Chef Archive

Thread: Dodge Foods

I_Zombi
Sun Jun 05, 2005 4:46 pm
#14

i should prolly also mention tho that i did that testing a week or so after the CU. i have not had a chance to retest everything since pub 17... i don't think it would be wise to just assume it's still working as it was before



Little Horn, 100 badges, 32 masteries, Jedi Padawan
Aye Zombi, Master Chef/Bio-Engineer
who will survive and what will be left of them?
apocalyptic dreams bring the ordinary madness

I_Zombi
Sun Jun 05, 2005 6:10 pm
#15

i'm pretty sure it does the same still, i'm just not going to give the devs the benefit of the doubt anymore. i'm pretty much at the point where i assume everything is bugged, until i see evidence otherwise... guilty until proven innocent and all that.



Little Horn, 100 badges, 32 masteries, Jedi Padawan
Aye Zombi, Master Chef/Bio-Engineer
who will survive and what will be left of them?
apocalyptic dreams bring the ordinary madness

fish_chef
Sun Jun 05, 2005 6:13 pm
#16


Aye get in game I want to talk to you about my BE idea



I know im a ba$tard for stealing this thread, most humble appologies.





SOE has sent Lando to the back of the bus
Whitejello VCC

In case anyone was offended by this post please refer to this

R2Chief2
Sun Jun 05, 2005 9:13 pm
#17

pikatta is still selling well for me, and i still use it on the jedi. The difference isnt as much as it used to be i feel but there is a slight difference when using it, or maybe thats a placebo effect im not entirely sure. Some testing on it would be nice mind you.
FlereImsaho
Tue Jun 07, 2005 5:41 am
#18

The ambiguity surrounding foods (tailor def mods too) may be due to the relative difference in CL's between oneself and the target. Inherrently harder to test Im sure. Test would involve 6 combat situations -1, 0, +1 CL(x modded and unmodded). I think best effect would be seen with higher CL foes as the law of diminishing returns kicks in and prevents effect to some degree otherwise.



Gurgeh (MCH/MBE) - If it bites I've got it
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