Chef Archive

Thread: List, descriptions and whatnot of bad chef foods.

CJadefire
Fri Feb 27, 2004 8:55 am
#14

Oh I dunno about those... Kiwik, Ahrisa and Won Wons do well, what's their advantage?

They don't suck up the drink bar.

But I agree on Gruuvan, Scrimpi, and especially Garmorrl - just too prohibitive resource-wise to be of much use to serious bulk chefs.




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Draygox
Fri Feb 27, 2004 11:30 am
#15

Cho-nor-hoola - I think you are getting the works resistance and reduction mixed up. I've sold quit a few of these to pvpers as you get anywhere from a +10-20% chance to resist the poison/disease. Had a few /tells during pvp saying they resisted the CM mind disease because of this.
SAKyroCilliani
Fri Feb 27, 2004 12:02 pm
#16

We'd have to do testing to figure out how Cho-Nor-Hoola exactly works(or get a response from the devs). From what I'm thinking, it'll reduce the potentcy on a poison/disease (good poisons/diseases are 120-130%+ potentcy), which would reduce it to 100-110%+ potentcy, which means it would still hit you no matter what. As I said, we'd need to do testing on it.


As for the Jawa Beer, Wooly hide, because of composite and just how hard it is to get wooly in general, is pretty bad for its costs and the effects. If it's only use is mask scenting for survey runs, that's a pretty poor use.






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PBN
Fri Feb 27, 2004 2:13 pm
#17

Actually, Thakitilla has become a TKM's worst nightmare.


With 69, I'll assume you need better wood, or used a light additive. I've gotten 89% on a medium, and 100% on a heavy. I've had some of my sisters test this, even on the medium (89), a TKM was unable to knock down the swordsman she faced. I gave that same swordsman some enhanced Ithorian Mist, as well. Needless to say, the TKM was NOT happy.



Misterie



MuttonJedi
Fri Feb 27, 2004 5:29 pm
#18

I love Chandad. I made a bunch of non-enhanced with +10 surveying. I think with additive I was able to get +16 or so max, but I decided it was just too costly for constant use.

I have survey 3 and can normally set my tools to 192m range. With +10 surveying, I can set them to 256m range. I believe survey 4 gives a 320m range.

The extra range is nice, but what I like just as much is the ability to collect samples at lower concentrations. Its only a few percent difference, but that difference often means grabbing a sample where I stand rather than running to the other side of that nest of agro mobs and dealing with maskscent breaking.


Mutton
SAKyroCilliani
Fri Feb 27, 2004 6:06 pm
#19

Chandad does NOT give 320m. I've tested this myself.




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Dakkide Walker
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DiceDuP
Sat Feb 28, 2004 1:49 am
#20

One thing that shows up to me is that a lot of chefs who use their Bio-additives are only doing so for Vasarian and not much else. Loads of the foods listed above, like Ahrisa, Accarragm, Veghash, Synthsteak, are selling by the crate load when an additive is thrown into them. Ok - so the profit margin isn't the same standard as Vasarian Brandy, but then Chef's who aren't just in this profession to make mass profit out of 1 item and make nothing else should be striving to throw the additives in almost everything that can take them, and gives a significant enough buff increase by doing so. The other big sellers are all the various PvP goodies that people crave for when you make them a full on additive enhanced version of say, Thatkillo with a +69 to Defence vs Knockdown, instead of the much lower non-bio equivalent. I agree that the pkneb and some of the other foods simply look like a waste of time, but each item has a value to someone. I've made at least ten of almost every item on the new chef list, and sold all of it. Price it sensibly, even at cost, and it will sell. I've even sold crates of Aitha, Caf and ive lost count of how much Creature taming food that's sold.


I will agree that the amount of resources some of these alleged lesser foods require to make are pretty ridiculous, but then using an additive with average-good resources will result in an impressive food that will sell at a price.


I think the only food i flatly refuse to make is Smuggler's Delight - 1 use - and its a complete joke to make.





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MuttonJedi
Sat Feb 28, 2004 10:46 am
#21



SAKyroCilliani wrote:
Chandad does NOT give 320m. I've tested this myself.




How much of a survey buff were you able to get from the Chandad? From my estimates, Chandad can't go above about +18 to surveying. But I expect if you used Chandad and a few clothing attachments to get a total of +20 or +25, you could get the 320m range with survey 3.

Mutton
Kisedd
Sun Feb 29, 2004 10:39 pm
#22

Telier noodles I find to be most useful. There are very food foods that buff. Nearly all buff items are drinks, which compete for stomach space. If I eat all my fill, I can get nearly +300 to stamina. After about half an hour I can eat a few more and increase this buff even more for the final 30min.


I mostly use this item while playing gigs with my band to keep my stam bar full, but it could also be useful as a combat buff for stamina while using drinks to buff other things.


Bennyboy4308
Mon Mar 01, 2004 5:58 am
#23

Ahrisa is godsend for riflemen wearing armor. Even 2 BE'd brandies don't give you enough of a boost and canapes don't last long enough. Put a BE enhance into teh Ahrisa and you have +400 focus and lasts 30 mins. Great food.



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Gracchus
Mon Mar 01, 2004 7:53 am
#24

Jihadic that was very entertaining. I've seen you many times in Gorath. I admit my opinion concerning doc buffs is eccentric but standing in line for the services you provide is just not worth it to me. its not the 15k, that's a handfull of sand in a desert, but the forced dependancy. Again I'd like to see more in the way of Items that can be purchased from crafters that can provide a reasonable statpool effect enhance that everyone can use on the spot, when they need it, rather than have to "hound, harass, and annoy doctors (as so aptly described above), chase them around, and return to spam/lag polluted cities every 2 hours to refresh enhance.


Right now as chefs we dont have the ability to do this i.e.effectively and practically effect the ham bar with a balanced effect. The one item that would make the difference is garrmorl (drink) for health/str/con but is currently poorly concieved and demands ingredients that are unnatainable for mass production.


There are 3 drink and food pairings that work all 3 stat pools: garrmorl and won won for h/str/con and str/con, accaragm for act/qui/sta and qui/sta, and vas brandy and vagnerian canape for m/foc/will and foc/will. The action and mind pool items are pretty good and can be enhanced to maximum effectiveness with medium nutrition adds. However for some reasonthe health pool items drink/food combo garrmorl and won won can only be used with light nutrition adds.


At any rate the point is again that I'd like to see items included in the game that can effectively do this, whether it be made by doctors or chefs.


Gracchus
Mon Mar 01, 2004 7:54 am
#25

The game developers should have decided one way or the other whetherthe chef class would be able to make items that would enhance stat pools effectively... or not. But not do apartial job or create products that will have a doubtfull use and application in the game. Chefs should be able to provide a reasonable enhance to any given statpool of +800 or so in 2 of the 3 main categories, at any given time. Maybe the answer is in a food (drink effects outwiegh food here) that will heal or enhance health and action separately or in tandem, something like the effect of blue milk. Although I would prefer a buff to the health and action pools. There is currently no food that does this.
Envoy3113
Mon Mar 01, 2004 9:25 am
#26

Has anyone tried the survey food at survey IV? does the range up even further?



Also the Jawa and the camo foods are nice for DNA sampling, camo for a BE ranger group sampling the big boys. Basically alot of these foods seem like end arounds for spending the skill points on some of these boxes.






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