Chef Archive
Thread: Wookie Experimentation Penalty?
TheEpigoni wrote:
*very confused*
When you use 5 points at a time and it tells you "Amazing" that doesn't mean that all 5 points were amazing successes. It simply means that the one point that it chose as the "delimiter" was an amazing, and the other 4 could have been anything. In fact it could tell you that you had an amazing success but in reality you had 1 amazing and 4 crit fails. Like you said yourself when you experiment 3 point into duration, you can get 43 or 44 or 45, meaning you had a different number of amazings in those 3 experimentation points.
This is totaly wrong ![]()
When I do an 8 point experiment and get an amazing success the final result is always the same, so the other 7 points can't be random ( like what you where told )
Try it for yourself. Do a multi point exp untill you get an amazing and record the result, then try the same thing doing it 1 point at a time.
And always use multipoint experimentation, makes it so much easier.
TheEpigoni wrote:
*very confused*
Well first off I always do single experiments because everywhere I went I was always told to do singles. So what you're trying ot tell me is that if you use 5 experimentation points at once into a skill, and it tell you "Amazing" that means all 5 points are amazing.
Exactly. you'll get +40% on that line (5*8%) instead of 35% (5*7%) with greats.
I actually asked about what exactly that message meant after you used 5 points at a time and this is the response I got.
When you use 5 points at a time and it tells you "Amazing" that doesn't mean that all 5 points were amazing successes. It simply means that the one point that it chose as the "delimiter" was an amazing, and the other 4 could have been anything. In fact it could tell you that you had an amazing success but in reality you had 1 amazing and 4 crit fails. Like you said yourself when you experiment 3 point into duration, you can get 43 or 44 or 45, meaning you had a different number of amazings in those 3 experimentation points.
Thats totally wrong. Perhaps it was that way some time ago, is different in another proffession or whoever told you that just didn't know.
If you do 3 points in duration and always use the same resources, you get always the same result with great and amazings.
Sit down when you have a bit time and build some unenhanced brandy to test that stuff. (unenhanced cause its cheaper but you can of course use additives and make a schematic)
TheEpigoni wrote:
This is Definatly something that needs testing. Can someone (I will as well) try the following:
Experiment with Singles, and get all greats.
Experiment with Singles, and get 1 amazing.
Experiment with Singles, and get 2 amazings.
Mark the difference between the 0/1/2 amazings. (amazings ussualy do nothing with one of them, but make a jump with two when using singles)
Experiment with Multiples and get an amazing.
Compare if the difference was worth it, lets say using 6 point multi, is that amazing worth as much as 6 singles.
If you do 3 points in duration and always use the same resources, you get always the same result with great and amazings.
That statement is totally wrong. Great success raises each point experimented by 7%, Amazing each point experimented by 8%. If you experiment 1 point at a time and you get an amazing then 1 point will go up 8%. If you experiment 10 at a time then 10 will go up 8% each.
There arecases where a great and amazing will give the same value. This is not because amazings and greats do the same thing, this is because the extra 1% from the amazings still wasn't high enough to actually change the finished product. Say for example, you are experimenting 3 points in to filling, and that takes your filling to 50. With your 3 experimentation points get all great success and that will get filling to 66% and that gives you 50 fill. Say the 70% is the key to getting fill to 49, in this case even amazings will only take you to 69%, so amazing did add 8% and greats add 7%, but the end result stays the same.
There is the rare case that the game tells you "great" or "amazing" success, but the results don't actually represent this, I think this is a bug. This usually happens when you are experimenting two lines at once. One line will get the appropriate % added to it but the other line will be a lot lower, again I think this is a bug.
I have also noticed that if you experiment two lines at once, often times you get a "great" success, were one of the lines is increased by 7% per point, but the other is increased by 8% per point. This is kinda an amazing, but only halfway. The only way to notice these is by paying attention to the specific % gained.
As for people saying they "easily" make "all" amazing schematics for everything, I have to call BS. I often times craft 100+ times in a row looking for schematics when I can only get at best one amazing per schematic. I do realize that "all amazings" are not always required to get just as good of a schematic, but I really doubt people are getting all of their schematics with every experiment amazing without trying a couple hundred per schematic. Yes sometimes it happens, but I don't see how it could be easy. I have +25 Food Experimentation clothes I wear, with a 15.0 crafting tool, 44.94 station in a research center on 12 ExpBon Bespin port and it defenelty is not easy for me to do.