Chef Archive

Thread: Telling devs who we are.

Saitek
Wed Jun 09, 2004 6:43 am
#14






HavocDroid wrote:


I'd like to see at least the main sub-components (soypro, carbosyrup, protato, dough, sweet cake mix, alcohol) have stats we can experiment on and translate into the finished products like a biological effects controlor would for a stimpack made by a medic. For chef it would probably be filling, quantity, flavour and nutrition, the base values of the food would be generated from the sub components as well as a base for the food, unlike now where it is just determined by the schematic and the compoenents which you use, rather than the sub-components.





This is the way chef used to be. In certain recipes the difference was subtle and in others it made quite an impact.




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Battery
Wed Jun 09, 2004 9:50 am
#15

What I'd really like to see added to factroies is a select all option when moving crates from one hopper to the other or into your inventory. Something simple like holding the shift key and clicking on a crate selects all crates of that type in the hopper, then you just drag and drop it. This can't be that hard to put in can it ?
Gizmarke
Wed Jun 09, 2004 3:22 pm
#16

Pretty good summary, I agree with all of your points, though I'd change some of the wording to make it clearer...


"Stat buffs gained from food stack with other foods. All other buffs cannot be stacked with themselves."


Change 'All other buffs' to skill mod buffs? That doesn't really cover the entire range, since Burst Run doesn't have a skill mod. Well, it sorta does from Terrain negotiation. Never mind.


'Overfull' LOL, how about exceed stomach capacity?

And can I point out that the "perceived" player dependency on VB may be negated after the combat balance, though I agree in your main point, that chefs should have some positive direct effect on combat. Eating X will give you Y more shots, or increasing your speed mod, or maybe force regeneration.


As for recommendations to make Chef more fun I have a bunch. Mostly for RP purposes, not so much to help combat balance or GCW.

-Animations for drinking and eating.


-Descriptions of how your character reacts to eating or drinking X based on how well you made it. For example you have a good combine with Synthsteak, you get the message 'you find the tender meat flavor delicious!' after consuming, while a poor combination or excellent combination would have different messages. Something along the lines of the messages that Spice gets like with Thrusterhead its something like, 'Your muscles bulge with strength!' right?


-The ability to make your own food at Master Chef. Along with resources used, picture, description and the buff / mod effect. These could be limited to Prototype only, or specific kinds of resources only. For example if you buy a type of wild meat called Zoopa and make a recipe with it, then Only Zoopa meat (and whatever specific resources you need to make it) will be needed to make this recipe. This is primarily to make these recipes in small supply, making them more sought after (to avoid another several Vasarian Brandies). Yeah I know this is unrealistic, but it would make it fun to be a chef and actually cook things instead of the same thing ad infinitum.


-Some way to select more than one item at a time in the factory and inventory so you don't have to drag single items all the time. Maybe dragging a box, or like someone else said with holding down shift or control for multiple click selecting.


-Differing Spice from Food in the Bazaar sub-categories.


As for GCW


-Some way to increase or decrease the prices (or to reject the sale to) people of different factions. So if I don't want to sell to Imperials I can just tell my vendor to do so. Or If I want to make them pay more I can adjust a percentage or flat amount. Same thing for discounting for people of my own faction. Not sure how this would be implemented to Neutrals, maybe they wouldn't get this option.


-Some kind of discount for getting killed in combat (meaning PvP), I mean you're just a chef, some bigAT-ST (for example)picks on a chef and has the same result as ifyou were a Commando or somemore dangerous profession.Maybe this would count towards all crafters. Part of choosing our profession means we are more vulnerable, so shouldn't we get some sort of compensation for that if we still go and participate in PvP? This is primarily to get crafters involved in the Combatside of the GCW.As a fighter I know I don't stand a chance against the professional fighters so myparticipation to theGCW is severly degraded due to it all beingcombat based, unless...


-Leaders of either side of the GCW contact you (as a crafter) for X amount of Y items, in exchange you'd probably getsome amount offaction points or money to compensate you.Not surehow this would work for Architects though.Or you could get these out of a factional mission terminal or by talking to NPCs. So for example I go to Princess Leia and she tells me that the Rebellion is in dire need of Veghash, 200 stacks worth. So I go and run a 200 unit factory run and I turn them into her and I get 200 FP's or some number to justly compensate the crafter for their time. My idea behind this is to get crafters more involved in the GCW in more ways than just combat. Maybe there would even be some effect to Rebel NPCs based on what they are supplied with, though I'm sure the implementation of that would be complicated.


Thats it for now, anyone else like any of my ideas?




-Castin Donn
...has mastered the Pilot profession
Glitterd
Fri Jun 11, 2004 5:02 am
#17


I would just like to add the option of plates/trays like has been mentioned before.


Also, for those chefs that do use Cantinas, I believe that they should be able to customize the cantina a bit more. Like being able to store things on the shelves without them hanging off the edge or arranging a display on the countertop/bar area. Spending 5 lots on a cantina is hugely expensive for most of us, what with houses, factories, harvs, etc. So, why should I drop all those lots for a generic cantina that I can do little with?


Also I do like the idea of a portable "hot food" stand. Something like a hot-dog cart that we can roll around the spaceports with. Especially with the upcoming Space Expansion. Oh, that reminds me. With the space expansion, will any new foods/drinks be added to be of greater use for pilots and such?


Seelaani Eire- Master Chef - Tempest
Biytor
Sat Jun 12, 2004 1:06 am
#18

To expand on something I left important details out of. Experimental catagories.


Ex.

Brandy (Everyones favorite)


You know when you make it, it will have the following.


Buff size, 390-430 (mind,focus,will)


Fill mid 40's to 50


Quanity 18 to 21 uses per bottle


Duration 35 to 45 mintues


That is the limit of what you can do with Brandy, and everyone can achieve it. You know what you're going to get and what everyone else is going to get. Add a twist in it and you could get...



Buff size, 390-430 (mind,focus,will) 75-90(Action) or your health or any other secondary stat.


Fill mid 40's to 50


Quanity 18 to 21 uses per bottle


Duration 35 to 45 mintues


This would give Chefs the ability to not be carbon copies of each other, who's only difference is the end is price.



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Meplorium
Sat Jun 12, 2004 9:01 am
#19

Wow, nice right up.


My biggest beef is the beef. It is becoming difficult to get meat now. Not sure if it is just my server or all servers. Not sure if it is because people stopped hunting or if everyone has become a chef. Whatever the case is, the comsumption of meat seems higher than the production. The spamers that hang out in Cnet get the jump on all the meat and sell a lot of food. The thing I would like to see is some kind of autodisconnect for them. One shouldn't have to stand in Cnet lagging the server and spaming stuff to sell goods and to get meat. It is possible for a few of them to gather up all the meat on the server to put the other chefs out of business. Or maybe put in the GCW a superbattle droid that goes around and kills all the spamers once an hour. Have it scripted to kill anyone that says the exact same thing three times.


Force food or something that gives a bonus for jedi. We could use a new market there.



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Biytor
Sat Jun 12, 2004 12:54 pm
#20

Let us have more options in the dirrection we push the buffs. We have certain experimental catagories that everyone can play with. Add a random element into it. Something that doesn't depend on wether you have 25 extra points in skill tapes handy, but that you have an ingredent that others may not have.


Scouts and Rangers can forage all kinds of items in the wild. Add these to the mix and you wouldn't have the chase for the +25 points once you've achieved master.


Say a foraged onion would add a boost to mind stats if added to a food thats primary function is not to buff the mind. Foraged berries, flavor enhancer perhaps? Grubs, Bees, Moths the list goes on and on.

The possibilites are endless if you think of all the items in the game that have no function what-so-ever, but can be gathered. Lets put some of this stuff to work, it's a waste to have it in the game, when no one can use any of it. This idea could be applied across all the Crafting professions. Looted weapons broken down for components, Armor for the layers. Blah blah blah... Most likely wasting my breath even trying to get something like this considered. But it would help foster the interdependence of classes the Devs are always screaming about.


Basicly all my rambuling is jsut this. Make the crafting process less generic and more creative on the players end.



Drop off Vendor location 5791 6246. 700m outside of Restuss on Rori
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