Chef Archive

Thread: Is +83 nutrition for a BSN additive good enough for you chefs?

Kelderek
Wed Feb 16, 2005 2:01 pm
#1


I'm a new MBE on corbantis and I have collected plenty of good flora food for makingchef tissues, but the meat I have in any decent quantity is only average quality. The best BSN I can make with the stuff I have is +83 nutrition. The theoretical max is +90 and I've heard that we should try to get at least +85. I guess I'm wondering how picky most chefs are. If I go through the trouble to make a full factory run of 1000 BSNs that are +83 will I be able to sell them? As a new crafter I am dirt-poor (blowing all my cash on harvesters and maintenance fees), if I could sell a full factory run I might have enough cash to buy better meat resources for my next run.


If +83 isn't good enough, I guess I will keep chugging along and try to collect better meat, it will just take me a while longer since there hasn't been many good meat resources from creatures that I can hunt shifted in since I became MBE.


Salome

Master Bio-Engineer

Corbantis (usually seen on Dantooine)



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sciguyCO
Wed Feb 16, 2005 2:36 pm
#2



Well, before those "if it's not +85 or better it's crap" chefs jump in...


+83 BSNs can be useful, provided the chef knows what they're using it for. The tissue bonuses are percentage based, so unless the food buff is 50 or greater, there is very little difference between using an 83 BSN vs. an 85 BSN, since most (all?) buffs are rounded down to the nearest integer.


For example, say a chef needs to restock Veghash. This food has a min/max range of +11 to +18 creature harvesting. If they experiment to 80% on Nutrition (experimentation category affecting buff size) they'd see these results with different BSNs:


  • Unenhanced Veghash: +16.6 (rounded to +16 when actually used)

  • +83 BSN: +30.378 (rounded to +30).

  • +85 BSN: +30.7 (rounded to +30).

  • +88 BSN (probably the top-end that is seen with any regularity): +31.2 (rounded to +31).

If I was making Veghash and had to choose between a +83 BSN for 25k or a +88 BSN for 50k, I'd go with the 83 ina second.


For foods with larger buffs (like Vasarian Brandy, which is generally in the +220 range without a BSN), a point or two difference on the additive is a little noticeable, but IMO not to the point where the food is completely unusable.


But then again, I aim at the "good quality but affordable" market. I don't make the uberest stuff on the server, but my prices beat 90% of the chefs out there.

Message Edited by sciguyCO on 02-16-2005 02:37 PM





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
BarakKuzar
Wed Feb 16, 2005 3:08 pm
#3

Totally agree with sciguy. I've even gone as low as 81 on certain products before. It's only on the well known items that you want to have 85 or higher.



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  • Wengel
    Wed Feb 16, 2005 3:51 pm
    #4

    It depends on what the chef is making.. and what kind of goal he has.

    to make a few examples:


    I NEED 87's to hit +400, 52:00, 50%, 18 uses on brandy.. EXACTLY. Anything less than 87's and it'll be +398 or 49:30 duration.

    I NEED 116's to hit +25 on my bivoli. Anything less and i can't hit the +25 cap... but get stuck at +24.91999999 which is rounded down to +24.


    But using an 88 in the brandy would just give +402.. and not really make it any better. 117's in the bivoli wouldn't make any difference what so ever. Since the power would still be +25.



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    sciguyCO
    Wed Feb 16, 2005 4:21 pm
    #5






    Wengel wrote:

    It depends on what the chef is making.. and what kind of goal he has.

    to make a few examples:


    I NEED 87's to hit +400, 52:00, 50%, 18 uses on brandy.. EXACTLY. Anything less than 87's and it'll be +398 or 49:30 duration.

    I NEED 116's to hit +25 on my bivoli. Anything less and i can't hit the +25 cap... but get stuck at +24.91999999 which is rounded down to +24.


    But using an 88 in the brandy would just give +402.. and not really make it any better. 117's in the bivoli wouldn't make any difference what so ever. Since the power would still be +25.





    One problem we deal with is customer perception. How many doctors really know how much improvement they get from +25 Bivoli vs. +24? From most reports, buffs given while using +24 are around 15points lower than buffs given using +25 (assuming other factors like buff pack quality remain constant). Is that worth the extra cost of higher-quality carnivore meat and additives?


    Well.....I guess it is, because they keep buying it.


    Same with Brandy. Is +390 / 52m / 50% / 18 use brandy that much worse than +400 / 52m /50% / 18? (Those are very nice stats, BTW).


    I guess that initial "4" instead of a "3" completely overrides the existence of the "90" after the 3. An extra 10 mind isn't much of a buffer against damage. An extra 10 focus might reduce a very high-cost special a point or two. An extra 10 willpower might regen a mind point 2-3s sooner.


    I can understand the need for "teh ub3r3s7" stuff in high-risk situations like PvP, DWB, geo cave, etc. You'd want absolutely every edge you can get. But doesn't anybody just go out on missions where you may need the buff, but don't need the best of the best?





    Kriles Ch'artoff , Chilastra server
    Master Chef (retired)
    Currently doing....stuff
    Happymob
    Wed Feb 16, 2005 5:24 pm
    #6




    sciguyCO wrote:


    How many doctors really know how much improvement they get from +25 Bivoli vs. +24? From most reports, buffs given while using +24 are around 15points lower than buffs given using +25




    You're even overestimating the effect. The exact formula is known. You get 9.9 extra buff from a +1 difference on bivoli using a 900 power rated pack with a 110 med rating droid out.


    We actually do try to educate people in the doctor forum, but we run into the same issues as you. A 2000 point stat buff is as much "god mode" in PvE as a 2500 point stat buff, but everyone wants the top rated buffs. Oh well, it's the market we have to deal with.


    I'm happy to use +24 bivoli. Heck, I'll even buy the +23 bivoli





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    Wengel
    Wed Feb 16, 2005 6:27 pm
    #7






    sciguyCO wrote:





    Wengel wrote:

    It depends on what the chef is making.. and what kind of goal he has.

    to make a few examples:


    I NEED 87's to hit +400, 52:00, 50%, 18 uses on brandy.. EXACTLY. Anything less than 87's and it'll be +398 or 49:30 duration.

    I NEED 116's to hit +25 on my bivoli. Anything less and i can't hit the +25 cap... but get stuck at +24.91999999 which is rounded down to +24.


    But using an 88 in the brandy would just give +402.. and not really make it any better. 117's in the bivoli wouldn't make any difference what so ever. Since the power would still be +25.





    One problem we deal with is customer perception. How many doctors really know how much improvement they get from +25 Bivoli vs. +24? From most reports, buffs given while using +24 are around 15points lower than buffs given using +25 (assuming other factors like buff pack quality remain constant). Is that worth the extra cost of higher-quality carnivore meat and additives?


    Well.....I guess it is, because they keep buying it.


    Same with Brandy. Is +390 / 52m / 50% / 18 use brandy that much worse than +400 / 52m /50% / 18? (Those are very nice stats, BTW).


    I guess that initial "4" instead of a "3" completely overrides the existence of the "90" after the 3. An extra 10 mind isn't much of a buffer against damage. An extra 10 focus might reduce a very high-cost special a point or two. An extra 10 willpower might regen a mind point 2-3s sooner.


    I can understand the need for "teh ub3r3s7" stuff in high-risk situations like PvP, DWB, geo cave, etc. You'd want absolutely every edge you can get. But doesn't anybody just go out on missions where you may need the buff, but don't need the best of the best?







    I know the differences is so small that it doesn't matter. BUT... we are merchants. What sells and what doesn't sell..


    Try stocking brandy with the EXACT same stats.. but with +398... and +400... and then see what sells out first. I'll guarantee you that most of the +400 will be sold before anyone touches the +398. It "looks" better with 400 or above. In practical use it has no difference what so ever (if a doublestack of brandy would save you cause it had 4 more bonus, you'd be extremely lucky).


    +24 doesn't sell, if the chef next door has +25, even if it's cheaper. And when i use the same carnivoremeat and flora anyway, i want the +25 bonus... that means i want the 116 tissues. It costs me virtually the same to make, only the pricedifference on the tissues is there. But i sell far more at +25.


    It's the looks of it, when it's on the vendor that matters. I'm quite positive, that i could use small glasses in Brandy, and people wouldn't notice it until they took it out of the crate they bought. +400 or more just looks better than +399 or below.


    For the same reason, everything costs 199$ and 99.99$ and so on in shops. It looks better, even though there in reality is no difference.




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    Kelderek
    Wed Feb 16, 2005 9:34 pm
    #8

    Thanks for the help, it was especially useful to know the details that sciguyCO outlined for the difference between the additives. Ultimately I have decided to make half a factory run (500 items) of these +83 BSNs. That way I have something to sell to make some cash, even if it's not as much as I'll be able to sell the 85+ ones later. It also allows me to save more of my flora food. So hopefully now I can find a buyer for this set of BSNs =)

    Salome
    Master Bio-Engineer
    Corbantis (usually seen on Dantooine)



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    NeocronztheChef
    Wed Feb 16, 2005 10:31 pm
    #9

    i would use them only like 4-6 points difference on brandy imo its not noticable



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    Minotauro
    Thu Feb 17, 2005 5:42 am
    #10

    just wondering what your stats were to hit the 400/52:00 brandy?


    Had a guy ask me to make him some 50 min stuff for the dwb and i think i got it to come out about +403, and i use pretty nice stuff, i wouldnt be able to hit +400/52min tho


    Last regular stuff i made was +435/46:30 tho that sold pretty quick at 90k a crate (im an undercutter )



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    Wengel
    Thu Feb 17, 2005 6:55 am
    #11

    Cobith - Corellian Berry Fruit

    OQ: 928

    PE: 836

    FL: 888

    DR: 530


    Gifo - Talusian Fruit

    OQ: 857

    PE: 777

    FL: 941

    DR: 558


    That's what i used. With 87's.



    ==================================
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    All Accounts Cancelled per 24/4-05
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    Yodabing
    Fri Feb 18, 2005 2:24 am
    #12

    Having read a previous post/comment form Wengel(i've watched your dwb vids btw ) i thought i'd try a long duration brandy.

    My first minirun came in at:


    +372

    54mins

    50 fill

    18 uses


    This had 2 or 3Amazings - i'm certain with a few more i'll break the +400 mark.This was initially for the guildmate core dwb team - but jedi grinders want it now


    With regards to addiitives, due to customers being stat orientated i only use highend enhancers ie +57/+88/+118 ( which i make myself)

    Message Edited by Yodabing on 02-18-2005 01:30 AM



    ign Einstein 12point Chef
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    RaistLoki
    Fri Feb 18, 2005 7:15 pm
    #13

    83's would be just fine.....most long time chef's can get the results with lower addies. if you need to sell that run ill take it off your hands from ya. (im corbantis too as a side not get with me too i may have some meat around i wouldnt mind working a schematic with you on as well for a good price


    but for the most part the additive number depends on what the chef is making....I can definently use it in some of my food so dont get hung up on it. it will still be needed especially at the right price.



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