Chef Archive

Thread: E-Mail from Xahn (nothing new)

SirVimes
Mon Aug 11, 2003 9:08 am
#14

Thanks Dacia!



One thing I am pushing for right now is that if they only want 1 chef report a month instead of 1 a week, that we give them our top 10 lists, not our top 5.

Unitarius
Mon Aug 11, 2003 9:46 am
#15

my only question is...


Why are we doing all of this hard work and still paying? You guys released FAR too early...



Best way to thank us....eat the monthly charge until your crap is fixed. This game is 40% broken.



*sorry gang, that was for sony, not you. no doubt my voice will go unheard*

Saitek
Mon Aug 11, 2003 10:55 am
#16

Its definetly a beta but thats not the Dev's fault, probably a CEO pushing a deadline.



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J2xC
Mon Aug 11, 2003 11:14 am
#17

Remember, the devs already got the game delayed nearly an year(or was it even more? I'm not totally sure), so the suits wanted this out now. There was only so much delay they could get.


Once the game reached a state where most people would stay, they had to put it on shelves. The dropping rate has been very low. Many of you may be complaining, but how many of you have left? I've seen a couple of people say "Enough is enough, I'm leaving" but only a few have actually done it.




Kyris Iwo - Swordsman extraordinaire
Xabbu Iwo - Retired MBH, Master Chef
Slinar
Mon Aug 11, 2003 1:20 pm
#18

Umm none of us are leaving... we are Glutens of pain and suffering...



Thanks,

Slinar Doslar
Novice Chef & Merchant
Future Politician of the Future Nothing Personal City of Trade and Services
Owner/Manager of Slinar Mart
Nothing Personal | Chef Info Sheet
Jihadic
Mon Aug 11, 2003 1:27 pm
#19

Hmmmm.... no eggs or milk? Our Designer must have high cholesterol and be lactose intolerant .


Cool to hear SirVimes. Thanks for keeping us updated.




Jobarra
Master Chef
Visit my vendors in the Falconcrest Mall in Falconcrest, Corellia.
Looking to buy Food Exp and Food Assembly Clothing Attachments. +4 at LEAST please.
Caithleen
Mon Aug 11, 2003 3:18 pm
#20

nothing new. as i excepted.



when i mastered chef and theres no fix live or even in development after 2 months of live feedback and 3 months of beta feedback.



well .. there nothing new... account canceled


Gordis
Mon Aug 11, 2003 6:44 pm
#21

Well, no offense, but if you are really that impatient, then don't let the door hit you on the *SMACK*

Oh... never mind....




----------------
Gordis Greyman, Chef/Carbineer/Scout
Talusian Frontier Guild
Kettemoor Galaxy
DrKeith
Mon Aug 11, 2003 9:26 pm
#22

SirVimes,



great job annoying them enough to get a response


I think you should push for the ability to forward a replacement issue if the Devs have to reject one or two as too difficult to work on atm. Forexample, take factories not producing items with multiple uses. Say the Devs come back and say.'Yes this is a valid issue but we would have to recompile all the code for the whole game to get it to work' (obviously an exaggeration). Try to get the option to put forward another issue in our Top 10 to replace one that they are going to shelve (hopefully this won't be necessary). At least then we won't lose the chance to get an issue looked into.




Braqsus du'Wulf
Master Chef of Mos Wulf
Clan Wulf
Starsider
DakarCM
Tue Aug 12, 2003 12:20 am
#23

Our Designer is the Marquis De Sade...



*Tim rubs his carpal tunnel ruptured wrists...*




" The Yeast is Strong With This One..."
SirVimes
Tue Aug 12, 2003 12:29 am
#24






DakarCM wrote:

Our Designer is the Marquis De Sade...



*Tim rubs his carpal tunnel ruptured wrists...*






Now, now....if that was true our profession would be a LOT more interesting!
Potillan
Tue Aug 12, 2003 7:17 am
#25


I remember when they explained one time about what was making a lot of lag, the thing about CHs and their pets getting stuck between two servers so the servers had to work double time to compute one thing.
And I was just thinking YAY useful information, could this be the start of a new era of Dev -customer relations, sadly it was not and things went back to "Yes, we are currently fixing that please bare with us"
Just please tell us why it is so fundamentally hard to go in to the db and change
Ithorian Mist +50 action -140 mind 90s
to
Ithorian Mist +150 action -140 mind 190s
Or something similar.
Or why can't you make farms produce milk when I hear they could in beta.
Or why can't you make factories produce food with more then one bite.


There are probably deep underlying problems that make it difficult to fix. But for the haven's sake what are they!


Sorry for the rant.






Game Name: Potillan Gondas
Profession: Master Chef, Rifleman, and TKA
My store: -1411 -5623 in the TLC mall, part of the city of Da'Vinci on the planet Tatooine.
2km west of AH and 3km south of Bestine


Guttersnipe2
Tue Aug 12, 2003 11:59 am
#26








Potillan wrote:


Just please tell us why it is so fundamentally hard to go in to the db and change
Ithorian Mist +50 action -140 mind 90s
to
Ithorian Mist +150 action -140 mind 190s
Or something similar.






I can answer this one. The db doesn't work like that. Food is based on quality of resources.So all those numbersare based on an equation. Fuddling with one aspect of the equation might screw up other parts. Its like dealing with a complex, three line Excel formula. You screw up one number and it all falls apart.


I highly doubt the Databaseentry readsIthorian Mist: Action = 50.


I suspect its more Ithorian Mist: Action = 40%ResourceQualityA + 40%ResourceQualityB+ 30%ResourceNutritionA/ Quality of Crafting Tool + Quality of Crafting Station * Skill Rating / Random Number.


This is before adding in experimentation, which alters the numbers still more.


Simply adding a one somewhere isn't going to cut it. You have to take apart the whole equation, tinker with it, balance it, and put it back together to see it if worked. That takes time.




------------------------------
Jaycin Shardak
Master Scout, Master Armorsmith
Corellia, Tradewinds
Ahazi
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