Chef Archive

Thread: Mando Wine Question

FB
Wed Oct 05, 2005 6:38 pm
#14

i have a question about the mando wine schem


dose the schem give you unlimited use of it or is there a limit ??


and how much could i pay for the schem ??






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ZeroEnning
Wed Oct 05, 2005 8:36 pm
#15

I paid 15.5mil for mine and I'm about to break even from just selling this for 2-3 weeks.



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whippet
Thu Oct 06, 2005 5:16 am
#16

I sellrecipe for mando wineon tarquinas for 10 mills, got several on my vendor and they don't sell....
CloverRidge
Thu Oct 06, 2005 8:28 am
#17

I'm not a Chef but was thinking of picking up this schem for my in-game wife. What is the difference between this and Breath of Heaven?


Aren't they pretty much the same? I'm not in game so can't look but just thought I remembered that this and BoH were pretty much the same.


Is the Mando Wine easier to work down the fill? Longer Duration,etc...



Ytoavee Oases
Corbantis
KMad
Thu Oct 06, 2005 8:41 am
#18






CloverRidge wrote:

I'm not a Chef but was thinking of picking up this schem for my in-game wife. What is the difference between this and Breath of Heaven?


Aren't they pretty much the same? I'm not in game so can't look but just thought I remembered that this and BoH were pretty much the same.


Is the Mando Wine easier to work down the fill? Longer Duration,etc...





they're both the same to make as far as hideous alcohol requirements (2 sets of 3 identicals), and both take heavy tissues. bottom line, mando is better if you don't eat with it, since it gives you 50 health regen 200 action regen 200 mind regen. BoH gives you 200 HR 200 AR 50 MR.


they both stack with food, BoH will stack with canapes to give a total of 250 HR 200 AR 250 MR, so my doc customers prefer it over mando. mando will stack with won-wons to give a total of 250 HR 250 AR 200 MR so my action-hog customers prefer that.


my mando always turns out with better duration. my only theory as to why, is that it needs wild rice in particular, which caps at 700 PE, whereas BoH calls for just plain rice, and the cap on domestic rice is on another stat (can't remember right now). so, since the BoH schema doesn't say which rice you *have* to use, it might not reflect the cap? not sure, the math of chef is not my gift.





KMadness Candy Treats and Junk Food
Because Whit's too lazy to cook it all herself!
Twilight's End, Naboo (-3036, 5300)
vercupti (+75 prec) thakitillo (+77 sta)
flameout (+65 con) mando (49 fill 19 min +54 str)


i want a complex game with an easy interface, not an easy game with a complex interface
CloverRidge
Thu Oct 06, 2005 8:46 am
#19

Ahhh great thank you for the explanation.....appreciate it



Ytoavee Oases
Corbantis
CloverRidge
Thu Oct 06, 2005 10:11 am
#20

Just another quick question about the PE when you say the rice caps out at 700 PE do you mean that you just need 700 PE to cap the best duration you can get on the drink or...?


I'm a bit unclear what you mean there.



Ytoavee Oases
Corbantis
KMad
Thu Oct 06, 2005 11:03 am
#21






CloverRidge wrote:

Just another quick question about the PE when you say the rice caps out at 700 PE do you mean that you just need 700 PE to cap the best duration you can get on the drink or...?


I'm a bit unclear what you mean there.





what i mean is that wild rice *never* has PE over 700, as far as i know. and i think that domestic rice has a cap of 700 on flavor.


since mando calls for exactly wild rice, the capped stat is figured into the equation, at least the way i understand it. but since BoH just calls for rice, and not which type, it does not calculate those caps into the equations, so you'll never cap whichever line calls for the stat that has a cap on the type you're using.


so the way i think it works is ... for mando, using wild rice, PE 700 counts as 1000, so you get good strength out of it, and the flavor doesn't have a cap so you can get nice duration too. for BoH, if you use wild rice, the 700 cap on PE is *not* including in the calcs, so your strength will be low. if you use domestic rice, which is what i end up doing, i can get high strength, but since the flavor is capped at 700 you can't ever get real long duration because that schematic doesn't know about the caps in the same way that the mando wine does, since either kind of rice works. if the schematic did call specifically for domestic rice, then that 700 flavor cap would be in the equation and it would last longer.


it's hard for me to explain it since my own understanding of it is very limited, i'm going by my observations and tests and not by an extensive mathematical knowledge of the system, hopefully one of the math whiz types will come in and clear this up better than i can





KMadness Candy Treats and Junk Food
Because Whit's too lazy to cook it all herself!
Twilight's End, Naboo (-3036, 5300)
vercupti (+75 prec) thakitillo (+77 sta)
flameout (+65 con) mando (49 fill 19 min +54 str)


i want a complex game with an easy interface, not an easy game with a complex interface
CloverRidge
Thu Oct 06, 2005 1:01 pm
#22

Saw that thanks


Then I clicked the link.


Then I drooled on myself.....


And remembered why I let my wife feed me



Ytoavee Oases
Corbantis
CloverRidge
Fri Oct 07, 2005 12:53 am
#23

interesting....thanks for clearing that up.


I see what you're saying with the schematic calling for a specific resource and since the best it can get is 700 it acts like 1000.


Makes sense that whatever duration you can get with 700 PE wild rice would be it's cap since 700 is the cap on wild rice.


This may sound stupid but what I would think is that the multiplier against the PE would be higher because it's a looted schematic(shouldn't it be better)? Not necessarily looking at 700 acting like 1000....only looking like 1000....since you can't go over 700 PE for wild rice. Hence it could do much better but since it calls for a specific resource it's capped.....not by the schematic multipliers but by the PE of the resource in the game? Hence the potential is limited since 700 PE is the highest you can get.....but theoretically if Wild Rice over 700 PE ever spawned you could get better duration?


My head hurts now





Ytoavee Oases
Corbantis
KMad
Fri Oct 07, 2005 12:57 am
#24

there's another thread on this very issue that somebody started today, that should help you. it's called the curse of resource caps, and still on page 1 atm. i'm clicky-impaired or i'd do that for you lol.



KMadness Candy Treats and Junk Food
Because Whit's too lazy to cook it all herself!
Twilight's End, Naboo (-3036, 5300)
vercupti (+75 prec) thakitillo (+77 sta)
flameout (+65 con) mando (49 fill 19 min +54 str)


i want a complex game with an easy interface, not an easy game with a complex interface
Metonic
Fri Oct 07, 2005 4:54 pm
#25

Where do the schematics drop at?
Martha
Sat Oct 08, 2005 12:23 pm
#26

wow - i got mine for 2 million from an acquaintance - hadn't realised what a cracking deal i got till now.


and yes, it sells very nicely - i have mine up for 6k per unit and demand is very high





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