Chef Archive
Thread: Food Chart, post CU with BE additives and 12 points Experimentation
_YakFace_
Thu May 12, 2005 4:39 am
#15
why some food give dodge?? I suppose that ability dissapears post-CU
sciguyCO
Thu May 12, 2005 9:21 am
#16
Dodge foods have never been a bonus to the fencer/pistoleer "Dodge" skill, it's just a generic defense bonus. It was probably given a different name to allow it to be stacked with +melee defense and +ranged defense foods.
_YakFace_ wrote:
why some food give dodge?? I suppose that ability dissapears post-CU![]()
KapowBzapp
Thu May 12, 2005 2:40 pm
#17
As a customer who came through the CU with a lot of converted foods, the redundancy isn't a bad thing. Being able to get the same effect from either a food or drink can make a vital difference if one is already full, especially for high-filling foods like BoH and Vercupti, which are now solid/liquid versions of each other.
I'll admit the HAM buffs seem sort of scattershot, but I've found you get a lot of flexibility combining them. Which again, if you've got a lot of foods on you, is good for adapting to how much stomach room you've got.
The only thing to keep me from pouring at least as many credits into Chef vendors is the broken foods, especially Synthsteak. I really miss that and hope it's fixed soon.
If any Kettemoor Chefs have good Dweezel by the crate, please send Kenner an email. Traps are now a lot more important for some of us.
I'll admit the HAM buffs seem sort of scattershot, but I've found you get a lot of flexibility combining them. Which again, if you've got a lot of foods on you, is good for adapting to how much stomach room you've got.
The only thing to keep me from pouring at least as many credits into Chef vendors is the broken foods, especially Synthsteak. I really miss that and hope it's fixed soon.
If any Kettemoor Chefs have good Dweezel by the crate, please send Kenner an email. Traps are now a lot more important for some of us.
Hijo
Sat May 14, 2005 12:32 am
#19
"Vagnerian Canapes : +147 Health +200 Mind Regeneration +50 Health Regeneration fill39 13min30s"
I just respec'd to MBE/MChef from Musician/Etc... but my worst Canapes with experimentation and heavy additive is +315 health. Most of the non-BE ones I see have these stats.
Nugchekk
Sat May 14, 2005 11:56 am
#20
Grambacca wrote:
Ruby Bliel: Stimpack Roundtime : 30s fill 22 19min12
Just wanted to note that I have used some of the Ruby Bliel and while it does work (sort of) it seems to be bugged.
Once you drink it the effect takes place, the icon shows up under your HAM showing it is in effect. However, after you use it once (maybe twice if lucky) the effect goes away (long before the time runs out too)! I think (hope) this is just a bug but it should be brought to the DEV's notice.
I did bug it in game but thought maybe the Chef community should take note as well.
Has anyone else tested this?.. I was just going to make some but if it's bugged it's not worth the time or resources
degrah
Sat May 14, 2005 6:34 pm
#22
Ruby Bliel is suspect for me atm. works once, maybe twice.... then.... more experimentation is in the works.
/great list!
/cheers to a tough CU respec for all!
Brissanna
Sat May 14, 2005 11:06 pm
#23
It currently works like Bespin port does. Lasts for a few minutes *OR* until triggered.
JediMelvis137
Tue May 31, 2005 1:16 pm
#24
TABLE-fied here (won't let me clicky):
http://www.personal.psu.edu/users/m/g/mgw117/CU%20Food%20Chart.html
MajorXP
Fri Jun 10, 2005 8:25 pm
#25
thanks for this list....great basis of comparison for my creations....
I was able to craft breath of heaven with +451 health, +200 health regen, +200 action regen, and +50 mind regen...
I used a Intell Nano, but I have no chef clothes....yet..
Moakie
Tue Jun 14, 2005 10:14 pm
#26
Doesn't "Ormacheck : Not experimented" give an experience bonus?