Chef Archive

Thread: Heads up on Pub11 factory change

sciguyCO
Fri Oct 22, 2004 2:25 pm
#1

I completely forgot to bring this up here yesterday.


There's a bug fix included in Pub 11 that effects factory production time. Experimentation increases the complexity of an item, which used to on effect the creation time when hand-crafting. Now the complexity increase also effects factory time. Factory time used to be based only on the item's base complexity.


Each time you do "Run Experiment" (regardless of the number of points you spend) the complexity increases by one. Each +1 to complexity increases the factory time +8s per item.


So if you're making a 500 item run of Brandy (base complexity: 10), here's the differences you'd see:


  • Pre-pub11, any experimentation: Time = 500 * 8 * 10 = 40,000s = 11.1 hours

  • Pub 11, 2 experiments: Time = 500 * 8 * (10 + 2) = 48,000s = 13.3 hours

  • Pub 11, 5 experiments: Time = 500 * 8 * (10 + 5) = 60,000s = 16.7 hours

  • Pub 11, 10 experiments: Time = 500 * 8 * (10 + 10) = 80,000s = 22.2 hours

So experimenting one point at a time, while safest as far as failures go, will double your manufacturing time.


This change affects all crafting professions, so don't be surprised when your BE-supplier is a bit slower with a tissue delivery.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Uri-Gellar
Fri Oct 22, 2004 2:33 pm
#2

Another great decision by the devs yet again.

Incase anyone is so dense to detect it, that sentence was loaded with sarcasm.

Do they want to double my amount of lots then? seeing as they're doubling my time to make anything? whats that....they're not..what a suprise.

Didnt really think the old way of making items in factories was 'bugged' maybe they would also like to fix the hopper size 'bug' aswell.

SOE, Screwing every single profession one by one.

Message Edited by Uri-Gellar on 10-22-2004 10:36 PM



Uri Gellar :: Master Swordsman :: Master Brawler :: Fencer :: Pikeman :: Medic
Klark Gelaar :: Cancelled ::
EnFERn0
Fri Oct 22, 2004 2:39 pm
#3

Try being an architect, not only does our factories cost two lots. We even have a frequently used item that doesn't crate...

Not to mention, factories randomly stopping



-----------------------------------------------------------------------------------------------
'Vek
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Vendors at Naboo, Krath (5350 3610)

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Uri-Gellar
Fri Oct 22, 2004 2:41 pm
#4

My real life friend is one, and he's told me all about the problems he has to 'work' around.

Well done SOE, you seem to like shooting yourself in the foot.



Uri Gellar :: Master Swordsman :: Master Brawler :: Fencer :: Pikeman :: Medic
Klark Gelaar :: Cancelled ::
psikobunny
Fri Oct 22, 2004 3:13 pm
#5








Uri-Gellar wrote:
Another great decision by the devs yet again.
...


SOE, Screwing every single profession one by one.





Actually, this is a great decision. Thought it was the way things worked, and am surprised to learn it wasn't. Glad to see them finally implement a change so the process makes more sense, not less.


Sorry you don't like it, but hey, someone's gotta whine. As for that last line, I think by your estimate they are hurting all the crafting professions at once this way, not one by one hunnychile.





Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Batman_TWB
Fri Oct 22, 2004 4:25 pm
#6



psikobunny wrote:


Uri-Gellar wrote:
Another great decision by the devs yet again.
...

SOE, Screwing every single profession one by one.


Actually, this is a great decision. Thought it was the way things worked, and am surprised to learn it wasn't. Glad to see them finally implement a change so the process makes more sense, not less.

Sorry you don't like it, but hey, someone's gotta whine. As for that last line, I think by your estimate they are hurting all the crafting professions at once this way, not one by one hunnychile.




Guess someone has to suck up. For the rest of the player community I would say no one will be pleased with this new time sink tactic.



BattmanTWB
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Drungs
Fri Oct 22, 2004 4:59 pm
#7

i dont see the bug in the factory times atm :S why change it so it takes double the time, and even punishing ppl that want to make quality stuff by expirimenting 1 point a time............
Higginsis
Fri Oct 22, 2004 8:06 pm
#8

Thats just fabulous, really, so now my INN's will take the best part of a week to make?



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

Battery
Fri Oct 22, 2004 8:55 pm
#9






psikobunny wrote:








Uri-Gellar wrote:
Another great decision by the devs yet again.
...


SOE, Screwing every single profession one by one.





Actually, this is a great decision. Thought it was the way things worked, and am surprised to learn it wasn't. Glad to see them finally implement a change so the process makes more sense, not less.


Sorry you don't like it, but hey, someone's gotta whine. As for that last line, I think by your estimate they are hurting all the crafting professions at once this way, not one by one hunnychile.









Fixing things like this are a waste of time, all they do is hurt the game. When so many things are not working right why is it SOE only picks the bugs that help people to fix ? If they want to fix factory bugs fix the ones that cause resources to be used but no items made, or factories stopping before they are full or out of resources. There's quite a few bugs they could have fixed but they picked the only one I can think of that helps players.


The side effect of this "fix" is most crafters will need even more factories and that means lot exchanges. They should be reducing factory times so people need less of them not the other way around.

Mayor_Woosh
Fri Oct 22, 2004 9:24 pm
#10

lol how retarded..../ponder devs




ä WOOSHå
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Sideshow
Sat Oct 23, 2004 4:06 am
#11

/applaud Devs for yet another fine decision!

So much borked stuff that really affects players gametime and they invest time "fixing" this!

Way to go there.

Kalaminu H'rana



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HarryKeough
Sat Oct 23, 2004 5:25 am
#12

just do all your experimentation in one shot till you get amzing result its only food you'll get the best results that way anyway and it wont affect the time as bad, i craft all my foods that way and its like getting 13+points of experimentation.good luck all
sciguyCO
Sat Oct 23, 2004 8:55 am
#13

Ok, just wanted to clear up a couple possible misconceptions:


1) The "10 experiment" example means that you spent ten points one at a time. Does anyone actually do this (and if so, why)? At Master, you're pretty much guaranteed a great success doing 3-4 points at a time, so I figured most people would fall between the 2 experiment and 5 experiment categories. From what I've seen, most crafters do their first experiment with a large number of points in the item's primary category to take advantage of any possible amazing success. Personally, I usuually do 7-8 points in Nutrition then the rest into Flavor.


2) This is a raw time increase per experiment run, not a percentage increase. Brandy's manufacturing time gets doubled after 10 experiments because it only starts at 10 complexity. INNs have a starting complexity of 26, so pre-Pub11 they took 208s per tissue (about 58 hours for a 1000 item run). Post-Pub11 they'll take 232-240s per tissue (64-67 hours per 1000 item run).


Yes, I know it's a "little fix" (and one that messes with people's existing manufacturing pipelines) when so many big things are still broken. But it was probably an "Oh by the way" fix done by some dev while they were in the crafting code (likely for the new JTL items). I doubt it took more than a few hours out of anyone's time, including testing.


In my opinion, this won't really have too large of an effect once people start accounting for it. I know my factories always have a few hours downtime after a run, usually because they finish up while I'm at work or sleeping. Factories will end up using a few more hours of power usage, but with radioactive selling at 3cpu or less on most servers, you're only looking at an additional 300-500 credits.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
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