Chef Archive

Thread: State of the chef address (05/18/04)

Dsabre
Thu May 20, 2004 11:38 am
#14



sciguyCO wrote:
As for the Pie throwing, well you may not know this but as Correspondant I get a special resistence: Meringue 100% so do your worst!





you may have 100% resistance to meringue...but I'll bet you're vulnerable to custard.

also of note...if anyone meets sciguyCo at the fanfest...he's also vulnerable to wedgies.
Ek-LadyFox
Sat May 22, 2004 9:48 am
#15

You forgot to add one thing to the list...


- Your stomach does not empty when you die, yet the buffs wear off. A doctor can rebuff you, a musician and dancer can do the same. yet you have to wait 45 minutes to recover what was in your stomach at the time of your demise.

- as for the havla issue... my alt is a doc rifleman, i do not have the stomach space to keep up with these havla inhaling cm's. I know im gonig to die in pvp and die often, but when a cm can spam me 20-30 times with a poison within a few minute time, doesnt that seem just a lil wrong? Especially when the cm tick has yet to be brought in with the 75% pvp reduction in damage.


Just a few morsels to chew on. thanks.




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Cendatinea
Sat May 22, 2004 2:25 pm
#16

Look! My first post on the chef boards!


I am new to the profession, it is one I chose for myself by the way and one I plan to keep if not forever, for a very long time at least. I am still training chef, but I am enjoying it a lot! (currently 1-3-4-1). I have learned a lot just reading the threads here and wanted to say thanks to all your helpful posts and such.


I may pop by with a question from time to time, but for the most part, I just read.


Anyway, I wanted to say hey and thanks and that I thought the writeup was great and it actually answered a couple questions I had.



Lady Derianadai Hirunmil
"If you're happy and you know it, clap your hands."
Passing out tackle hugs to the whole galaxy!


Talst
Tue Jun 29, 2004 7:17 am
#17

Nice update - I don't post in here as much as I might, but I'm having fun with the cheffing.


Just a quick suggestion, couldn't see the sugestions for Devs thread, so thought I'd throw it in here, might have been brought up before of course so feel free to ignore.


Food processor - bit of kit that whips all the odds and ends of resources into the same type as an average of the stats less 1-5% - so whip all the different types of meat into generic meat rather than 354 units carnivore, 346 units herbivore - have 1k meat with a loss of 1-5% of stats across the board - works for all foods.


Just a thought.


Talst



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Kisedd
Wed Jun 30, 2004 8:38 am
#18

While you worry about things like 30 use brandy, there are other foods, especially at master that have only 1 or 2 uses. This is simply too low. It makes them prohibitively expensive.
Ykai
Fri Jul 02, 2004 11:42 am
#19



****************************************************************************************************************


Ykai:Master Driod Engineer/Master Shipwright

Estat Aki: Master Bounty Hunter/Master Pistoleer

Skyflier Mall- Weapons, Architect, Driod Engineer, Master Artisan, Shipwright, BE Food, BE Pets, BE Tailor Tissues (YES IN STOCK), driods and much much more!
-1003, -1283 Take the shuttle to beutiful Mos Brittania and it's only meters from the shuttleport!!

Ykai
Sat Jul 03, 2004 12:04 am
#20

Hello Everyone,


This Forum at my last reply....


Anyway,


I am new to the Chef rank, aspiring to be exact.


I must compliment you all on your profesionalism. Compared too the other groups, this is the calmest and most organized and dignified profession that I have been in the pleasure of visiting. If this is the way it always is, I am excited and honored to be part of this profesion, and soon to Master.


On another note, I agree with the food processor. I think it would be a good idead and I think two things should be added. Once, make it Chef specific. That would give us another nitch.


Two, make it so it can only be made in a limited batch....say....500 max. that would prevent alot of people frm just dumping stuff in it that doesn't need to be wasted.


Just my thoughts.





****************************************************************************************************************


Ykai:Master Driod Engineer/Master Shipwright

Estat Aki: Master Bounty Hunter/Master Pistoleer

Skyflier Mall- Weapons, Architect, Driod Engineer, Master Artisan, Shipwright, BE Food, BE Pets, BE Tailor Tissues (YES IN STOCK), driods and much much more!
-1003, -1283 Take the shuttle to beutiful Mos Brittania and it's only meters from the shuttleport!!

-Zocau-
Sun Jul 25, 2004 11:45 pm
#21



Great work and I definitely agree with these issues.


One inparticular problem for me is the full stomach after cloning. Since one of my characters is a master rifleman, if you happen to get killed right after you pop a couple brandies and a canape, you are basically rendered useless for 40 mins as far as combat goes. Now I feel I have spent more than enough time sitting around on this game waiting for shuttles, waiting for buffs, etc.... I am tired of the game resulting in a major time sink.


Secondly the components coming in crates of 50. If you want to run a factory run of brandy you have to manually move 40 crates of alcohol, then 20 crates of Medium food additives, then the rest of your ingredients. Yet again another annoying time sink. It would be a lot easier if you only had to move half as many crates. I play to have fun not waste my time on tedious BS, like the grind was.


Next I think the quest schematics is a wonderful idea, however it needs to be geared toward the fact that we are crafters. Due to the fact that is very difficult to find a BE who is willing to make the Food Additives necessary to make our food, I am a master BE/Chef. Meaning I have no combat ability. One idea I had which I don't know give me your feedback guys is something like a quest to feed Jabba. Where you would have to makevarious foodsmeeting certainstat levelsin order to please him. Once this feat is accomplished a new schematic is awarded. Just an idea I thought it would be fun an also a building experience for chefs to practice experimenting on things in ways they normally wouldn't.


Lastly I want to incorporate on certain foods not being very useless due to lack of power or duration. Veghash is one inparticular. I can make +30 to harvesting for 12 mins. Why not give it a duration similar to brandy. It is only for harvesting and I do not see why it would unbalance anything. I never see this food on vendors and only make it because my second char is a Ranger. Perhaps if it had a longer duration it would become a little more common item on chefs menus.


Trident Keenan

Master BE/Chef on Chilastra

Vendor Fully stocked at all times on Dantooine -2396 4570.....Right next to the NeoenD shuttleport.
TsunamiDaMan
Tue Aug 24, 2004 8:18 am
#22






sciguyCO wrote:

Hologrinders come by every so often, but they get their questions answered (sometimes with a not-so-subtle point at the stickied FAQ) and either move on or hang around if they decide they like the profession.


So, what do you think?




I would like to add that Chef is probably one of the most profitable profession. Extremely good profit margin and not very strict resource requirement. IE: Non-planet specific resources. [only a few food/drink requires planet specific resources]. And most of all, it is one of the fastest consumable in this game.


However, with all that said. I think there is something I want to add to the mix. Someone need to take a look at the difference of thefinal quanitity amountbetween food and drink. You can have 18-21 uses on a single brandy, but only 3 for Ahrisa. That's a huge difference. I know chefs may not agree to this, because it could potentially reduce their profit, but it's more work than it should be.



Anyway, I've seen the old and I'm looking at new. And by far, the new is a lot more interesting than old. Good work to those ahead of you and yourself.








I am TsunamiKata, but sometimes on as

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