Chef Archive

Thread: SciguyCo, Answers on Dodge

SirVimes
Fri Apr 09, 2004 8:02 am
#1

SciguyCo, can you please get answers on the following questions for dodge foods from Keldarin?


1. Do you need to have the dodge skill already?


2. Dodge skill gives a % increase. Percentage of what? Of the skill you already have? Does it mean you can dodge a % of all attacks?


3. How noticable are the effects suppose to be?
sciguyCO
Fri Apr 09, 2004 11:43 am
#2

Ok, posted on the discussion forum, with some additions:







Thunderheart or Keldarin:


Some questions have come up regarding the +dodge foods. I know that Publish 7 had some fixes included for these, the notes included "Dodge enhancing Food now decreases your chance of being hit." But confusion remains.



1. Do you need to have the dodge skill already? Is there some small percent chance to dodge that all players have, not just pistoleers and fencers?


2. Dodge foods gives a "% chance to dodge". Percentage of what? Of the skill you already have? Say you have a 25% chance to dodge; Does a 21% Pikkata Pie add 21% to the existing percentage (for a total of 46%), or does it increase the base chance 21% (so 25 * 1.21 = 30.2%)? And is that the % of hits that you should be dodging?


3. How noticable are the effects suppose to be? If you do not have the dodge skill, will you see "creature tries to hit you but you evade"? Or does it just increase the chances of "creature misses you"?







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SirVimes
Sat Apr 10, 2004 12:03 am
#3

Thank you very much. If we understand how these are suppose to work we can help our customers understand.
sciguyCO
Mon Apr 12, 2004 2:48 pm
#4

Well, got an answer on these, here's what it looks like.





The dodge bonus foods (Air Cake, Pikatta Pie, and Deneelian Fizz Pudding) are not actually giving a buff to the Dodge skill. What they do is add a bonus to the player's generaldefensive skills, which determines whether or not an attack hits at all.



These foods will not cause you to see "creature attacks you but you evade" in your combat spam. They should cause more attacks to miss you completely. If a hit occurs, then any evasion skills (dodge, counter, block) may trigger, but that is separate from the effect of the food.


Since the bonus is addedto the defensive skills of the general to-hit formula, it benefits anyone being attacked, whether or not they have the dodge skill bonus gained in fencer and pistoleer.


The raw benefit you receive would depend on your existing defensive skills (melee/ranged defense, center of balance, etc) and the offensive skills of your attacker (weapon accuracy, bonus from posture, range modifier from weapon, etc). Someone with only 20 in defensive skills may see a large difference after eating a +20 Pikatta Pie. A master of an elite combat profession may see a smaller percentage increase in missed attacks since the Pie's +20 has a smaller contribution relative to their inherent defenses.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
mesome
Mon Apr 12, 2004 3:10 pm
#5

Thanks sciguyCO, I've wondered about this, just not enought to hunt down an answer. Might use it a little more often now. Although it would be nice to know exactly how many attacks it prevents, I wonder if they could give it some description in the combat tab like Synth steak does.



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sciguyCO
Mon Apr 12, 2004 3:21 pm
#6






mesome wrote:

Thanks sciguyCO, I've wondered about this, just not enought to hunt down an answer. Might use it a little more often now. Although it would be nice to know exactly how many attacks it prevents, I wonder if they could give it some description in the combat tab like Synth steak does.





From Keldarin's post, that's apparently difficult to do. The food's bonus gets smushed in with all the other defensive bonuses your character has, so to mention that the attack missed because of the food, the game would have to track not only whether the attack missed (which is probably checked with something along the lines of "if Attack > Defense then Hit"), it would have to determine by how much you got missed, and whether or not that attack would have missed if you didn't have the food's bonus.


For example (using completely made up numbers) if your defense # was 75 while under the effect of a +20 Pikatta pie, an attack of 80 would hit, an attack of 10 would have missed regardless of the Pie, and an attack of 65 misses only because of the pie's bonus.


Having the game track those "what if" variations would make the combat code have to do more, probably slowing it down slightly (but cumulative for each attack being done on the server), just to provide feedback to the player.

Message Edited by sciguyCO on 04-12-2004 04:26 PM





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
ioscode
Mon Apr 12, 2004 3:59 pm
#7

This is good info, thanks guys




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Meplorium
Mon Apr 12, 2004 5:14 pm
#8

Good info, there is also a drink that gives a buff to block, not dodge. Would the dodge food stack with the block drink and does the block drink work in a similar way? I believe it is called Veranok or something like that.



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Ankor
Tue Apr 13, 2004 2:50 pm
#9

ok, so sum up:
+dodge food has nothing to do with the dodge skill, instead being a modifier to melee and ranged defense. (Can we PLEASE get the wording changed? This seems almost intentionally misleading).


What remains unclear (to me, anyay):
Is the effect a flat bonus or a percentage increase on your existing defense skills?



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SirVimes
Tue Apr 13, 2004 3:18 pm
#10

I think what is misleading is that there is no dodge skill. If you look, no where do you see a profession that gives you the dodge skill. You see pistoleer that gives +5 dodge or whatever, but nowhere does it say the dodge skill.



Basically, when pistoleers get + to dodge, they are getting a modifier to melee and ranged defense also.


sciguyCO
Tue Apr 13, 2004 3:21 pm
#11

Meplorium: Not sure on +block. Sheesh, you mean I've got to do even more work?


I would assume that it would stack with the "dodge bonus" foods. Quick question, though: how exactly does the block skill work? I've done fencer and pistoleer, and for those it looks like that if a hit registers, some other check is done to see whether you "evade" the attack. If you do, you don't take any damage. Does block count as a miss, or does it reduce the damage?


Ankor: Since the post I did above (which was done assuming a flat bonus in the +20 Pie in the novice vs. master example) was ok'ed by Keldarin (the dev in charge of....a bunch of stuff including combat) I'm going to lean towards a flat bonus. As far as I can tell, all the skill buff food/drinks I've used are a flat increase. But I can try to get some clarification.


I think something that actually added to the dodge skill would say "+xx Dodge" rather than "Dodge bonus: xx". I'm wondering whether the "dodge bonus" wording was done to make it distinct from the "+melee defense" and "+ranged defense" you get from Vegeparsine and Thundercloud. In Dungeons & Dragons, bonuses of the same type don't stack, but different bonus types can apply to a given stat,and it wouldn't surprise meif a lot of devs/designers play or played D&D. In the 3.0 rule system, a "dodge bonus" is a catch-all AC increase that stacks with anything.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Ankor
Tue Apr 13, 2004 3:35 pm
#12



SirVimes wrote:

I think what is misleading is that there is no dodge skill. If you look, no where do you see a profession that gives you the dodge skill. You see pistoleer that gives +5 dodge or whatever, but nowhere does it say the dodge skill.

Basically, when pistoleers get + to dodge, they are getting a modifier to melee and ranged defense also.






Vimes, you're wrong on this one. Melee and ranged defense are primary defenses: they determine whether you get hit or not. Once a hit is registered, secondary defenses like dodge, counterattack, and block are considered. There is a dodge skill, and it performs a different function than ranged/meleed D. When you dodge you get a different message in the combat spam ("Mutant rancor hit you for 673, but you evaded" instead of "Mutant rancor swings at you, but misses"), and dodge only works with certain weapons, while defenses are constant across classes.



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sciguyCO
Tue Apr 13, 2004 3:54 pm
#13

SirVimes, I poked back through some of GM's revamp posts, along with some research done by players on these and other boards, and I think you might be wrong. I found this from GM (and I hope that posting a 3 month old quote applying to a recent ok'ed post is ok):





The dodge foods are NOT a skill mod. They do affect your opponents chance to hit you directly. It stacks with all other "dodge" abilities in the game.



To me that's saying that the bonus from foods is not a skill mod, but the "stacks with all other dodge abilities" is saying that +Dodge gained in pistoleer and fencer is a separate actual skill along the same lines as block and counterattack.


Some numbers posted on allakhazam.com about the Dodge skill modifer indicated that you have a 0.1% chance to dodge a hit (meaning something that already got through your melee/ranged defense) per +1 in Dodge.


My assumption is that if an attack hits, then the "evasion" abilities get rolled to see if you dodge/counter/block the attack. If you have a 1-handed melee or pistol equipped and "roll" below your dodge modifier, you take no damage. If you have a 2-handed melee or carbine and "roll" below your counterattack modifier, you counterattack.


Although that's all beside the point for these foods, since it's a generic defensive bonus not a +dodge bonus.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
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