Chef Archive
Thread: Bivoli Question
Has anyone ever been able to get good enough resources to make bivoli so you can eat 2 at one time? Right now I am extremely close, just 1 bar over halfway. Everything I used had right close to 900+ flavor (I think everthing was over 900). I was just curious if it was possible. If not then there probably is not anyneed in me wasting high flavor components in bivoli.
Thanks
Javan
as far as i know you cannot alter the "filling" of any food
by experimenting and using better resources you can increase duration, quantity, or quality of the buff, but not decrease the filling.
I may be wrong though
if so, i'd like to see some evidence showing otherwise
happy cookin
I know you can't experiment on the filling factor, but if you check the details on the Bivoli filling is determined 50% from flavor. From what I remember all items taht do not use metals, flavor is 50% of the filling factor. Ones that use a metal UT is the big determiner.
I just tested this with crappy flavor foods for the carbo and protato along with the meat and vegi that is required for the bivoli. I am quite upset to see that NO change in the filling bar happened. Still ends up showing the same (just over 50%). So should I take it that worrying about finding high UT and Flavor foods is pointless?
I know the bar does not reset properly, but whenever I eat afoodit alwasy updates to the new filling rating. Is this a known issue that filling isnt working properly in respects to resource quality?
Denoby Master Chef
Ja-van wrote:
I know you can't experiment on the filling factor, but if you check the details on the Bivoli filling is determined 50% from flavor. From what I remember all items taht do not use metals, flavor is 50% of the filling factor. Ones that use a metal UT is the big determiner.
The "Filling" stat is incorporated into the "Flavor and Texture" category. I wasable to make a difference in the number of synthsteaks by experimenting on that, somewhere around 28% it went from eating 2 made me full to being able to eat 3.
I've decided that all schematics lie except for Air Cake. Checking that, Filling is based 100% on Unit Toughness. Since none of the resources Bivoli needs has that, I'd suggest using a high UT organic in the protato, experimenting Flavor and Texture as high as you can on both components, then experimenting F&T as high as you can on the Bivoli.