Chef Archive

Thread: Chef bugs and issues, pass #1

Meplorium
Tue Mar 23, 2004 12:46 pm
#14

All components to come in crates of 500, including BE additives.


Factory bugged on output storage needs to be fixed bad. This one has been around for 2 months now.


Plates, nuf said.


Barrels, nuf said.


Smugglers Delight, bugged.


Underpowered, worthless food and drinks, BoH, Defense drinks <- everyone is on brandy needs addressing.


Food that lowers drink filling.




- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
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Meplorium
Tue Mar 23, 2004 4:54 pm
#15

One more wish list, components such as casks (already done), alcohol, trim, carbo, pratato, ect that require no exp, ie a trim is a trim is a trim, are not serial numbered named on the schematic, it they make no difference as is. Makes life easier.



- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
Droid-S128
Tue Mar 23, 2004 5:50 pm
#16

Wishlist:
I want to throw Pies.

Befishburger
Tue Mar 23, 2004 6:54 pm
#17

Issue: Quantities on food aremaddeningly low when compared with drink. Maybe this is due to req ingridients without values -whatever the reason, it nees to be fixed. It's very frustrating to experiment half your point in quantity and still only push up to 2-3 Thanktillos, for isntance.


Issue: too many worthless items. Cavellian Cremes don't work . Defensive skill buffs arealmost alltoo low to be really meaningful.



Hero



~






Everybody quiet, here comes the Sheriff!!
I mean ...Chef. Here comes the Chef.
Saitek
Wed Mar 24, 2004 12:54 pm
#18

Wishlist: Reinstitute the "Wedding Cake", preferbly a two level white cake, instead of just 1 slice of aircake. Weddings just are not the same right now.



Shop Smart, Shop S-Mart :: www.swgchef.com
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S1ave1
Wed Mar 24, 2004 8:34 pm
#19


Bugs: bugs aren't good for food


Questions for Devs: why are graphics on some different foods the same?


Balance:


Other professions that do jabba missions get weapons and such. we should get - > 200 damage 1.0 speed rolling pins, actually a cool food or drink schematic that is non transferrable would be nice.


Wishlist:


Add Stable or Barn structure in game for milking purposes

Oddball gases in Tilla to be less oddballish - make Tilla useful

Make maskscent and survey food buffs grant ability for those that don't have it

Message Edited by S1ave1 on 03-24-2004 07:41 PM





---- Tizz Regnar ---- Master Combat Medic h Shop West of Moenia (4113, -4646)


Mor-Dan
Wed Mar 24, 2004 8:59 pm
#20

my wishlist is pretty simple, i think, but i doubt it will get a good look...


create more episodes of "The Family Guy".



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Warchylde1974
Wed Mar 24, 2004 9:12 pm
#21

I agree with many of the above, and not too much i can add to this list except for one thing.....


As a Wookiee, id REALLY love to be able to wear my chef crafting apron



-------------------------------------
-Zaltais D'Alshir
Master Doctor
Master Combat Medic
-Gramoc
Master Chef
Master Merchant
RandoD
Thu Mar 25, 2004 1:07 am
#22


Wishlist: Let me know when my food helps me. The Sythsteak currently lists damage that was mitigated. How about a message telling me that I resisted Dizzy, or KD, or Poison? If I see that I resist poison 10% of the time with no food, and 25% of the time with food, I'll be more inclined to buy it.


Wishlist: Make the poison resist food HIGHER in its resistance, like we can make KD foods.




Rrrando -- Wookiee -- StarSider -- Trinity -- Events Planner
Come see the famous Drunkan Gungan Cantina on Naboo
Quinnt13
Thu Mar 25, 2004 7:46 am
#23

Bugs: Most of this has been repeated ad nauseum...Barrels not working, ridiculously specific resources needed for T'illa T'ill (Hurlothrombic inert gas has never even dropped on Sunrunner), crates need to hold more than 25 items (I'd say at least 50, probably more like 100...at least for components). Advanced chef components akin to advanced Doctor components would be nice, and would allow us to reduce our dependency on BE additives....but I suspect this would be a major code change, as chefcomponents now have zero impact on the outcome of foods, unlike doctor components, which have a significant impact.


Wishlist: Many foods and drinks in the game are great ideas in principle, but simply are not viable for most players. For example, eating a +10 melee defense food really gets you nothing. Same with +8 Defense vs. Dizzy, etc. These foods are good ideas in principle, but to be usable the power needs to be upped by at least a factor of 3. A +30 melee defense food would grab the attention of many players. Also, as many have stated before, the cost/benefit principle of those foods and drinks that have the same effects needs to be re-examined. For example, Air Cake and Fizz Pudding both have Dodge mods, but Air Cake is so much easier to make, less filling, and lasts so much longer, that most chefs will probably choose to sell that instead.





Quinnt
Captain of the Orca

"Ten thousand dollars for me by myself. For that you get the head, the tail, the whole damned thing."
SitructheGhost
Fri Mar 26, 2004 8:41 am
#24

Wishlist: I want equipable food that we could then carry around in our hands. This would make party events in game much more realistic if everyone had a glass in hand instead of a blaster.


/raises glass in toast to devs






Sitruc Yrrejih

Master Chef / Bio-Engineer 4424 / Tailor 0010

I don't care, this is still what I am!
Malicious1
Sat Mar 27, 2004 5:17 am
#25

wishlist fix crafters apron so wookie chefs can wear the dang thing



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BristaAB
Sun Mar 28, 2004 5:12 am
#26

Bugs: Listing of things that just don't work, or don't work the way we've been told about them. For at least the first pass, I'd prefer if you'd limit these to bugs you've personally experienced. Post the issue, the steps to recreate it, and the last time you tried.

Generally pretty good, they've done a very good job with regard to a bug-free revamp imo. Casks is the main one I'm aware of.


Questions for Devs: this would be for things that you want clarification on intended behavior (like the stomach fullness remainingafter clone), purpose of chefs in the overall design, or Thunderheart's favorite color.

1) Are new foods planned? Molluscs and eggs are rather under-used now that they have become more accessible, I'd love to see some foods using these resources

2) I'd like to know what (if anything) Havla does

3) Could we have clarification whether food increases defences that are already capped (eg Dodge)

4) It would make the game more enjoyable if scouts and rangers were more effective harvesters. Is this in the pipeline?

5) Changing Vercupti to a food that anyone can use has added an interesting option without being over-powered. Any plans to lift the species restriction on the other Pet Only foods?



Balance: are there any effects that are too weak/strong? Anything out of whack with other professions' buffs?

1) BE chef additives seem out of line with each other. The nutrition one is very powerful, I can't see many occasions when any of the others would be much of an option, especially since they call for rarer resources

2) Denzelian Fizz pudding is too weak. It doesn't compare with Pikatta Pie

3) There is a food (Gorrnar) which reduces wounds incurred by cloning. This is pretty useless since I think people will use food to stay in the fight rather than accept defeat. It also relies on them forgetting to clone and most people heal after cloning with wounds in any event. Could it be altered to reduce item decay by 1%? perhaps uninsured item decay only? That would make it an interesting option

4) In general our buffs still seem a bit weak. Stat buffs are preferred over skill buffs and Docs reign supreme in that area. One simple fix to all foods and drinks would be to change the digestion time to 30 minutes. Perhaps reduce Brandy duration in line with such an alteration so Brandy stays as good as ever but doesn't improve while everything else gets a bit more worthwhile


Wishlist: This would be for things that would be nice to have, but aren't a priority. Quest schematics, new recipe ideas, chef contributions to GCW, etc.

Extra content would rock. I'd like to see new schematics with hard to find resources or even loot drop resources, especially if they come from instanced dungeons

I think that base point is the high point of the GCW and would benefit from more mystery. Instead of knowing you need a BE, a BH with Investigation 3 etc, it would be great if you didn't know. So a chef might be needed and the only way to discover this would be during the actual attack



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