Chef Archive
Thread: Post-JTL Launch Sales?
DubC wrote:
Just wondering, how are your sales since JTL went live? I haven't noticed a drop-off YET, but what are you guys experiencing?
yesterday was a busier day than normal, my guess is folks that didn't have their JTL copies yet went shopping to kill time waiting on the FedEx guy.
i did stock up on bespin port and pyollian cake, thinking shipwrights would want them, and they've both veen selling faster than usual.
Mayor_Woosh wrote:I have a better solution. How about add some new recipes whose ingredients can ONLY be aquired in space. Like for example: Kessel Spice cake (no clue what it does yet) but privateer players have to complete a smuggling run to get the needed spice to create it.Things like the former add content to the game. Imagine being a chef/privateer !!! This is just an example of a better way to integrate the gound game with the space game. Some new ground recipes that need rare components that maybe only a privateer can aquireMessage Edited by Mayor_Woosh on 10-28-2004 11:56 AM
No need for me to imagine it, i'm gonna be doing it.
Should good fun.
sciguyCO wrote:
A couple things that may be more useful in space than on the ground:
1) Ormachek: the xp bonus may be useful for the stages where you need to do a long-running mission to gain xp for a Pilot skill box. This isn't the norm, for many (most?) of the pilot skill boxes you do a series of missions and are granted a skill box by the trainer regardless of whether you have the earned xp or not.
2) Gornar: From some of the JTL stuff I've seen in passing, it's much easier to gain wounds by cloning in space. I'm not sure if this is due to a lack of space station cloning centers or what, but this food's wound reduction after cloning may have benefits.
Note: I'm not sure if either of those work in space or not. I didn't do much in the beta, and I haven't picked up the CD yet. Anyone with JTL done any testing?
Tested this today and got only 74 wound pts instead of 100 using a 25% Gorrnar
Tested it also, with 34% Gormar, I got about 160 wounds instead of 200
Talgoth_Do_Shon wrote:
sciguyCO wrote:
A couple things that may be more useful in space than on the ground:
1) Ormachek: the xp bonus may be useful for the stages where you need to do a long-running mission to gain xp for a Pilot skill box. This isn't the norm, for many (most?) of the pilot skill boxes you do a series of missions and are granted a skill box by the trainer regardless of whether you have the earned xp or not.
2) Gornar: From some of the JTL stuff I've seen in passing, it's much easier to gain wounds by cloning in space. I'm not sure if this is due to a lack of space station cloning centers or what, but this food's wound reduction after cloning may have benefits.
Note: I'm not sure if either of those work in space or not. I didn't do much in the beta, and I haven't picked up the CD yet. Anyone with JTL done any testing?
Tested this today and got only 74 wound pts instead of 100 using a 25% Gorrnar
sciguyCO wrote:
A couple things that may be more useful in space than on the ground:
1) Ormachek: the xp bonus may be useful for the stages where you need to do a long-running mission to gain xp for a Pilot skill box. This isn't the norm, for many (most?) of the pilot skill boxes you do a series of missions and are granted a skill box by the trainer regardless of whether you have the earned xp or not.
2) Gornar: From some of the JTL stuff I've seen in passing, it's much easier to gain wounds by cloning in space. I'm not sure if this is due to a lack of space station cloning centers or what, but this food's wound reduction after cloning may have benefits.
Note: I'm not sure if either of those work in space or not. I didn't do much in the beta, and I haven't picked up the CD yet. Anyone with JTL done any testing?
Tested this today and got only 74 wound pts instead of 100 using a 25% Gorrnar
Higginsis wrote:
One major problem with food and space is that the skill boxes have no stats to increase, its all on the ship.
Its a very disappointing outcome for the us, but i've got high hopes of the combat revamp making the ground game equally as good as jtl.
I was dissapointed in general at the lack of overlap with current professions and space professions. I wish the weaponsmiths would be making the weapons for ships, armorsmiths the armor. I don't know how chefs would have fit into this, it just doesn't seem to be very integrated(maybe this was planned).
My sales are probably down about 50%. I'm perfectly happy with this though, and completely expected it. I can now actually make some runs in a week and then take a week or so off. I haven't been able to do that with foods like ahrisa and brandy for a long time.
Like I said above, it seems that space and ground are completely separate pieces now. Nothing you loot in space, can be used on the ground. Nothing you get on the ground can be used in space. There is the one crafting profession that does everything for space and the other 33 professions are just sitting there.
It just seems that people will have to quit one game(JTL) and come back to SWG for me to sell more food. I don't care if my sales go back up again, I just never would have thought an expansion pack for a MMORPG would be so segragated like JTL is.
Earymi wrote:
One result of JTL seems to have been a number of chefs giving up the business. I don't know why those two would be directly related, but I suspect that some have decided to be shipwrights, others have decided to stop devoting so much time to making foods when they could be playinga space shooter, and perhaps some who think that the JTL expansion will hurt food sales enough that it doesn't pay to stay in the business. [shrug]
I don't think this was limited to Chef alone. I can't say I've seen a mass quitting a chefs on my server, I just think many people may have been sticking with their crafting professions until JTL because they didn't have anything else to do. The choice may have been to do nothing for a few weeks or months or earn some extra credits with the possibility of needing them in JTL.
I have seen a difference in my current customers over those Pre-JTL. Pre-JTL there would be many people coming in and buying 5-10 crates of food. Possibly more but the number doesn't matter much. Most of my sales now are much lower quantities. 1-3 crates I would guess. Again this is very understandable. Most of the powergamers have gone to space to master a pilot profession.
How chef will do in the long run will depend on what happens with the ground game. I still enjoy going out and killing rancors every now and then but space does have an appeal to me as well. If JTL remains very popular and the ground game becomes ignored, chefs are only one of a few professions that suffer. Most crafting professions would be hurt by this.