Chef Archive
Thread: Please Voice Your Disapproval of the New Experimentation System with Us in the WS Forum
SirVimes wrote:I hate, hate, hate the fact that to max out on aspect of food we have to use ALL our experimentation points. this means that everybody will be maxing out nutrition and not bother with anything else. There will be little variety.
Why do you think this will reduce variety? If you use high quality resources under the current system, you get essentially the same behavior as the new system.
I just made a bivoli and used 10 experimentation points to max nutrition. I could probably do the same with brandy, but I never have because I think a 45m duration and 50 filling are more important. In fact, most of my foods get points in flavor and filling first, leaving me without enough to max nutrition.
I expect the new system will make it harder to get the same results that I get now, but I don't see it changing how I weigh the value of nutrition vs flavor/filling/quantity.
Mutton
SirVimes wrote:
I am not happy with this system either. There are two issues for me:
Part of me agrees with the fact that the stats of the resources will have even more of an effect on food. But i gotta wonder, though....chefs have four to five stats they have to worry about. Won't this harm us?
I hate, hate, hate the fact that to max out on aspect of food we have to use ALL our experimentation points. this means that everybody will be maxing out nutrition and not bother with anything else. There will be little variety.
The chefs with skill tapes had 2-3 points to play around with instead of 1-2. So the statement shouldn't be rephrased that way.
The bottom line is that chef food will not change for the most part, because with the exception of 2-3 minutes of duration or 3-4 points of filling, your numbers will be the same.
The only professions that will be truly slammed by this will be those with crappy gated resources. If we had a requirement for plumbum iron, or desh copper with high SR, then we would be in that boat too. Luckily, Neutronium steel is our most specific mineral (which spawns with high DR/SR/OQ relatively often), and hide/wood with high SR is our biggest limitation.
We, as chefs, will not be too much different after the patch, we will have to choose how to spend 1-2 points differently. That's all.
Not nearly as bad as the AS's which have to cope with losing 4-6 points.
PS. I don't own any skill tapes, but I'll make it my business to get some soon. Every other serious chef is saving to buy them, I would suggest that you do, too.
I've been saving. I figure I have about 300-500,000 saved so far. Not bad for 8 months work. Another 5 years or so, I'll get those 2 points! /smile
Misterie
PBN wrote:
I've been saving. I figure I have about 300-500,000 saved so far. Not bad for 8 months work. Another 5 years or so, I'll get those 2 points! /smile
Misterie
Hmmm... charge more?