Chef Archive

Thread: State of the Chef Profession

KalosMadred
Thu Jan 22, 2004 1:18 am
#14






SirVimes wrote:

Finally, we don’t have to be a popular profession and nor do we want to be. We like being a small, friendly community. While you should always be improving the profession (as you should with all professions), don’t worry about the fact we are the most uncommon or second most uncommon. We are not worried about it.


SirVimes
Chef Correspondent.







I agree with this 100%.


I made the mistake of wandering into the concept forum where TH was asking the combat professions what they wanted for their professions and every single one of them said "We are an elite combat profession, we should have the best damage!!" so basically they were all asking to become gods in the game of their master combat profession. Rangerswant to be able to trap other players so they can be better in PVP and some of the Commandoes say the don't do enough damage and they do the most damage in the game. /shake Don't take my word for it, go look for yourself in the concept forum.


It was prettysad going from thread to thread and seeing the same request, they all want to be uber.


But we are different We enjoy chef for the simple fact that we enjoy being chefs and making food and we like the chef community. We don't (usually ) go stomping around moaning that doctors can buff better than us because we can do things that Doctors can't, especiallywhen we can buff skills in the near future.


We don't want to be Uber, we just want to be usefull in our own little niche. Some Chefs are even happy the way they are.


Great Post Papa Chef

Keep up the good work.
PBN
Thu Jan 22, 2004 1:32 am
#15






SirVimes wrote:


Unfortunately, this was not always the case. There was a time where chefs were very upset with the fact that doctors and smugglers could buff better than we can...which is why we are getting the revamp now.





And therein lies the reason I left the boards :-)


Misterie
domynion
Thu Jan 22, 2004 6:08 am
#16

lol.... I just... don't know about this revamp... I have a tough enough time keeping my vendor stocked as it is.... I'll be in hell if they have like, 20 food items that everyone wants at all times.. Unless-- they get smart with the schematics:


I'd like to push NOW for similar stat buffs and skill modded foods to take a similar sub-component set. This way, a chef could go from making a food that has good unarmed damage bonus (burnout sauce I believe) to soemthing that offers a melee defense bonus just by mixing the amount of subs and throw in (maybe)a few more resources. It would be nice to be able to swap to other foods on the fly using subs that you may have intended for other foods, etc. If you look at doctor, you'll see what I mean... most of their stuff is made from 5 different subs. Thats it. the rest is pure resource. Chefs have... a whole lotta subs... If we could consolidate these into 5-8 different subs that have a good usefulness in most recipes, then that would help us out I would think. For example, I only make puk for fire stew, and I dont sell a lot of fire stew, but if puk were used in other recipes, then I'd make 1K puk per run and use a little here, a little there, and feel like I'm actually getting some use outta my factories... seeing as how I work 10 hours a day, most of the time my factories are idle...



Sloo
Thu Jan 22, 2004 9:10 am
#17

I agree with the points you listed, just want to add factory times to the future wishes, as I doubt those change with the revamp.

If I make e.g. one Breath of Heaven, I need 6 subcombines of about 3 minutes each. The final combine is slightly shorter than 4 minutes. This makes approximatly 22 minutes just to produce one item. Over 9 hours to get a crate. It bears not much enjoyment to fill a factory with a maximum amount shematic and then literally wait 48 until your next action is needed.
I believe, food should be made faster, than houses, weapons and such products.
SirVimes
Thu Jan 22, 2004 9:35 am
#18






Sloo wrote:
I agree with the points you listed, just want to add factory times to the future wishes, as I doubt those change with the revamp.




Actually, those are changing with the revamp. It is the complexity of the schematic that decides how long it takes in factories, and they are lowering the complexity (the word they used is significantly) in the revamp.

Taben
Thu Jan 22, 2004 10:09 am
#19

Let me just say that I started playing a chef...and I love it. Every chef I've met has been top-notch and willing to help. It's great that we can be competitive without being brutal about it. Heck, I'm only a novice chef and masters have given me advice, resources, and their time just because they were happy to see someone else in the profession that enjoys it and isn't doing it just to grind to a force slot.


I know I picked the right profession...




Ja-van
Thu Jan 22, 2004 6:33 pm
#20

SV you left one thing out.... We wanna get drunk at the cantina WOOHOO wheres my jawabeer googles? (lord knows you need em when a fat, bald male in boxers and a wifebeater shirt is dancing on stage)


Denoby Master Chef of New Hope, Naboo
PersephoneLUV
Sun Jan 25, 2004 4:31 pm
#21


I can't wait for Chef Hats!!! I would love a huge Chef Meat Cleaver as well!!!

Why do I love chef?

-We make really fun stuff!

-I love to be a goofball, and excentricity is my forte!


Problems I have:

-Lots, I never seem to have enough, between a house for storage (medium), factories, and merchant tents, I am always running out of room! I have had to pick up factories to put down the next factory to make something else before, and it criples my ability to keep producing.

-STORAGE!! I know this is a constant gripe, but SV brought it up. Between resources, finished factory crates and crates of components, I have filled up more than my fair share of houses (most of which aren't even on my lots). I have even been reduced to leaving stuff in the factory output hoppers to store there!

-Yes, we all groan over this one, but the new patch should fix it somewhat. Some of our resources are difficult to come by, and I know that I have been offered milk before at over 1000 cr/unit, which is pointless, since I can't charge 1000 cr/unit on a finished product!


I am looking forward to the Chef patch they have coming! I really hope it doesn't end up like the last one, where our food would tend to kill our customers... But overall, I am seeing good things in the future!

Thanks again SV!!




vSemelev
vMaster Chef v Master Merchantv
vMayor: City of Fate, Naboov
vDION Industries v Food and Artisan Suppliesv
haala
Sun Jan 25, 2004 6:07 pm
#22

Great job as usual SirVimes. Agree with all points mentioned.


Especially the whackiness factor








Haala's Twinloch Tavern & Petting Zoo, Twinloch City, Talus: -1083 -5060. Master Level Foods and Quality Entertainment.
- Tarquinas Server -
RacineDax
Tue Jan 27, 2004 8:46 pm
#23



I am very open minded to changes in the chef profession, but what concerns me is the impact on the economy of a server. On the Ahazi server I provide top resources in bulk to some of the top chefs, and these changes will most certainly affect my business. Feed back from my customers tells me they might not continue in the profession if the changes impact them the way they expect. I have millions of credits tied up in harvesting equipment, standing power deals, and employees that I rent lots from. The damage from a trickle down effect seems to undermine the premise of an interdependent community.


Personally speaking I am thankful for people who work hard in the chef profession, and I feel it is an integral profession in the game. I sincerely hope these changes work out well for everyone but I am skeptical at this point. The devs need to realize that a drastic change to a profession such as this might and I stress might damage more than just the chef's economy. My crew buys everything in the game from every profession and that type of network should not be damaged for the sake of improvements. After working for 3 months to build a business that caters to chefs, and is quite profitable for both parties as well as the community I would hate to see anything undermine it.
Fderrr
Tue Feb 03, 2004 8:43 am
#24


I see a lot of people talking about needing extra inventory space, But i don't see people saying what they use. Here is a list of whereI store my resourcesand items.


House/backpack (obvious)

Bank - If you register on a planet, you get 100 spaces, in the safety deposit box. Much more friendly now that you can have a house next to a back, because of player cities.

Factory - if your willing to not have access to your resources while the factory is running you can leave about 100 in the input hopper of the factory, and you can leave the components in your output hopper until you need them.


In game e x p l o i t (hate to use that word)

Do a lot swap with someone on another server. You create a dummy account on a server you don't use, have someone on that server do the same for you on your server, them place houses for each other. Just make sure his/her account is not about to expire.

I personally have not needed that yet, but am tempted to soon.


Suggestions

Make the space in a crafting station not count toward the space in a house. Currently crafting station have a space in it to store items, but each item counts as a space in your house.


Make a Warehouse that architechs can make. Make it like a factory, where you can't go inside, but give it 200 or 250 spaces inside. Make it cost the same as a guild hall in maintenace to stop abuse.


If I am missing a place where I can store anything, please tell me. Some of this may seem obvious, but I know some people who where surprised when i told them i stored stuff in the bank.



Tierra
Tue Feb 03, 2004 9:21 am
#25

I agree with most of what has been posted above. I consider myself very lucky in that I have 3 active accounts, my boyfriend who has the same will also give up the odd lot here and there to host a factory for me when particularly nice resources pop and I want to go all out on harvesting them..


Lots are a huge issue for chefs, the number of resources and components that we produce (more so after the revamp) is insane. House limits arent really that high considering. Someone suggested a warehouse that worked similarly to a factory in that you couldnt enter... this would be a brilliant idea although Im not sure the game database could actually cope with us being able to store more stuff.... on Eclipse anyway, it seems to be struggling as it is.

The roleplaying aspect and fun side of chef is why I love this profession... enough to finally retire from tailoring which is what I have done since 2 months after the game went live. Id love to see more roleplaying items or maybe buildings in the game... Myself and another master chef on Eclipse were talking yesterday about how great it would be if there were more class specific buildsing... for example, chefs could have a bakery where we could display the foods (give how the new graphics look, it would be great to be able to show them off)


Other than that, it's a great post SirVimes


Kind Regards,


Tally, Master Chef of Eclipse


LeilaniKirlia
Tue Feb 03, 2004 9:28 am
#26

Yup, our bakery will be here sometime, Tally. With /move up and down finally coming through in Publish 7, hopefully we can make our own to waste the time away until they come to their senses and give us windows and display shelves.


My issue right now is that if I am making a full run of a final product, it usually requires 40-80 crates of components in the ingredients hopper of the factory. This means that I am more in need of a cart to push my crates from factory to factory than anything else. I can't keep too much in my factories because I'm always putting more stuff in them (and I mean dozens upon dozens of crates of more stuff) even using the output hopper of the factories to their fullest.


I have 2 accounts and have more trouble just keeping everything organized than anything else. I would like things to be pretty and functional if possible, but I guess I'll go for functional if I can't do pretty. So I'm cool with everything right now, in lieu of any changes likely to happen soon.

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