Chef Archive

Thread: Here is the ultimate chef pricing guide

Quleion_Nabraxis
Tue Sep 02, 2003 10:24 am
#14

Breath of heaven is one of the few really good buffs that we get, so I charge accordingly. That coupled with the fact that it is a PITA to make.




* Quleion Nabraxis (Master Chef)*
## Galaxy Grub - West of Mos Eisley, Tatooine ##
## Menu located at http://galaxygrub.bcgt.net/ ##

Chef Factory Bug: Vanquished by Vass!!! You are my hero. /salute
MartyMacGraves
Wed Sep 03, 2003 12:48 am
#15

I think your per-charge price on Tatooine Sunburns is too low. Something in the 300-400 credit per unit range is more reasonable given the time, effort and expense we have to put in.


Basing your price on the number of charges in an item is the only way to go. Here's how I do it with regard to 99% of the stuff I make (Sunburns being an exception).


With regard to stuff I make in the Artisan rather than Chef line, I firstfigure out how many units of raw material I need to make a particular item. Then I multiply that by three, giving me a base price. Why three? Because you can sell just about any raw material of good quality at 3 credits per unit. If you are taking that raw material and using your skill to turn it into a product, you are nuts if you are selling that product for less than 3 credits per unit. You may as well not even make and sell that product. After I get my base price, I divide that by the average number of charges I usually see in the item I make. So for instance, if Charde takes 15 units of raw material and I usually get 5 charges per item made, my base price for Charge would be:


(15 units x 3) / 5 = 9 credits per unit.


So, I would charge 9 credits per unit for Charde. I stock them on my vendor and if they don't sell, I don't replace them.


For stuff in the Chef line, I usually drop that price to 1 credit or even 2 credits per unit of raw material, simply because I would be throwing it away on Practice attempts otherwise, so why not try to sell some of it. Once I make Master Chef, I would never make anything I couldn't get at least 3 credits per unit of raw material for.


On the really great buffs, I basically charge whatever the market will bear. I have had no trouble selling Tat Sunburns for400 credits per charge. There are people out there doing missions that pay 10,000 to 15,000 credits each. They are happy to spend 400 credits right before the fight to give them that edge.




Martee MacGraves
Helix Inc.
Mon Calamari Master Chef
Lowca Server
Zukanze
Wed Sep 03, 2003 10:38 am
#16

Well, i've not been selling huge amounts (mostly due to not restocking fast enough rather than lack of demand). but heres how I do it.


Choose the item you're making.
Choose the resources you'll use for this run.
Play with experimentation.
decide on an amount to raisebuff size and/or duration.
Remaining points go into stack size.

Now: if you suceed all the way, That is your 'standard' case. (i assume people have nice experimentation modifers, if you're only at cooking I then this probably wont work).


For example say i get a stack of 8. Now, you take the number of resources you used for this. and multiply by around 6-7. and then that is the price you charge fora stack of8. (divide by 8 to find the price per charge).


if you fail on experimenting the effect or duration, use the poitst you were going to use for stack size to get it up. still fail? feed to your dog. otherwise you'll end up with a shorter but equally buffing stack, and sell it accordingly (ie stack is only 4 this time, sell at half price.)


If you're using rare or awesome quality ingredients then obviously make the base price more per resource.


put up 40 or whatever on your vendor. come back in a day or 2. Selling too fast? raise the price (per charge) a bit. too slow? lower.


Just my 2c.


Tracy - Valcyn
Cullinary Master

Timbermold
Wed Sep 03, 2003 3:27 pm
#17

I just charge what I feel like, everyone has lots of money right now. I'm charging 3k for an Angerian Fishak Surprise and 2k for Bivoli Tempari. Sunburn goes for 2k as well. I make a huge profit every day, I'll get my At-St soon enough, hehehe.




Timbermold of Ahazi
Master Chef and Politician of Dark Ctiadel
"Seriously, I'm going to start manufacturing more food......... tomorrow."
Sal-TiVega
Wed Sep 03, 2003 8:47 pm
#18

Ok so what ive read here is that you all have a base charge on food based around 1) quantity and 2) item it is. But what about potency! I based my charges around how potent my product, firstly. Then by duration. Then quantity. Isnt that more important? Let me answer. Yes it is more important. There are so many Floras in the galaxy, which result in many many different potency values for similar items. My carmelized pkneb is not gonna have the same duration and/or potency as yours... sure the THEORETICAL maxes for each item may be the same, but the final product may never be theoretical. with soo many floras in each galaxy one cook may not be using the same as the other cook. Its the quality not the quantity people!!! That "theoretical" chart is a farce. =) ty
chryler
Wed Sep 03, 2003 9:09 pm
#19

I tend to sell the TS for 300 each and seems to sell pretty well at that price for me. I am surprised to see the Durindfire is getting priced at 100 each though. i have had a lot of luck selling it for 200 each. specially now that i have reached culinary master and have boosted the mind bonus to over 300 points and a minor health bonus.


Cant wait to use factory crates for TS though



Tarinia Dosla Culinary Master


--Gorath--

Nepenthes
Wed Sep 03, 2003 9:14 pm
#20

One other thing to keep in mind for the ones that require alcohol.


Base alcohol, 10 resources


Sullustan Gin, 20 resources


Fruit Distilliate, 30 resources


Aludian pu36, 40 resources


The alcohol you use has a sizeable impact on the finished product.


I made a set of BOH with pu36 and sold them for 2.5k each. This was after explaining that there are different alcohols you can use. He was a well known weaponsmith and requested the "good" stuff. BOH with +499.


That is 270 resources for a top end BOH. Actually surprised him at the amount needed for a 4 shot food.


I noticed things that require only 1 alcohol don't really benefit from the better alcohols enough to justify using them. Drinks that need 3 or 4 (or 6 for the BOH) get much better.


I keep drinks made with the different alcohols on the floor of my house (as I can't put them on tables) so my customers can see the difference and decide if the extra cost is worth it.


Nepenthes


Radiant


Master Chef



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