Chef Archive

Thread: Synthsteak Experiment

Iwof
Mon Sep 12, 2005 9:04 am
#14






Mayor_Woosh wrote:

Steak needs to have its duration set back to No# of attacks and not seconds.


I am still in awe simple fixes like this have not happened yet.







Just think about this for a minute. If you are getting attacked by multiple MOB's that hit every second or two then it would take a very short time to use up the # of attacks. Against multiple targets I think the new way it works is better although it would still be nice if it lasted at least a minute. Now one vs. one the old way was better.



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Amil
Mon Sep 12, 2005 9:30 am
#15

I made some last night 40 mitigation and 40 seconds and I could have used better hides. I think experimenting to 40 mitigation is good enough then put the rest into duration using nutrient additives.


I think that having both those stats over 40 would increase sales, but if they drop below 40 people will look elsewhere. Having a high duration is key though. Thats what I look for.





Amil / Copronymus
Nicka
Mon Sep 12, 2005 10:49 am
#16

I have to agree with the 40 second duration. I like to get it up to 40sec and then the rest of the points in mitigation.

Atm I'm making 43 mitigation / 40 sec / 27 fill.

I think next time Iwill try to maybe get even numbers and make 40 mitigation / 40 sec / 25 fill if possible.




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Strategiry
Tue Sep 13, 2005 12:17 am
#17

While I agree that the synthsteak issue needs to addressed by the Devs (Whether or not this is intended), I believe that many people have overlooked the major benefits that can come from Seconds instead of Attacks.


Here is an excellent example:


Say you are farming Aa'kuans with a Jedi, and you pull one to many. You now find yourself being attacked by 10+ Aa'kuans hitting you constantly. Pre-CU Synthsteak would last all of 5-10 seconds because of the sheer amount of hits you are taking per second. However, with the new Synthsteak...it will last you 43 seconds (What my variety is) which provides a monstrous benefit over Pre-CU Synth and will help your chances of not being incapped...


And yes, while I agree this change does have it's drawbacks...you have to find the good in these things and not say this food is broken/sucks without looking at all the angles.



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Whittany
Tue Sep 13, 2005 12:41 am
#18

The Time duration on Synthsteaks are Perfect as they are. 40 Seconds can make a huge difference in a battle. Take it from different points of view.. in PvE you hit a Lair, Eat the food and you are migrating 5 to 10 MOBs for 40 seconds, Mobs averaging 3 hits a Second, thats like 13 hits from each mob, Depending on CL group size your attacking you an Migrate over 10k in damage as to the 5k you would take from just 43 hits. Now, in PvP there is not much Difference, There are some people out that that have Breech the 1 second mark in firing. So, its still working the same. Now for the people that cant Breech the 1 second barrier and are stuck at the 2 and 3 second mark..A 40 attack damage reduction is purely unfair. Food is suppose to give you a slight advantage not an unfair one.


Lets take alook at the attack side of this food. Correlian Wine and Deuterium Pyro, which are over +180 Accuracy Modifier, they to are on the timer. If you make the Steaks on per attack basis then these Foods should also be on the Per attack basis as well. which I bet will catch hell if it did..










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Message Edited by Whittany on 03-27-200602:46 AM


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