Chef Archive

Thread: Post-JTL Launch Sales?

Stewbacca96
Thu Oct 28, 2004 1:49 pm
#14

I've got some Ormachek laying around, I'll see if that works in space... that would be cool


Also, I think the combat revamp will make foods much more valuable to people. I mean, if they decrease buffs, and make combat difficult once again, any edge you can get will help. Although, they may end up nerfing our existing foods along with that...
KMad
Thu Oct 28, 2004 6:06 pm
#15






DubC wrote:

Just wondering, how are your sales since JTL went live? I haven't noticed a drop-off YET, but what are you guys experiencing?





yesterday was a busier day than normal, my guess is folks that didn't have their JTL copies yet went shopping to kill time waiting on the FedEx guy.


i did stock up on bespin port and pyollian cake, thinking shipwrights would want them, and they've both veen selling faster than usual.




KMadness Candy Treats and Junk Food
Because Whit's too lazy to cook it all herself!
Twilight's End, Naboo (-3036, 5300)
vercupti (+75 prec) thakitillo (+77 sta)
flameout (+65 con) mando (49 fill 19 min +54 str)


i want a complex game with an easy interface, not an easy game with a complex interface
Higginsis
Fri Oct 29, 2004 12:06 am
#16



Mayor_Woosh wrote:
I have a better solution. How about add some new recipes whose ingredients can ONLY be aquired in space. Like for example: Kessel Spice cake (no clue what it does yet) but privateer players have to complete a smuggling run to get the needed spice to create it.
Things like the former add content to the game. Imagine being a chef/privateer !!! This is just an example of a better way to integrate the gound game with the space game. Some new ground recipes that need rare components that maybe only a privateer can aquire

Message Edited by Mayor_Woosh on 10-28-2004 11:56 AM





No need for me to imagine it, i'm gonna be doing it.

Should good fun.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

Okin_Sin
Fri Oct 29, 2004 12:47 am
#17

I think sales will drop intitally, but have any of you played JTL? It doesn't seem like it can hold that many people attention for all that long. It seems to me like more of a mini game, then an expansion. I bet people will play it for a week or two, then it will be one of those things that are there, but not used so much.
Talgoth_Do_Shon
Sun Oct 31, 2004 10:23 am
#18






sciguyCO wrote:

A couple things that may be more useful in space than on the ground:


1) Ormachek: the xp bonus may be useful for the stages where you need to do a long-running mission to gain xp for a Pilot skill box. This isn't the norm, for many (most?) of the pilot skill boxes you do a series of missions and are granted a skill box by the trainer regardless of whether you have the earned xp or not.


2) Gornar: From some of the JTL stuff I've seen in passing, it's much easier to gain wounds by cloning in space. I'm not sure if this is due to a lack of space station cloning centers or what, but this food's wound reduction after cloning may have benefits.


Note: I'm not sure if either of those work in space or not. I didn't do much in the beta, and I haven't picked up the CD yet. Anyone with JTL done any testing?





Tested this today and got only 74 wound pts instead of 100 using a 25% Gorrnar








Talgoth Do'Shon - Tarquinas MCM / MTKA
Katira Do'shon - Tarquinas 12 pt. Master Chef / MBE
ZalToth Do'Shon - Master Squad Leader / Master Doctor - Tarquinas
Come vist us in beautiful Gold Beach, located on Corellia. Stop at the Pub and visit the longest established Food/Drink venders on the planet. Now just a shuttle hop away.
kardia
Sun Oct 31, 2004 10:32 am
#19






Talgoth_Do_Shon wrote:





sciguyCO wrote:

A couple things that may be more useful in space than on the ground:


1) Ormachek: the xp bonus may be useful for the stages where you need to do a long-running mission to gain xp for a Pilot skill box. This isn't the norm, for many (most?) of the pilot skill boxes you do a series of missions and are granted a skill box by the trainer regardless of whether you have the earned xp or not.


2) Gornar: From some of the JTL stuff I've seen in passing, it's much easier to gain wounds by cloning in space. I'm not sure if this is due to a lack of space station cloning centers or what, but this food's wound reduction after cloning may have benefits.


Note: I'm not sure if either of those work in space or not. I didn't do much in the beta, and I haven't picked up the CD yet. Anyone with JTL done any testing?





Tested this today and got only 74 wound pts instead of 100 using a 25% Gorrnar









Tested it also, with 34% Gormar, I got about 160 wounds instead of 200



Kardia
Guild Leader of Republic Liberation Front RLF
If you fight one of us you fight all of us!!
If you are a rebel Jedi and you need help spell my name backwards and call for aid.
If your a rebel and you need help with imps spell my name backwards and call for aid.

Talgoth_Do_Shon
Sun Oct 31, 2004 10:36 pm
#20






sciguyCO wrote:

A couple things that may be more useful in space than on the ground:


1) Ormachek: the xp bonus may be useful for the stages where you need to do a long-running mission to gain xp for a Pilot skill box. This isn't the norm, for many (most?) of the pilot skill boxes you do a series of missions and are granted a skill box by the trainer regardless of whether you have the earned xp or not.


2) Gornar: From some of the JTL stuff I've seen in passing, it's much easier to gain wounds by cloning in space. I'm not sure if this is due to a lack of space station cloning centers or what, but this food's wound reduction after cloning may have benefits.


Note: I'm not sure if either of those work in space or not. I didn't do much in the beta, and I haven't picked up the CD yet. Anyone with JTL done any testing?





Tested this today and got only 74 wound pts instead of 100 using a 25% Gorrnar








Talgoth Do'Shon - Tarquinas MCM / MTKA
Katira Do'shon - Tarquinas 12 pt. Master Chef / MBE
ZalToth Do'Shon - Master Squad Leader / Master Doctor - Tarquinas
Come vist us in beautiful Gold Beach, located on Corellia. Stop at the Pub and visit the longest established Food/Drink venders on the planet. Now just a shuttle hop away.
Numen
Mon Nov 01, 2004 12:09 am
#21






Higginsis wrote:
One major problem with food and space is that the skill boxes have no stats to increase, its all on the ship.

Its a very disappointing outcome for the us, but i've got high hopes of the combat revamp making the ground game equally as good as jtl.






I was dissapointed in general at the lack of overlap with current professions and space professions. I wish the weaponsmiths would be making the weapons for ships, armorsmiths the armor. I don't know how chefs would have fit into this, it just doesn't seem to be very integrated(maybe this was planned).


My sales are probably down about 50%. I'm perfectly happy with this though, and completely expected it. I can now actually make some runs in a week and then take a week or so off. I haven't been able to do that with foods like ahrisa and brandy for a long time.



Like I said above, it seems that space and ground are completely separate pieces now. Nothing you loot in space, can be used on the ground. Nothing you get on the ground can be used in space. There is the one crafting profession that does everything for space and the other 33 professions are just sitting there.


It just seems that people will have to quit one game(JTL) and come back to SWG for me to sell more food. I don't care if my sales go back up again, I just never would have thought an expansion pack for a MMORPG would be so segragated like JTL is.




Amandil Morier - Tempest - Master Chef
TyfoE
Mon Nov 01, 2004 4:44 am
#22

There were some good Food Suggestions in the Wish List forum in beta Because, there ARE skills in space - Commands, that you could use Food to be able to perform better.


My sales have gone down about 10-15%.



:: Tasty Snack åIncorporated ::
Tyfo, 12-point Master Chef at Tyfo's
(3322 -5630, Danevang Mall, Corellia)
kardia
Mon Nov 01, 2004 12:00 pm
#23

my sales have gone down about 60 -702%


it is true JTL is to seperate from the ground game they neeed to give us something to do, once way would be to increase gorrnor to have a wound reduction of like 75% rather than 34%.



Kardia
Guild Leader of Republic Liberation Front RLF
If you fight one of us you fight all of us!!
If you are a rebel Jedi and you need help spell my name backwards and call for aid.
If your a rebel and you need help with imps spell my name backwards and call for aid.

Earymi
Mon Nov 01, 2004 2:46 pm
#24

Reporting in from Sunrunner -- my food sales have slowed significantly post-JTL (actually started to see it happening as the late beta disks hit and the first publish patches pre-live went up). As with the rest of you, I totally expected it, and expect that sales will remain relatively slow for a few more weeks or so as more and more people start playing around with JTL.


I also expect that people will come back to the ground game over time and that sales will pick up again. JTL is such a different gaming experience from a ground-based RPG that I imagine the hard-core JTL gamers will come from a different pool of people than the hard-core ground gamers.


What I'm nervous about, and hopeful about at the same time, is the upcoming combat changes.


One result of JTL seems to have been a number of chefs giving up the business. I don't know why those two would be directly related, but I suspect that some have decided to be shipwrights, others have decided to stop devoting so much time to making foods when they could be playinga space shooter, and perhaps some who think that the JTL expansion will hurt food sales enough that it doesn't pay to stay in the business. [shrug]


Side benefit for me was finally acquiring all but 3 of the food experimentation tape points that I need to become a 12-point chef (now 11 points and drooling...), so it's all good from where I sit.



Earymi Iekia, Master Doctor, Pikeman
Arolena Eto, Master Droid Engineer, Master Artisan, Master Chef

Sunrunner
Visit McChottle's Fine Food & Drink, now in 2 locations
Dantooine, outside of Mining Outpost (-1022, 2868), Corellia, just 1km from Coronet starport (324, -3588)

Numen
Mon Nov 01, 2004 4:12 pm
#25






Earymi wrote:



One result of JTL seems to have been a number of chefs giving up the business. I don't know why those two would be directly related, but I suspect that some have decided to be shipwrights, others have decided to stop devoting so much time to making foods when they could be playinga space shooter, and perhaps some who think that the JTL expansion will hurt food sales enough that it doesn't pay to stay in the business. [shrug]




I don't think this was limited to Chef alone. I can't say I've seen a mass quitting a chefs on my server, I just think many people may have been sticking with their crafting professions until JTL because they didn't have anything else to do. The choice may have been to do nothing for a few weeks or months or earn some extra credits with the possibility of needing them in JTL.



I have seen a difference in my current customers over those Pre-JTL. Pre-JTL there would be many people coming in and buying 5-10 crates of food. Possibly more but the number doesn't matter much. Most of my sales now are much lower quantities. 1-3 crates I would guess. Again this is very understandable. Most of the powergamers have gone to space to master a pilot profession.



How chef will do in the long run will depend on what happens with the ground game. I still enjoy going out and killing rancors every now and then but space does have an appeal to me as well. If JTL remains very popular and the ground game becomes ignored, chefs are only one of a few professions that suffer. Most crafting professions would be hurt by this.





Amandil Morier - Tempest - Master Chef
TyfoE
Mon Nov 01, 2004 11:31 pm
#26

I used the word space command instead of pilot trick, sorry



:: Tasty Snack åIncorporated ::
Tyfo, 12-point Master Chef at Tyfo's
(3322 -5630, Danevang Mall, Corellia)
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