Chef Archive

Thread: To Factory ...or not to Factory?

CaraAnam
Thu Dec 02, 2004 3:13 am
#14

i haven't had any problems with my factories not making crates of stuff.....i make my schem.....plop my stuff and the schem into my factory and run it.....in the out hopper....CRATES of crap....like always.....what's all the fuss about?



Cara' Anam
~12pt Master Chef/Master Tailor~
Cara's BioKitchen & BioWear
-2636, 1903 New Reno, Dantooine
sciguyCO
Thu Dec 02, 2004 10:21 am
#15

Psst....check the date of the original post.


Roara is a bad, bad necroposter.


Just as a quick history lesson, back in the deep, dark before-time (i.e. mid-to-late 2003), food had all sorts of fun bugs:


1) (the one mentioned here): When you hand-made food, it had a number of uses based on the experimentation in Quantity. When you took that same food and made a manufacturing schematic, the crate listed that number of uses, but came out of the crate with only a single use.


2) For several months after launch, architects could not make a "Heavy harvesting mechanism", which was required for medium and heavy flora farms. Yep, until roughly September or October, all chefs farmed with personal harvesters.


3) Let's see, there was the "stuck stack" bug where if you logged out with a food in your inventory that you used a few doses, when you logged back in you were unable to eat any more from it.


4) Oh, and what about the one where a buff to a secondary stat would wear off, and you'd end up with the stat reduced by the buff amount? So in today's terms, how would you like to see a Brandy wear off, and your focus & willpower end up 400 below your unbuffed values?


Let's just go ahead and let this die, shall we? Necroposting (especially posts referring to bugs that aren't with us anymore) leads to confusion.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
golfingtx
Fri Dec 03, 2004 3:47 pm
#16

OMG.....I was reading and couldn't figure out what they were talking about 'til I saw the post date....haha




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