Chef Archive
Thread: Vercupti
Hmm, am I missing something?
From Sciguy's listing:
+375-600 Health, Action, Mind (pets only), duration 6-12m, filling 70-50
Also Insect meat seems, at least for me, to be harder to get than for example carnivore or reptilian meat.
As for Lube Oil it's not used for anything else ingame so time to get a few more chemical harvesters since we will have to get this stuff on our own.
The filling is the biggie, using a filling additive, I can get it down to 50, but then you dont get the uber buff
Also remember, the change is NOT retroactive, so any made before the patch will remain pet only
+993 HAM 9min30sec, 68 filling, 2 uses currently
Thats at Master with all points into Nutrition & spares in Duration
yeah the liquid petro will fall into the same category as the reactive gas ingredient (i.e. unreliable poor oq dr) hard to obtain; with the insect meat it is obviously another huge challenge to obtain reliable quantities for factory production; I imagine also the filling will be absurd and leave no room for any defense or skillmod foods, the overall filling to duration ratio will make it point blank useless as a pvp item. For emergency pve sure. you'll get mostly second rate ingredients and have a product that will get you out of a tight spot. but for mass production/consumption...I dont think so. unless all of the above are modified.
I think we should stop praising every scrap offered the chef profession is offered by the developersand begin asking for a decent, consistantly reproducable stat buff for health (in the food line) that has a realistic filling/duration ratio that will make it a popular marketable item for hard line players. As it stands now this is not it.