Chef Archive
Thread: Chef in the CU: Top 3 Questions.
sciguyCO wrote:I don't know if it makes the "top three", but I'm a little concerned about the "static stats" on any food with more than one bonus.In case you haven't noticed, if a food gives a bonus to more than one skill/stat, experimenting on Nutrition only improves the first one listed in the description. Also, the nutrition bonus from a BE tissue only increases the first stat. So for example, Kanali wafers buffs Health and Health regen. Experimenting on Nutrition only increase +Health, Health regen remains at 100. And a tissue-enhanced wafer has the same Health regen as the unenhanced version.
Looking at the HAM Regen foods, it really does seem by design that only the first stat is experimented. There's a new strategy on which foods you take, depending on whether you want the +200 regen buff or the +50.
At least that's how I am seeing it for now.
O.
I noticed that for the resist/absorption foods the experimentation only changes the resistance. I assumed this was intended as well, as it helps create a distinction between the resist foods and the resist drinks.
I can see the argument for the other side too.
O.
StarSiderShadrach wrote:
1 ) When are we going to see the new recipes we were promised following the Chef Revamp?
There's a quest in Wookiee World Fun Park about a mushroom, it says it's for Chefs. Could be something there.
O.
My three:
1) Why do the foods not stack anymore? With the stats the way they are there is very limited use of certain foods.
2) Why is the duration so much lower on brandy andmany other items but especially drinks? A fill of 50 for a 10 minute duration with a almost negligible effect is a bit much don't you think?
3) Why can we not see the stack size of drinks during crafting or when using examine?
1) Is the non stacking of HAM food buffs intentional? Even different foods that buff the same stats cannot be overlapped. This kills our sales viablilty and also the customer choice
2) The duration of alot of foods is now very low. Vasarian Brandy for example is now down to 9 minutes, from 45m, and can't even be experimented on. Also some event triggered foods such as Synthsteak and Ormacheck now have durations in seconds, rather than number of events. Synthsteak for example now lasts for 36 seconds, instead of 36 hits. Is this intentional and if so, what is the reasoning behind this?
3) Static stats on alot of foods. Some foods, like the HAM buff drinks, have 2 static stats thats not effected by resources, experimentation and BE tissues. Is this intentional? Also some foods like Cripsic only count experimentation on Melee accuracy, not Ranged.
Sorry if i couldn't get some of the others, but these seem like the biggest worries, and i got rushed at the last minute.
Message Edited by Higginsis on 05-02-2005 11:18 PM
Higginsis wrote:
I've went with these
1) Is the non stacking of HAM food buffs intentional? Even different foods that buff the same stats cannot be overlapped. This kills our sales viablilty and also the customer choice
2) The duration of alot of foods is now very low. Vasarian Brandy for example is now down to 9 minutes, from 45m, and can't even be experimented on. Also some event triggered foods such as Synthsteak and Ormacheck now have durations in seconds, rather than number of events. Synthsteak for example now lasts for 36 seconds, instead of 36 hits. Is this intentional and if so, what is the reasoning behind this?
3) Static stats on alot of foods. Some foods, like the HAM buff drinks, have 2 static stats thats not effected by resources, experimentation and BE tissues. Is this intentional? Also some foods like Cripsic only count experimentation on Melee accuracy, not Ranged.
Sorry if i couldn't get some of the others, but these seem like the biggest worries, and i got rushed at the last minute.![]()
Message Edited by Higginsis on 05-02-2005 11:18 PM
Keep up the great work Higginsis!
I'll double check tomorrow.
Higginsis wrote:
Hmm, i tried to experiment on duration and was sure it didn't go above 9 minutes, it may have been fixed or i may have been mistaken.
I'll double check tomorrow.
Well, the duration is certainly shorter, if that's what you mean. But I did a quick test last night and was able to get the duration up to 10:30 or so (hit 75-ish% Flavor), so I'm not seeing it "cap" at a point where more experimentation doesn't do anything.