Chef Archive

Thread: Chef in the CU: Top 3 Questions.

fixnfly
Sun May 01, 2005 1:09 pm
#14

Im good with those as the top 3 questions Higs. I have more I would like answered but these would make a nice start.


Thanks for staying objective even tho most of us are confused and tweaked.


I





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FantasticPlastic
Sun May 01, 2005 3:05 pm
#15



sciguyCO wrote:
I don't know if it makes the "top three", but I'm a little concerned about the "static stats" on any food with more than one bonus.
In case you haven't noticed, if a food gives a bonus to more than one skill/stat, experimenting on Nutrition only improves the first one listed in the description. Also, the nutrition bonus from a BE tissue only increases the first stat. So for example, Kanali wafers buffs Health and Health regen. Experimenting on Nutrition only increase +Health, Health regen remains at 100. And a tissue-enhanced wafer has the same Health regen as the unenhanced version.





Looking at the HAM Regen foods, it really does seem by design that only the first stat is experimented. There's a new strategy on which foods you take, depending on whether you want the +200 regen buff or the +50.

At least that's how I am seeing it for now.

O.



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sciguyCO
Sun May 01, 2005 4:11 pm
#16

True, O, but it still seems a little weird. I can understand havingfoods give "high" buffs to some statsand a "low" buff to another (so someone who wants high action and health regen would take brandy, and someone who wants high action and mind would take accaragm), but I still think experimentation / tissue should have some effect on all stats.


Maybe a better example is Crispic: why should experimentation / tissue improvement only affect the melee accuracy bonus and not ranged?





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Currently doing....stuff
FantasticPlastic
Sun May 01, 2005 4:58 pm
#17

Good question. Personally I can see the logic in both sides. Part of me does kinda like knowing that for most of the regen foods it's a case of +200 or +50 or nothing, with the difference being how it's arranged.

I noticed that for the resist/absorption foods the experimentation only changes the resistance. I assumed this was intended as well, as it helps create a distinction between the resist foods and the resist drinks.

I can see the argument for the other side too.

O.



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StarSiderShadrach
Mon May 02, 2005 11:38 am
#18

1 ) When are we going to see the new recipes we were promised following the Chef Revamp?
FantasticPlastic
Mon May 02, 2005 11:51 am
#19



StarSiderShadrach wrote:
1 ) When are we going to see the new recipes we were promised following the Chef Revamp?





There's a quest in Wookiee World Fun Park about a mushroom, it says it's for Chefs. Could be something there.

O.



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MeciniaLua
Mon May 02, 2005 1:31 pm
#20

My three:


1) Why do the foods not stack anymore? With the stats the way they are there is very limited use of certain foods.


2) Why is the duration so much lower on brandy andmany other items but especially drinks? A fill of 50 for a 10 minute duration with a almost negligible effect is a bit much don't you think?


3) Why can we not see the stack size of drinks during crafting or when using examine?





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Higginsis
Mon May 02, 2005 3:05 pm
#21

I've went with these

1) Is the non stacking of HAM food buffs intentional? Even different foods that buff the same stats cannot be overlapped. This kills our sales viablilty and also the customer choice

2) The duration of alot of foods is now very low. Vasarian Brandy for example is now down to 9 minutes, from 45m, and can't even be experimented on. Also some event triggered foods such as Synthsteak and Ormacheck now have durations in seconds, rather than number of events. Synthsteak for example now lasts for 36 seconds, instead of 36 hits. Is this intentional and if so, what is the reasoning behind this?

3) Static stats on alot of foods. Some foods, like the HAM buff drinks, have 2 static stats thats not effected by resources, experimentation and BE tissues. Is this intentional? Also some foods like Cripsic only count experimentation on Melee accuracy, not Ranged.

Sorry if i couldn't get some of the others, but these seem like the biggest worries, and i got rushed at the last minute.

Message Edited by Higginsis on 05-02-2005 11:18 PM



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Gotik-CH
Mon May 02, 2005 3:31 pm
#22






Higginsis wrote:
I've went with these

1) Is the non stacking of HAM food buffs intentional? Even different foods that buff the same stats cannot be overlapped. This kills our sales viablilty and also the customer choice

2) The duration of alot of foods is now very low. Vasarian Brandy for example is now down to 9 minutes, from 45m, and can't even be experimented on. Also some event triggered foods such as Synthsteak and Ormacheck now have durations in seconds, rather than number of events. Synthsteak for example now lasts for 36 seconds, instead of 36 hits. Is this intentional and if so, what is the reasoning behind this?

3) Static stats on alot of foods. Some foods, like the HAM buff drinks, have 2 static stats thats not effected by resources, experimentation and BE tissues. Is this intentional? Also some foods like Cripsic only count experimentation on Melee accuracy, not Ranged.

Sorry if i couldn't get some of the others, but these seem like the biggest worries, and i got rushed at the last minute.

Message Edited by Higginsis on 05-02-2005 11:18 PM




Keep up the great work Higginsis!



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Meplorium
Mon May 02, 2005 5:42 pm
#23

good list of questions



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sciguyCO
Mon May 02, 2005 5:58 pm
#24

Looks good. But unless something got buggy the past couple of days, I was able to experiment on Brandy's duration. There are a couple foods that you can't (Aitha & Blue Milk lack the "Flavor" category from when they were instant-effect foods), one where it's weird (Caf's duration is tied in with Nutrition experimentation), and synthsteak, exo-protein, ormachek and Flameout where the duration is in seconds instead of number of events.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Higginsis
Mon May 02, 2005 8:14 pm
#25

Hmm, i tried to experiment on duration and was sure it didn't go above 9 minutes, it may have been fixed or i may have been mistaken.

I'll double check tomorrow.



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sciguyCO
Tue May 03, 2005 7:21 am
#26






Higginsis wrote:
Hmm, i tried to experiment on duration and was sure it didn't go above 9 minutes, it may have been fixed or i may have been mistaken.

I'll double check tomorrow.




Well, the duration is certainly shorter, if that's what you mean. But I did a quick test last night and was able to get the duration up to 10:30 or so (hit 75-ish% Flavor), so I'm not seeing it "cap" at a point where more experimentation doesn't do anything.









Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
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