Chef Archive

Thread: My latest note to the developers

Zhor
Wed Feb 04, 2004 9:23 pm
#14

maybe the DEVs will make crate sizes 5 or 10 now instead of 25. That way, we can do a full crate run with the size of current ingredient hoppers..




All gone. Nothing to see now. Bye Bye Ahazi most of you guys were cool
Zhor
Wed Feb 04, 2004 9:31 pm
#15

But that doesn't really work out.. soooo. don't mind me. heheh




All gone. Nothing to see now. Bye Bye Ahazi most of you guys were cool
sciguyCO
Wed Feb 04, 2004 9:41 pm
#16

/applaud


Great points, well laid out, hope they listen.


I'd like to see chef stat foods fit in between spices and doctor/entertainer buffs, power wise. With high-level foods, good resources,and no additives, filling up the drink and food bars should give a total of +2500 or 3kto stats for 30 minutes, either spread out among all 9 or focused into two or three. Longer durations would entail a lower buff. The 25-20 filling drinks may have been a little too much, but 40-30 could be balanced. To be able to drink more than 2, points would have to expended reducing the filling (or use additives, further reducing the chance of unbalanced buff sizes). Shorter durations, like the "super desserts" (Won-won, Kiwik Swirl, and Vagnerian canape) can have larger stat buffs.


For the big numbers and long durations, players go to doctors, dancers, or musicians. For "need it now" emergency buffs, spices can be taken in the heat of battle without slowing down your offense. Chef foods allow more customization, are portable, but require at least a littlebit of planning ahead and the stomach will almost always seem just a little too small. For the players who want the truly uber experience, they'll take all three (and probably also be paying a premium for BE-enhanced foods).





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Numen
Wed Feb 04, 2004 10:30 pm
#17

I agree. I didn't see anything wrong with the power of the old food. 4 shots of brandy for about 600-700 all mind stats is not overpowering.


If you include BE additives, that is like saying the standered gun should be compared with one that uses Krayt tissue. That just isn't the norm.


There is no way people can produce 1000 ct run after run of stuff with BE additives. You would have to have ever ranger working for just you on the server just to keep your factories going.



Amandil Morier - Tempest - Master Chef
DrKeith
Wed Feb 04, 2004 11:14 pm
#18

Thanks SV I'm still hanging in there waiting for this revamp and hoping for the best. Dern glad you are on our side though. I would hate to see you fighting for the DarkSide lol



Braqsus du'Wulf
Master Chef of Mos Wulf
Clan Wulf
Starsider
ZetPistoleer
Thu Feb 05, 2004 12:38 am
#19

you rock SirVimes!



Jynn Valentine, Novice Bounty Hunter
Daizon
Thu Feb 05, 2004 6:27 am
#20

Well put SV. Thanks for all you do.



Taelon
IOI
Eladia
Thu Feb 05, 2004 7:16 am
#21

I'm one of the lucky ones. My husband happens to be a BE. Does this mean I'll be getting enough additives? Are you insane? He is already starting to say there is no way he can even begin to make the additives. Too many things required. Too many things that are not easy to get. yada yada. All I can do is sit and let the dread come in that I have fought so long to keep out. Now not only do we not have good foods. We have not so good foods that cost an arm and a leg to make. And to top this off, to make these not so good foods/drinks we are still going to have to use our best supplies in order for them not to be utter trash. Good luck, Sir Vimes. We need a change and a reason to believe again.



Eladia Summerwind


haala
Thu Feb 05, 2004 9:53 am
#22

Thank you SirVimes!! You are the best.


I have a longtime in-game friend and guildmate who is a BE. She istoo busy with her own BE business to actually make the crates for me, but she has always volunteered to make me the schematics so I can run them myself, as long as I provide the materials.


When I told her about the upcoming patch, I said this might be a potential money maker for her, and she might want to start making crates for her vendor. This is what she said:


"If I wanted to make money all I have to do isrun off a bunch of Pet Stims"


I have two other BEs that I buy additives from. They are also busy with their own profession, and they also hunt and do other non-BE things, so their time is limited.


I get additives maybe once a week, enough for 4-8 crates full. And that's between the both of them.



I think that interdependancy in a game like this is a good thing, a way to interact with other folks, and I would love to use more BE additivesthan I do now.


But the reality is thatthe additiveswill continue to be a rarity in the post-patch world.





Haala's Twinloch Tavern & Petting Zoo, Twinloch City, Talus: -1083 -5060. Master Level Foods and Quality Entertainment.
- Tarquinas Server -
smw356
Thu Feb 05, 2004 10:26 am
#23

this has been my concerns all along




they had alivieated them when they bumped up BoH and brandy and changed stomach decay to 30min



but they've proceeded to take away all they'd given and we are back to the drawing board with absolutely nothing worthwhile to show for it.




Looks like i'll be forced to drop chef when this patch comes after all.





------------------------------------
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Meplorium
Thu Feb 05, 2004 11:05 am
#24

As for dropping the resource requirements, I can harvest everything but the meat in 100k per day if need be. That meat is a problem. Although it is not as rare as you point out, it is rare enough that it can not be used as the standard save by the very rich. This really hurts the casual gamers as the power gamers will be using the best enhanced food no matter what. This may get their attention.


Another note on the meat requirement. There just isn't enough of a different between the heavy and the light additives to ever justify using a light instead of a heavy if a heavy can be used. The other harvester harvested resources go up, but not the meat, save maybe 10 here or there. The domestic meat is a problem, but since all 4 stats are tied together, you get the same buff anyways. Longer duration means you take less, ie quantity goes up. Longer duration means the 'time to digest':'duration of buff' ratio is change so you can stack buffs or have a continuous buff. Stacking buffs increases the effect of the buff, so again longer duration is good. The reason I point out duration is that so far it seems to have the biggest effect in the whole equation and therefore the best additive.


My recomindation is no meat for light additives. This answers the chefs call for the resource issue. It makes the light additive attractive over the heavy. It allows the additive to be used very commonly. You still need 2 extra factory runs and help form a BE to make it, so it is still a lot more difficult and challenging to produce over normal food, ie it is still balanced.





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Ezran
Thu Feb 05, 2004 11:13 am
#25



Meplorium wrote:
My recomindation is no meat for light additives. This answers the chefs call for the resource issue. It makes the light additive attractive over the heavy. It allows the additive to be used very commonly. You still need 2 extra factory runs and help form a BE to make it, so it is still a lot more difficult and challenging to produce over normal food, ie it is still balanced.


No common, No common.

When the info on the revamp first came out, a lot of chefs were complaining that they had to have a tailor/Master Artisan keep up with them in order to make something that is still no better than a small glass.

Now, suddenly everyone is thinking having a BE additive "More common" would be a good idea.

If we start having this attitude, the food WILL be balanced as if it had a light additive in it, and be useless otherwise.

Either that, or the light additives will be nerfed so that they are not worth the effort. Then Artisans who want additives will be out of luck.

Please, balance food as if there is no additives, and leave the additives as a bonus for those chefs who are willing to put in the extra effort (not easy).



Ezran
Quad7500
Thu Feb 05, 2004 11:16 am
#26

/bow



Well said SV! Thanks again for your dedication to this profession.





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Vindy, RETIRED- Master Chef Currently Master Commando- Starsider
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