Chef Archive

Thread: I know we are getting our redesign, but one itty bitty request...

Naturner
Fri Jan 02, 2004 10:09 am
#1

This might be a double edged sword, but is there anyone else who would like 50 stack crates instead of 25 stack ones? I don't have problems selling 25 stack crates, but I just hate dragging 40 crates of subcomp to do full runs, especially when it's BoH/Sunburn and I have to drop my inventory, pull from one factory, and dump into another one. Maybe I'd like a redesign on input/output hopper functionality or the ability to multiple select items (windows style), but 50 stack crates would be nice.


Any thoughts on why this would be a bad thing? I figured it was possible since we are getting redesigned anyway and the medics get it.




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SirVimes
Fri Jan 02, 2004 10:10 am
#2

Does anybody know what other professions get in their crates?
Kansalis
Fri Jan 02, 2004 10:29 am
#3

Med crates are 50s. That's the only one I know for sure, as I'm a Doctor



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Kansalis
Gibblet
Fri Jan 02, 2004 11:42 am
#4

Bio-engineer pet stim crates are 50s (they may be considered medical.) I don't know about the others since I've never done a tissue run other than pet stims.



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JediSwedishChef
Fri Jan 02, 2004 11:54 am
#5

spices are 25 due to being a food, med crates are 50, i believe architect and artisan stuff are 25 as well



Thasnelfic
Rendrac
Fri Jan 02, 2004 11:59 am
#6

Powerups come in 10 unit crates, but repair tools and droid batteries come in 25 unit crates, so there is some variance in the output from the equipment factory. Now that I think about it, I don't know of anything besides powerups that comes out in 10 packs.


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Dagrin
Fri Jan 02, 2004 12:03 pm
#7

It sounds like you really only need 50 stack crates for subcomponents. I don't see why that's not doable since it will probably have not real impact on the sale of actual product. Dev's just don't like making changes is they have to think about the consiquences.
Mor-Dan
Fri Jan 02, 2004 12:07 pm
#8

architect vary. wall modules are 10, harvester sub components are 10, heavy ore mining units are singles though, un-crated. structure mods are 100 count crates. turbines are 15. power core units are 5. that's all i can remember for now...



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Gotik-CH
Fri Jan 02, 2004 12:11 pm
#9

Structural modules for architects come in 100 crates. I think any subcomponent should come in 100's. That would rock.



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Eerif
Fri Jan 02, 2004 12:48 pm
#10

BE tissues and components come in 25, Tailor stuff in 50



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Jihadic
Fri Jan 02, 2004 12:55 pm
#11

Unless something has changed since I was a tailor, components are 50, but finished products(like spec-ops dusters) are 25 to a crate. Of course, hardly anyone does crates of tailor products because people want it customized most of the time.


This would be an IMMENSE help to me. Even if it was just the subcomponents like soypro, aludium, etc. Although the a good point to bring up to the devs is that we could save database space if we had more per crate. I don't know what the original thought was to set the crates at 25, but another good point to bring up to the devs is that our stuff is extremely consumable. We need larger crates so people will stockpile more. I can't tell you how many times I've lost sales because people only had about 10 space total. Our crates go down fast. It's not like a crate of FWGs or something. It's not going to be there for months and months.




Jobarra
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RodianForge
Sat Jan 03, 2004 1:04 am
#12

BH Droids come in 5's. Composite Armor segments come in 50's. Most all of DE is 25's.




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fatgit
Sat Jan 03, 2004 1:07 am
#13

My components arent in the crates long enough to matter if its 25 or 50

Onece they come out thin output hopper, they go into an input hopper
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