Chef Archive
Thread: Heads up on Pub11 factory change
- Pre-pub11, any experimentation: Time = 500 * 8 * 10 = 40,000s = 11.1 hours
- Pub 11, 2 experiments: Time = 500 * 8 * (10 + 2) = 48,000s = 13.3 hours
- Pub 11, 5 experiments: Time = 500 * 8 * (10 + 5) = 60,000s = 16.7 hours
- Pub 11, 10 experiments: Time = 500 * 8 * (10 + 10) = 80,000s = 22.2 hours
So experimenting one point at a time, while safest as far as failures go, will double your manufacturing time.
This change affects all crafting professions, so don't be surprised when your BE-supplier is a bit slower with a tissue delivery.
Incase anyone is so dense to detect it, that sentence was loaded with sarcasm.
Do they want to double my amount of lots then? seeing as they're doubling my time to make anything? whats that....they're not..what a suprise.
Didnt really think the old way of making items in factories was 'bugged' maybe they would also like to fix the hopper size 'bug' aswell.
SOE, Screwing every single profession one by one.
Message Edited by Uri-Gellar on 10-22-2004 10:36 PM
Not to mention, factories randomly stopping
Well done SOE, you seem to like shooting yourself in the foot.
Uri-Gellar wrote:
Another great decision by the devs yet again.
...
SOE, Screwing every single profession one by one.
Actually, this is a great decision. Thought it was the way things worked, and am surprised to learn it wasn't. Glad to see them finally implement a change so the process makes more sense, not less.
Sorry you don't like it, but hey, someone's gotta whine. As for that last line, I think by your estimate they are hurting all the crafting professions at once this way, not one by one hunnychile. ![]()
psikobunny wrote:Uri-Gellar wrote:
Another great decision by the devs yet again.
...SOE, Screwing every single profession one by one.
Actually, this is a great decision. Thought it was the way things worked, and am surprised to learn it wasn't. Glad to see them finally implement a change so the process makes more sense, not less.
Sorry you don't like it, but hey, someone's gotta whine. As for that last line, I think by your estimate they are hurting all the crafting professions at once this way, not one by one hunnychile.
Guess someone has to suck up. For the rest of the player community I would say no one will be pleased with this new time sink tactic.
psikobunny wrote:
Uri-Gellar wrote:
Another great decision by the devs yet again.
...
SOE, Screwing every single profession one by one.
Actually, this is a great decision. Thought it was the way things worked, and am surprised to learn it wasn't. Glad to see them finally implement a change so the process makes more sense, not less.
Sorry you don't like it, but hey, someone's gotta whine. As for that last line, I think by your estimate they are hurting all the crafting professions at once this way, not one by one hunnychile.
Fixing things like this are a waste of time, all they do is hurt the game. When so many things are not working right why is it SOE only picks the bugs that help people to fix ? If they want to fix factory bugs fix the ones that cause resources to be used but no items made, or factories stopping before they are full or out of resources. There's quite a few bugs they could have fixed but they picked the only one I can think of that helps players.
The side effect of this "fix" is most crafters will need even more factories and that means lot exchanges. They should be reducing factory times so people need less of them not the other way around.
So much borked stuff that really affects players gametime and they invest time "fixing" this!
Way to go there.
Kalaminu H'rana