1 out of their 3 abilities is to buff...that they should be the equal of a profession that does only 1 thing...buff.

do smuggler spices suck...no they don't. ask any serious (and successful) pvp'er...spice is NOT optional. food causes a delay in your attacks/actions during combat...spice does not. being able to use spice as an emergency/surprise tactic is an incredible advantage.

lets also add to this the fact that smugglers are one of the best combat professions out there...no question about it. they have a kd attack, feign death, and some great dps specials...

and before anyone really forgets about fp's...and the fact that without smuggler's ability to purchase/sell fp's...there wouldn't be 1/10 of the faction hq's out there, basically without smugglers the whole GCW would be pretty boring.


as for doctors calling food buffs overpowered...bah, thats like saying master ws's want artisan CDEF's nerfed...its simply rediculous. chef foods buff for a max of 1200 (for 12 minutes...BoH)...but have short duration, and high filling (must also choose since not all stats can be buffed by this amount). doctor buffs...especially after publish 7 hits...ummm well 2kish for 2-3.5 hours...hmmm is there any real basis for comparison? doctor buffs are quite simply in an entirely different class altogether.

lets go over the other things docs do...rezzing people, healing poison (now an absolute necessity in base raids due to cm's), heal wounds, and now they're getting a cure fire ability...oh and lets not forget stim b's (arguably the single most overpowered craftable item in the game...ever...including pre-nerf krayt fwg5's...and the legendary weapons).


entertainers...well lets face it their main purpose is not as a buffer...never has been, never will be. entertainers are great for rp factor, healing mind wounds (unless you like sitting for hours in the medical center), and battle fatigue...before the chef revamp not many people sought out entertainer buffs...after the publish, despite hopes that t'sslok would help the entertainers in this respect...there still aren't many that seek out entertainer buffs (afk bots, and a general lack of serious dancers/musicians are a bigger factor in this than food ever was/will be), but the people who used to seek out entertainer buffs...generally still do (unless they can't find master dancers/musicians). and hey...they don't consume any resources to buff someone...and their mind buffs last for more than 2x what brandy will last for, and generally are more powerful.


sure chef foods are more convenient...but in general they aren't as powerful, and only last longer than spices...they also require more resources (tho doctor buffs are arguably more costly to make...but nonetheless they do require less).

oh and fyi...for the purpose of comparison only BE enhanced chef products can come close to comparing to spice, or entertainer buffs...and even the BE enhanced stuff doesn't even come close to doctor buffs....did I mention BE enhancement is REQUIRED for any comparisons to be made...because honestly non BE enhanced chef food is pretty crappy when compared to other professions' buffs.
GeminiMoon
Mon Mar 15, 2004 2:44 pm
#17








fatgit wrote:
Now for the argument :

Chef ONLY makes buffs, Nothing else whatsoever. Nada. Zip. Get that into your head first. Chef items take a LOT of ingredients, money and time to make.


That's not entierly true, you can place cantinas, so not nada, not zip, but you are 99% correct.






OMG i was on the floor laughing! That's not an advantage! Who wants to waste 3 lots for a decoration? With all the resources we use you'd be screwing yourself over, especially now with all the competition since the patch.






So, becuase they buff as a sideline, they should suck? That's essentially what you are saying.






Seriously no offense to entertainers, yet theremoved professionswould more useful. I'd rather be a rancher or miner than an entertainer. I don't see why anyone would want to pay 15 dollars a month to go afk


His main point is that your arguement would have more value if you stated this months ago, when entertainers couldn't buff at all. How useless we're they then?




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miralin
Mon Mar 15, 2004 4:17 pm
#18

To jump in from a dancer's perspective..............


Dsabre wrote:
why is it that every smuggler, doc, and entertainer seem to think that just because 1 out of their 3 abilities is to buff...that they should be the equal of a profession that does only 1 thing...buff.


*smile* not all of us do, but I think you make a valid point.


entertainers...well lets face it their main purpose is not as a buffer...never has been, never will be. entertainers are great for rp factor, healing mind wounds (unless you like sitting for hours in the medical center), and battle fatigue...before the chef revamp not many people sought out entertainer buffs...after the publish, despite hopes that t'sslok would help the entertainers in this respect...there still aren't many that seek out entertainer buffs (afk bots, and a general lack of serious dancers/musicians are a bigger factor in this than food ever was/will be), but the people who used to seek out entertainer buffs...generally still do (unless they can't find master dancers/musicians). and hey...they don't consume any resources to buff someone...and their mind buffs last for more than 2x what brandy will last for, and generally are more powerful.


*applause* I don't WANT my primary role as a dancer to be a buffer, and I don't play my dancer that way.There are people who are willing to sit for five minutes and talk to a cute girl and watch her dance for a buff that fully doubles their mind pool for two hours. They are the same people who werewilling to do that before the patch, and Miralin still has about the same amount of business in mind buffing as she did before the revamp -- maybe 3or 4 a week. The tips are still about the same, too. I don't know about other entertainers, but I haven't seen an impact at all on that. And I completely agree that any problems with entertainers stem more largely from the lack of "serious" entertainers than they do from the chef business.




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Bihlbo
Mon Mar 15, 2004 5:50 pm
#19

Kito, this is an excellent topic to discuss. Thanks for bringing it up and doing so in such a well-spoken manner.


Fatgit's first post raises the main point that I think trumps your complaints about the Chef changes, namely the Challenge of the Profession argument. The challenge presented to entertainers is in being available and entertaining to people who need healing and buffs. If they are available, they will buff people. The challenge of Smugglers is mainly in combat, but also in a number of other areas. One of them is spices. Just like with Rangers - the challenge of the profession does not lie solely in making traps.


The challenge of the Chef profession is making good food. That's it. What does food do? It buffs. If chefs aren't the best there is at portable, short-term buffing, then there is a problem.


Another point: entertainer buffs take 3:10, not 10:00 (minutes) if done right. I'd like to see far more options to allow entertainers to boost their buffing ability past the 100 skill mark they get with straight skills, to allow the buffs to be better. But I don't think this has anything to do with the Chef profession, it was needed before the last publish. (My ranger/pikeman gets a whopping +600 mind pool and +350 focus/will when getting buffs from master dancers and musicians. That's rediculous, even if you aren't comparing it to a single brandy.)


If you want more than what two bradies and some canap can give you, a musician or dancer is your only option. If you're in an emergency, spices can save your booty, while food can't. This basic design isa good one, but it could still use some tweaking to bring it back into balance, just as you claim.



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Emalie
Tue Mar 16, 2004 11:41 am
#20

My 2c:


Smuggler has other options to make money. They can make spice using the worst of materials. Not the case for chef. Chef foods should be superior in all ways. Smugglers make money for slicing and such. Chefs can only make foods.


Entertainers - well if you can find one that isn't afk, then that's great and you can get a buff. You can have entertainer buffs on the go as well. Just bring one with while hunting. Anyway, entertainers who actually service people make tips. Chefs can't do anything but make foods.



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sweeno987
Tue Mar 16, 2004 12:08 pm
#21

smugglers already have alternate options such as being able to hunt, pvp, and slice weapons/armor. a solution to help the entertainers though is quite simple: PLAY THE GAME! i for one would be much more open to buying entertainer buffs if i could actually find them not afk on a regular basis. i get entertainer buffs whenever i can find them. i hunt every night. my average for finding a non afk master entertainer to buff me, however, is maybe once a week. their services are invaluable. too bad they are never available to renders the services.



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Sarly
Tue Mar 16, 2004 12:49 pm
#22

They all stack, you will find that the best PvPers use them all.



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DiceDuP
Tue Mar 16, 2004 9:21 pm
#23

I readlly cant be too bothered to go into any serious detail about this, except for basically agreeing entriely with what FG says. Put it this way, if smugglers used crap resources for say, muon, and it came out at a +150 buff for 10 minutes, would they bother making it? Now if they had to pay 10x the amount for top whack resources to get the +500 buff for 10 minutes, would they make it and sell it for 6k a crate? I think the answer is no. There are some chef's about that really don't have as big a profit margin as some might think, and I myself am one of them. I lose money on some BE foods but that doesn't bother me as others will bring that margin back up. Spices are by no means anywhere near obsolete. I still constantly see many players puking their guts up as a result of spice, and when on hunts, i see the same thing aswell as clicking on people to check their mind stats to find most of them aren't even using the infamous brandy. Most Brandy is an expensive commodity to buy to quite a lot of players, spices arent. Players either a week or so into the game, up to jedi's rely on spice just as they do our food. Every private customer I have still use spices along with the food, as I am always talking to them about what combo's they use etc, so I can modify my wares around them as a whole.


Maybe you are marketing your product incorrectly i dunno how you sell it. Do you put it in a vendor or shout about it in the cities? I still find seeing spices sold on vendors funny seeing as they are "smuggler items". Also, smugglers make a hefty sum out of slicing etc, and it's all pretty much quick money. The amount of time and effort I put into being a chef would make a smuggler turn and run for the money i make. If you put extra effort in you get the extra rewards. Therefore as a chef going that extra bit on resources and investing millions in a suit to get 12 experiment points should give us the edge. Hmmm, and i wasn't going to say much


Lol what a mindless ramble that was, ignore me



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