Chef Archive
Thread: Do chefs want restaurants ?? SCIGUYCo, whatdaya think?
Message Edited by GrolenOvrDhouje on 04-30-2004 03:07 PM
I like the ideaand also want to my character look like he'sworking in a kitchen environment not a factoryor lab station ,also what about a sushi bar style of conveyor belt to go with the resturant or in even in a canteena so the busy people can grab what they want and also maybe be tempted by the other offerings going past.
Osprey Mase
Master Chef Chimaera
CJadefire wrote:
I'd love to see a little outdoor cafe using one of the city gardens as a base template.
To further expand on the outside idea, wouldnt it be cool if we could have a BBQ grill pit?
thanks for the great idea hopefully we can get restaurants.
I think additional optional components that require choices to be made by the crafter would allow for much more flexibility and creativity in player products in general.
Armeno wrote:
I think it would be interesting for architect products to have an "optional" ingredient kind of like our food additives. Structures like a cantina could have a "kitchen" component for features described above OR a "dance studio" to enhance the entertainment aspect of a cantina. Not really trying to flesh out those specific ideas here, but something to that effect that would create some differentiation among buildings like we can do with food.
I think additional optional components that require choices to be made by the crafter would allow for much more flexibility and creativity in player products in general.
I like this idea as well. Instead of introducing a number of new structures, allow existing structures to be customized through the use of components. Architects can then provide more flexibility in their stock, and tailor buildings to the desires of their owners.
And, it'd give a reason to have multiple cantinas, medical centers, merchant structures, etc. in player cities.