Chef Archive

Thread: Veghash

I_Zombi
Sun Mar 13, 2005 10:55 pm
#14

If you couldn't put any more points into nutrition, amazing successes wouldn't increase it. You'd need higher PE/OQ resources in order to make it past 30



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Aitass
Mon Mar 14, 2005 6:39 pm
#15

well i dunno, the resources where both very good, almost a full green bar on both




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Siymon
Mon Mar 14, 2005 8:30 pm
#16






golfingtx wrote:


True.....there are many misconceptions that amazing successes make it possible to reachhigherlevels on a particularfood. Truth is, the scale for any crafting item is determined by the stats of the resources. Amazings just allow you to reach a certain level on that scale with less experimentation points, therefore you have more experimentation points to spend elsewhere.The final product looksbetter because of theexperimetation successes, but will never exceed the cap set by the resources.





This is not completely true. I have tested this with weapons. With Amazing Assembelies at initial craft and amazing assembelies during experimentation you can go past the cap. (not by much) but it can be done.



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I_Zombi
Mon Mar 14, 2005 11:04 pm
#17

I've noticed lightsabers cap differently according to assembly and experimentation success but foods do not. Maybe it's just a weapons thing.



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golfingtx
Tue Mar 15, 2005 9:02 am
#18

There's always the "phantom craft" as well but never seen one myself



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rgrocott
Tue Mar 15, 2005 5:51 pm
#19






Aitass wrote:
i got 29.295 on mine and still had more pts. i just couldnt put anymore on nutrition...is that any good?




It gets the job done. There will always be the players who won't buy anything unless it's the best stat they've ever seen, but there's plenty of educated people who realise that the difference between +29 and +32 (what mine used to be*) are insignificant. Duration is, IMO, more important then getting an extra point or so on the bonus.


Also, be aware that the decimals do nothing - skill bonuses like this are integer-based, so with foods like Veghash, Bivoli, etc, +29 is the same as +29.99. If you can tweak your resources or your additives, you may be able to hit just over 29, leaving more points for duration. For instance, you may be able to buy cheaper BE additives, which are a little worse but still get you over +29 with the same experimentation.


* I was a Chef just after the revamp, and customers would blindly charge for the highest bonus, ignoring pretty much everything else. Hopefully, they're a little wiser now




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SioBabble
Wed Mar 16, 2005 11:28 am
#20






rgrocott wrote:


* I was a Chef just after the revamp, and customers would blindly charge for the highest bonus, ignoring pretty much everything else. Hopefully, they're a little wiser now







This is seriously wishful thinking; most SWG players are so obsessed with being "uber" and ignore what's going on behind the numbers.


I agree, as a long time veghash chomping person, that duration is more important, because the raw numbers only get amplified to significance in harvesting if you're going after the largest beasties out there, like fambaa and rancors.




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