Chef Archive

Thread: Seeking Answers For My Questions From All You Expert Chefs. ^_^

Youna
Sun Feb 22, 2004 7:35 pm
#1

Hi there.


I decided to start a more challenging crafting profession and thought chef will mix well with dancer as roleplaying purpose for a cool club owner. But before I start dabbling into the profession, I thought I would seek a few advice.


1. It seems that for experimentation, usually there are 3 or more stats in the resources that affect the outcome of different experimentations. Mainly they seem to be flavor, potential energy and overall quality. Sometimes decay resistance and shock resistance as well. Since no given resource of any type will have high rating in every single stats, how do you guys determine what resources are good to use for good or best experimentation outcome?


2. What experimentation is usually considered the most important? Filling? Nutritional Value? Or any others?


3. I have heard that bio engineered tissues give significant increase to the food and drink effects. If these tissues work this way, how important is it to look for flora and water that have high stat values? Is it essential or does it really not that much difference at all?


4. Do non-BE tissue enhanced food and drinks sell well? I am not doing this to make the most profit out of it, but for roleplaying purpose and to help out guildmates and few friends or even new players that need some help once in a while. But making some good money here and there won't hurt either.


5. Is it essential to have the best crafting tool and the best crafting station to get the best result out of the food and drinks? I didn't really notice it that much from tailoring, since tailors don't really have any experimentation... it was all about hand crafting everything to customize colors really.


6. I have learned about the crafting macro for quick leveling, the bugs, and what item to make for fast grinding, but are there any important things to know about the chef profession in general?


Any input will be appreciated. By the way, I play in Flurry server, and I am a master dancer/master tailor.
Zynix
Sun Feb 22, 2004 7:46 pm
#2

Awww man, I LOVE YOU Youna.. Well, not to get emotional or anything.


I have these exact same questions excpecially on #1. I heard that some chef products only need grind quality products in the final crafting station because it does not effect the final outcome. Is this the case for all the products? What makes the stats good on the product then?






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sciguyCO
Sun Feb 22, 2004 8:40 pm
#3

Well, I'll do my best (especially since it looks like none of these are covered by the FAQ ).


1 & 2 (since these kind of go together): Most people consider Buff size (nutrition) and duration (flavor) the best "bang for your buck" experimentation. Nutrition and filling generally have a very narrow range (requiring spending a lot of experimentation points to make a change), are always integers (so you have to deal with rounding), and for drinks it's easier to make them in larger containers than spending points on quantity. So the main resource stats are PE (for Nutrition), Flavor (for...uh...Flavor) and OQ (makes a smaller contribution to both categories). Personally, I go for PE over Flavor, because the new foods already have a nice duration (at least compared to the old foods).


3. Are you talking about for providing the resources to the BE making the tissues? If so, then yes the stats do matter. From conversations I've had with BE's here and in-game, all the tissues are 33% OQ, 33% PE, 33% Flavor. This is more to get the max percentage up, since tissues only have a single experimentation category that they can spend all 10 points in, rather than splitting them up among 3-4 categories like food.


If you're talking about the water that chefs add to the tissues to make the additive, quality doesn't matter since you cannot experiment on the additive. The bonus is "locked in" by the value on the tissue, the chef doesn't make any contribution to that.


4. I've been doing OK with non-BE foods, although maybe quite as hand-over-fist as pre-revamp. The new big seller is Vasarian Brandy, and with its 35-40m duration, a crate of casked brandys (21 doses per stack) will last evena hard-core player a couple of weeks. Other good sellers are synthsteak (damage reduction food), vagnerian canape (+focus/willpower food), and some random food/drinks here and there. With the large markup that BE foods are going to have (due to the cost of the resources, tissues, increased factory time, and demand), I think that non-enhanced foods will be able to find a market.


5. Crafting tools and stations with high effectiveness appear to stack the odds in favor of better successes ("amazing succes" vs. "great succes" vs. "success" vs. "moderate success" etc) on both the initial assembly (giving you better starting stats) and during experimentation (giving you better improvements). To ensure high-quality results (and especially to avoid critical failures), I'd recommend shopping around for good tools (+14.xx) and good stations (+40 or so), but you probably shouldn't go into debt for them. Good tools price around 600-1000 credits on my server, I'm not sure about stations. You will still have to deal with the random factor that's included in the success calculation, so these won't give you 100% security, but I have noticed a difference (especially in a manufacturing/research specialized player city).


6. Everything listed under the "components" category in the foodtab appears to give general crafting xp even if you got the schematic in a chef skill box (I just verified this with medium and large additives tonight), so definitely stay away from those. Also, there have been reports of people not earning xp at all. Some people get it showing up all at once on a relog, others say that isn't working for them. Although reports are fuzzy on whether the people getting no xp at all are doing Chef foods (food/drinks from Domestic Arts give General Crafting xp, not Chef xp).


Don't waste good resources on components, since quality doesn't matter for them anymore. Don't be afraid to offer some of the oddball food/drinks, you may be surprised what people decide they need. I never considered Ormachek's 4-5% xp bonus to really be worth it, but I had one guy order a couple crates. Food and drink make great decorations (especially once the devs add the /move up and /move down commands so we can get more on the table when our house doesn't have stairs).


Finally, welcome to the profession, hope you have fun with it.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Youna
Sun Feb 22, 2004 9:10 pm
#4






sciguyCO wrote:

Well, I'll do my best (especially since it looks like none of these are covered by the FAQ ).


3. Are you talking about for providing the resources to the BE making the tissues? If so, then yes the stats do matter. From conversations I've had with BE's here and in-game, all the tissues are 33% OQ, 33% PE, 33% Flavor. This is more to get the max percentage up, since tissues only have a single experimentation category that they can spend all 10 points in, rather than splitting them up among 3-4 categories like food.


If you're talking about the water that chefs add to the tissues to make the additive, quality doesn't matter since you cannot experiment on the additive. The bonus is "locked in" by the value on the tissue, the chef doesn't make any contribution to that.




First of all, Hi Zynix. ^_^


Hey SciGuy... it's an honor to get a reply from one of the most helpful person in the chef threads. Read your FAQ and it was very helpful... thank you for that wonderful info.


Anyways, on that question #3 of mine from the first post, I was referrering to the resource stats on regular flora resources that are NOT used in the additives. LIke for the Vasarian Brandy for example, it requires 20 fruits and 20 berries in addtion to the 2 identical alchol, 1 container, and optional BE enhanced additives. I am referring to those 20 fruits and 20 berries here. I understood about the water being used in the additive, but what about those fruits and berries? They also come with their stats in PE, OQ, and Flavor. Do these stats on the berries and fruits make a lot of difference when you are doing experimentation?


Btw, what server do you play? Any chefs on Flurry?


Zynix
Sun Feb 22, 2004 9:50 pm
#5


1 & 2 (since these kind of go together): Most people consider Buff size (nutrition) and duration (flavor) the best "bang for your buck" experimentation. Nutrition and filling generally have a very narrow range (requiring spending a lot of experimentation points to make a change), are always integers (so you have to deal with rounding), and for drinks it's easier to make them in larger containers than spending points on quantity. So the main resource stats are PE (for Nutrition), Flavor (for...uh...Flavor) and OQ (makes a smaller contribution to both categories). Personally, I go for PE over Flavor, because the new foods already have a nice duration (at least compared to the old foods).


How exactly do containers work? So drinks have there own quanity.. like 21 in each thing which are in containers which are in crates? Or are the containers the crates for drinks? You can change the size of the container/crate? This always confused me... lol


Oh, And how do you do quotes? lol

Message Edited by Zynix on 02-22-2004 10:50 PM




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PSKstang
Sun Feb 22, 2004 10:06 pm
#6

For me, I always try to get my filling and durationg to "beat" digestion. The way I see it now, increasing filling by 1 on a food/drink is comparable to "adding"27 seconds to its duration when beating digestion. I may lose some of you on this, but hopefully some who understand will see what I am saying.


Currently, we digest food at 2.2 filling per minute. So how much duration do we actually get when we improve the filling by 1 on a food as compared to digest? I divide 2.2 by 1 and I get .45 or 27 seconds. So now you are thinking, wow that really sucks. Yes you are right, and at the same time, you are wrong. The secret in my opinion is not to make one food awesome, but how to get alot of different foods to work together.


This requires playing around with filling, duration, and buff. DO NOT feel afraid to sacrifice a little buff to increase duration or lower filling. A smart player will realize what you are doing. Ok back to filling vs. digestion. Why lower filling? Lower filling so that more foods can be used together. Here is one common problem I faced: What is a great FOOD combination for a jedi who is PVE. Well I came up with this 2 canape, pluse a travel biscuit, plus a synthsteak. So I made them, and I made some good stuff. The problem was the filling was at 104. Ok so I looked at the canape. It had a duration of 11 mins and 33 filling with a 291 buff. I really did not want to change this, even though I did not beat the digestion (33 filling takes 15 minutes to digest). So I looked at synthsteak (28 filling with 25% dmg reduce for 40 hits) and I really did not want to change this, but lets see. Travel biscuit was at 9 filling and about 11 TN. Ok so here is what I decided: leave canape as is, lower the biscuit TN to no less than 10 and put in filling, and last to reduce the % dmg taken to not go below 22. Sure enough I was able to get a perfect 100 filling from all 3 foods, and was able to still beat digestion with at least the biscuits.


While I do not think it is always practical to experiment with filling, take a look at other foods and what you can use with them. I showed this to a friend and they loved this little combo. Its very versatile while on the field (even if you are not a jedi). Also, it is not a bad idea to make different types of the same food (different experimentation).


Personally I do not experiment on quantity, unless someone can provide me with a reason to



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TAVERN FOODS in shadowfire
Neni - Head Master Chef for Tavern Foods

It's mmmmm mmmmm B.I.T.C.H.
sciguyCO
Mon Feb 23, 2004 9:52 am
#7






Youna wrote:


Anyways, on that question #3 of mine from the first post, I was referrering to the resource stats on regular flora resources that are NOT used in the additives. LIke for the Vasarian Brandy for example, it requires 20 fruits and 20 berries in addtion to the 2 identical alchol, 1 container, and optional BE enhanced additives. I am referring to those 20 fruits and 20 berries here. I understood about the water being used in the additive, but what about those fruits and berries? They also come with their stats in PE, OQ, and Flavor. Do these stats on the berries and fruits make a lot of difference when you are doing experimentation?


Btw, what server do you play? Any chefs on Flurry?







Ah, got it, you were wondering how important the food's resource stats were related to the BE additives, since theymake a large contribution. The stats of the foods determine the maximum experimental percentage along with the starting percentage (along with the type of success you got on assembly). If you really want, I could go through the whole process to figure out how high you can experiment based on the reosurce stats, but that tends to make people's eyes glaze over. Just know that the better the stats are on the food, the more experimentation bubbles you have to fill. And since the BE additives are a multiplier on top of whatever you experiment to, I'd think that good experimentation is just as important even if you are using an additive.


Zynix:


Drink containers give you a multiplier on top of the "base quantity" you get from the Quantity experimentation. Small glasses have a 1x multiplier, large glasses have 1.5x, and casks have 3x. So a brandy with 33% experimentation in quantity has7 doses when made with a small glass, 10 doses when made with a large glass, and 21 doses when made with a cask.


Barrels are currently bugged, they give the same multiplier as a small glass.


The container is required when crafting, but if you run that drink through a factory, they come out in crates of 25 stacks. Each stack (what you get when hand-making them) will have whatever number of doses you got when making the schematic(based on quantity experimentation and container type)


And you quote using the little word balloon on the editor toolbar (just to the left of the smilie.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Zynix
Mon Feb 23, 2004 10:33 am
#8

Thanks for the info but again I have another question You can add BE additives to make the chefs food better but if you make schematic will you have to have a crate of the additives to put in the facotry? Or you only need one additive to make the schematic and do not need anymore?




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PSKstang
Mon Feb 23, 2004 10:38 am
#9

You need an additive for the schematic and additive to make the product in the factory as well. So that if you make 499 BE Vasarian Brandies, you will also need 499 additives in the factory input hopper (along with the alcohol, container, berries, and fruits).



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TAVERN FOODS in shadowfire
Neni - Head Master Chef for Tavern Foods

It's mmmmm mmmmm B.I.T.C.H.
sciguyCO
Mon Feb 23, 2004 10:43 am
#10

Well, I haven't personally done a factory run of BE food, but here's how it obably works based on the rest of the crafting system and some posts by other chefs. If I've gotten any details wrong, someone feel free to jump in and correct me:


1) You get crates of tissues from a BE, all with identical serial numbers


2) You use one tissue and some water to make a manufacturing schematic for a light/medium/heavy additive. Insert the schematic into your factory, along with a stack of water and the crates of tissues. Wait for a while, and you now have crates of additives with identical serial numbers


3) Craft a food item, include one additive from the previous factory run and make a manufacturing schematic. Put the food resources and crates of the additive to get crates of BE-enhanced foods.


So if you want to make X final enhanced food items, you'll need X + 2 tissues (one tissue gets used up making the additive schematic, one additive gets used up making the food schematic).






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Numen
Tue Feb 24, 2004 1:08 am
#11

What to experiment on is a lot more complicated than to be discussed in a few paragraphs. Filling/Buff/Duration all have to be taking into account. Filling becomes extremely important if you very close to a breakpoint. A filling of 34 brought down to 33 lets someone use 3 at one time.


Buff size vs duration is another difficult one. I have seen some people prefer 225 35 minute buff over a 200 45 minute buff. I would prefer the 2nd option. So its not only what your customers want but it is also what your willing to make. Your not going to be able to stock all types of food with different stats.



Quality of resources only matters on a final product creation. The 2 final product you would be looking at is the BE tissue(the final product the BE makes, and then hands it off to the chef), the final food product(the final combine of the food before he sells it to a customer). Every other step involved doesn't matter one bit for resources or experimentation.



Amandil Morier - Tempest - Master Chef
Zynix
Thu Feb 26, 2004 4:56 am
#12

The stomach has 100 room right? So you can take 2 diff kinds of food at 50 filling each correct? Are you also at the same time able to take 2 drinks at 50 filling each? Or are food and drinks combined?


Also.. I heard stomach should digest in 30 mins... Is that what it is suppose to be? Is it 45mins to 60 mins right now?


Also... I was told you can only take one type of food/drink at a time and can not take another until buff is good from that food. But I heard people saying.. "Well you can take 2 of these making the buff double" Are you able to take 2 things of some types of food at once? Like brandy or blue milk?




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PSKstang
Thu Feb 26, 2004 9:22 am
#13






Zynix wrote:

The stomach has 100 room right? So you can take 2 diff kinds of food at 50 filling each correct? Are you also at the same time able to take 2 drinks at 50 filling each? Or are food and drinks combined?


Also.. I heard stomach should digest in 30 mins... Is that what it is suppose to be? Is it 45mins to 60 mins right now?


Also... I was told you can only take one type of food/drink at a time and can not take another until buff is good from that food. But I heard people saying.. "Well you can take 2 of these making the buff double" Are you able to take 2 things of some types of food at once? Like brandy or blue milk?





Yes, the stomache has 100 filling total, so you can take as many different foods at one time that add to 100 (50 +50 or 33+33+33, etc). Yes you can also take a total of 100 filling drinks at the same time as food. Food and drinks have two different stomaches.


Stomache is digesting closer to 45 mins/100 filling or 2.2 filling per minute. It is supposed to be 30 min or 3.3 filling per minute according to the devs.


You can take multiple HAM buffs (like 2 brandies at once, or you can take 2 or more Kiwik Cusjo Swirl at once as well. What cannot stack are stat buffs like +melee, +terrain negotiation, +wound treatment, +attack accuracy, +creature to hit bonus. Other foods that do not stack are x% dmg reduction.





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TAVERN FOODS in shadowfire
Neni - Head Master Chef for Tavern Foods

It's mmmmm mmmmm B.I.T.C.H.
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