Chef Archive
Thread: Chef bugs and issues, pass #2
HuttSlug wrote:
Comments:
1. Gave Havvla (+96 heal recovery speed) to several doctors to beta test last week. Received input from one saying that her buff times increased around 30%. So it apparently does work. Just not as well as I'd predict for decent sales.
Those docs had better luck with it than I did. I used +42 stuff and there was no change for buffing. Took exactly 14 seconds without the food and 14 second with it. Maybe there is some issue with rounding but +42 should do something.
Maybe a possibility this works on base speed and skills do also but only the highest one works?
I only have a few in addition to the ones here
Bugs:
Excellent listing sciguyCO. I especially like the mention of a creature harvester--my Chef and Doc would both kill for it. And the argument that it would take away the livelyhood of scouts/rangers has a flaw in it. Surveyors can sample resources manually and sell them, and they have not complained about automated harvesters taking their customers away. Both surveyors and scouts can still harvest and sell, this would simply provide us--the users--a way to counter the price gouging many huntershave put us through. But I digress...
Great post, thanks sicguy.
Vinaddar
Vinaddar wrote:
Excellent listing sciguyCO. I especially like the mention of a creature harvester--my Chef and Doc would both kill for it. And the argument that it would take away the livelyhood of scouts/rangers has a flaw in it. Surveyors can sample resources manually and sell them, and they have not complained about automated harvesters taking their customers away. Both surveyors and scouts can still harvest and sell, this would simply provide us--the users--a way to counter the price gouging many huntershave put us through. But I digress...
Great post, thanks sicguy.
Vinaddar
Sorry for digressing. The comparison you make it slightly off. Artisans don't complain about harvestors because it is artisans and only artisans that used them. If they make scouts and rangers the only ones that would use creature harvestors that would be the same thing.
Harvestors do one major thing. They remove the viability of hand harvesting. Why kill animals for 2-3 hours for 5k meat when you can use 10 lots and get 100k in a day(going completely off current harvestor rates). People can afford 200k+ crates of brandy or 500k+ suits of armor because they can go hunting for a weekend and make those credits back. Not everyone wants to place harvestors to make credits. I realize not everyone makes credits by hunting, but I do know some of the 500-750k a day I give to others each day does come back to me when they buy food.
I am not against the harvestors, however I do know it would completely destroy the current way many people generate income. I would have no reason to pay anyone more than 5cpu for meat or hide if I could harvest all I needed myself.
adjust BoH....it really really really sucks as is.
it looks good...no doubts there...but think about it, with its short duration and high filling, it is not suitable for PvE (especially with the 45 minute stomach emptying bit). as such it is only suitable for PvP for the most part. as a master level food which requires the largest number of subcomponents, and a is overall one of the most costly (resource wise) drinks/foods in the game...if using casks, and a heavy additive...it is by far and a way the most expensive resource wise.
adjustments could be as follows:
-adjust duration to 20-30 minutes, with its current filling you could almost get a constant (maybe 5 minute down time) mini doc buff.
-adjust the filling to 25-40, same argument as above except replace filling with duration.
-change the buff from str/quick/focus to con/stam/will...this would make it PvP viable as a much better anti-cm solution than the utterly useless poison resist food.
for the most part in PvP buffs are probably 2nd only to armor in importance...well maybe tied with mind DoT weapons...a bonus to HAM cost reducing stats isn't going to do anything for the PvP crowd...especially since brandy/elshandruu pica thundercloud are infinately more attractive. on the other hand a bonus to the regen stats would be HUGE in countering the effects of a DoT.
as for PvP...well until mind isn't the most important stat...a double shot of brandy will be the most popular use of the drink portion of the stomach...however if BoH had either a longer duration (almost but not quite continuous dosage...well unless you use filling/flavor additives) or less filling....it would provide an attractive alternative to brandy, as well as possibly alleviating those HUGE buff lines that most docs are not fond of as well (as well as the irate customers who have stood in line for 10+ minutes only to find out that the doc ran out of buff packs before they got to them...not fun).
neither of these would detract from doc buisness...it may even help docs (no more dealing with extremely pissed off people at the end of the line when you run out of buff packs...no garauntees on that one...but it is a very possible outcome).
and on a more fun note...
feature request:
1) drink giving more color options for tailors/AS....maybe as the new form of angerian fishak surprise (surprise you start seeing a new hue of colors...cause you're so incredibly drunk)
reasoning behind this...you see many interesting and unusual colors...but only when your drunk...I don't think tailors would object to this too much...might even enjoy the novelty of it...or just be thankful for more colors being available. as long as it doesn't require insanely rare/expensive resources....should be cheap and easy to make...as the bonus it confers isn't "gamebreaking" in any way shape or form.
2) food that makes entertainers "glow" while dancing/playing music (similar to some flourishes but constant, and would only be a thin aura around the entertainer).
experimentation would only be on duration/filling/quantity, and color of "glow" would be a limited selection chosen at creation, and visible on the final product. again relatively cheap resource costs...but due to the "glow" part...should include radioactive material...perhaps some reactive gas, and ummm fungi...all things that can cause a "glow" irl.