Chef Archive
Thread: Question re Fill of BoH/Mando Wine
I use INN's and with good resources I produce two strains of Mando - High Health is one and More Duration is the other. I make sure both are 49 fill. High health (440 and above) gets approx 7 minutes. High Duration gets 9 minutes (350 health). The only people that buy my mando are Jedi, myself included. They want the most from one shot (health buff, action and mind regen). With 49 fill its still possible to take thundercloud if necessary (even though the food is borked). I sell approx 10 cases every few days (at 250K per case)
Dr. ElJefe MD (Retired)
I agree completely with what whippet posted above. I also do not create foods for mass marketing. I create my foods for my alts (Jedi included), and sell the excess from full runs. If it doesn't sell, I end up using it myself. Granted, you have to talk about food combos in many context, PvP (mass and duels) and PvE. Certainly everyone has their opinion, and each has their point, but for those who says regens don't matter, must not PvE much, especially with groups. Action regen is king. I outdamage every group i'm in, not because I have the highest damage weapons or elite template, but because i max regens and use SAC reducing powerups. I can spam specials nonstop. I certainly notice a HUGE difference when I go for high health combos. When you have to stand there while your spacial spams "You are too tired", your extra 200. 300 even 800 aint gonna make much difference. Now take a doc speed buff and well, if you dont max regens, you are gonna have a lot of damage potential wasted. Try DWB, Avatar or Corvette if you are really interested in seeing where the difference counts. Your not gonna see much if any difference grinding pickets, stay with the artisan foods.
Now for a one pop PvP battle, where you get your stomach emptied quite easily, its a different story. I've even witnessed a lot of BH vs Jedi encounters, and the jedi has won most of them simply because the BH runs out of action and can't keep up the barrage of damage, states, roots and KD it requires to take out high level targets. Not to mention the multiple use ofRuby is almost a necessity in this case. A CM/BH usually loses because they burn their mind bar before they can finish off the jedi.
Sure, when people go to drop credits for items, for some reason a high number in the detail view makes a difference, but most people haven't really tried all the combos to tweak their maximum efficiency.
whippet wrote:
BUT! If i was making foods for commerce and with the aim of making credits, I'd be stocking high power mando wine as fast as i could make it, because when all is said and done, +800 health off a 2 food combo sells, whether its effective on the battlefield is another matter....
Nothing, however, was more true however than this quote.
*** Fantar ***
I personally would rather educate my customers than have them pay credits for something that isn't best for them. High health just isn't useful any any context, save for maybe the health crystal. Things that improve defense or improve healing or improve damage are key. When battling any opponent, PvE or PvP, it is all about doing more damage to them than they do to you. Keeping the action up, improved accuracy, improved speed all help you do more damage to your opponent. Keeping the damage you take down helps keep you alive, this means taking less damage and healing damage you take. Note high health doesn't play into this equation much. In PvE things have high health often, yet it doesn't help them much. They just take longer to kill. As long as the damage they do can be dealt with with good defenses and/or healing, they can and will be killed given enough time.
Yes those regens are key. Keeping the action up to do damage and keeping mind up to heal damageis very important.
Very useful for PvE if made correctly. One food item covers 3 regen stats, pricy though. Accarragm is also useful as a cheaper alternative to BoH or Mando. If you have healing skills, then you need the mind regen while health regen is nearly not a factor. A 1500ish heal or wait a couple minutes to regen that amount? The choice is clear. If you don't have healing skills, then the health regen is important, so BoH is good. Odds are you have good defenses instead of the healing skills, so what health you do have (Effective HAM)is much more meaningful so the regen is actually useful.
I simply can never see a situation where using up 50-60% of the drink stomach for 400 health is benefitial. Here is why, 4 14% ruby bliels is 56% fill, about a Mando, however with stim Ds at 1150 rating that is 4,600 health healed. 4,600 health or 400 heath? Which is the better choice? Even a novice medic using that drink stomach for Alitila can see an increase in their heals by 450. That is about one mando wine's worth every 15 secs or so. The numbers on mando being benefitial don't add up, if one actually does the math. If one doesn't, well it can look attractive. People like to stack things up as high as they can to have a monsterious amount of health, course the gurks that get killed by the thousands on lok have a monsterious amount of health too. It does't help them much.
Reasons why I use it for the regen is simple. 1 crate and 1 drink in inventory, for those of us that wear banoliers instead of back packs, iInventory space is valuable. I can also heal, so ruby bliel is not needed. Pikatta pie and synsteak is very valuable. If you can take 600 point hits and reduce them down to 350 point hits, that is 250 health you keep. After a mere 2 hits you are in better shape than if you used mando for the health bonus. After 8 hits, about 16 seconds 1 on 1, you saved yourself the same health a force crystal would have given you. On top of that those 8 hits would do 2800 points given the defensive food set up. You are still alive. Given 2 1500 heals in those first 16 seconds, you are at full health. Nothurt, not losing the battle, not trying to run away cause you are about to go down, but at full health. Without those defensive foods, you took 4800 points and are incapped getting the db dispite having more health.
I hope that clearly illustrates the importance of 'Effective Health' and not 'Total Health'. It isn't about how much health you have, but how well you keep that health through defenses and healing and of course how much you can take away your opponents health. Two people battling that know that principle tend to fight each other a very long time.
Meplorium wrote:
Now I am wanting to make some reduced fill mando and some won won. Thinking long duration crispic for the ranged people.