Chef Archive

Thread: Pick the right stats for your revamp resources

PSKstang
Sun Feb 01, 2004 1:39 pm
#1

I am trying to prepare for the new revamp and trying to get some of the resources needed. But now the percentages on the stats has changed and DR has been added to the math as well. So Ihave made a spreadsheet with the new changes and have come to some good conclusions. It is not as bad as it looks. There are 7 categories which the different stats can placed into. A category is similar to the 44 PE, 33 OQ, 22 Flav or the 33 OQ 33 PE 33 Flav.


How did I come up with the categories? I am only really interested in the floral aspect of the schematics so flavor, OQ, PE, and DR are what interest me. I would add up the total that these stats add to the schematic. For example Vasarian Brandy is 400, Travel Biscuits is 325 (since SR is 75% of quantity, I subtracted that from the 400. Only 25% of a floral food determines quantity), and Aitha has 300 (since flavor is not used at all). Then I got each stat, added up how much it added to the schematic and divided by the total I described earlier. Confused yet? Ok here's a little math. Lets do Vasarian Brandy and see how the stats weigh on it.


Vasarian Brandy

DR = 100 / 400 = 25%

Flav = 66 / 100 = 17%

PE = 141 / 400 = 35%

OQ =91 / 400 = 23%


So now we know how heavily the stats affect the schematics on AVERAGE. The key word being average. Notice how PE and DR seem to be the most important stats. If you concentrated on PE and DR solely and forgot the flavor and OQ, then you would have a pretty bad buff size.


Why is this useful then? Because it helps categorize the importance of stats on our new foods. Some chefs may only want a huge buff size and they may fail to see thatthe other stats weigh heavily on the other stats. This is meant to be a guide to maybe input into SWGcraft so you have a starting point while hunting down resources. It is not the end all form of finding a good stat experiment percentage, but it is a stepping stone in the right direction in my opinion.


Anyways here are the different categories. After the categories I will put the foods that belong in each category after. The list is not complete, its only a little over 1/2 complete. Once the new experiment stats for the food comes in I will place the rest up. In the meanwhile, we can mess around with these numbers.


If someone wants the actual spreadsheet to put it on a site (Im looking at you sci), just PM me your email. It is an excel spreadsheeet. It looks messy here but it is much easier to see on the spreadsheet.


Category 1

DR = 25

Flavor = 17

OQ = 23

PE = 35


Category 2

DR = 31

Flavor =20

OQ = 29

PE = 20


Category 3

DR =

Flavor =

OQ =

PE =


Category 4

DR = 33

Flavor = 17

OQ = 15

PE = 35


Category 5

DR = 8

Flavor = 22

OQ = 22

PE = 48


Category 6

DR = 17

Flavor = 23

OQ = 39

PE = 21


Category 7

DR = 42

Flavor = 16

OQ = 42

PE = nil






Category 1 = Bofa Treat, Blob Candy, Carmelized Pkneb, Kanali Wafers, Air Cake, Almond Kwavuu Biscuits, Blap Biscuits, Corellian Ale, Gralinyn Juice, Corellian Brandy, Accaragm, Vasarian Brandy, Vayerbock.


Category 2 = Travel Biscuits, Exo Protein Wafer, Crispic, K-18 Rations, Jawa Beer, Teltier Noodles, Garrmorl, T'ssolok.


Category 3 = Spiced Tea, Caf, Ruby Bliel, Deuterium Pyro, Durindfire, Ithorian Mist, Veronian Berry Wine, Chandad, Pastebread, Won-Won.


Category 4 = Aitha, Starshine Surprise, T'illa T'ill.


Category 5 = Dustcrepe


Category 6 = Jaar, Blue Milk, Bespin Port


Category 7 = Elshandruu Pica Thundercloud


As you can see, category 1,2 and 3 are most prevalent so far. Finding a mix between the three would be best. I hope this is not too confusing and perhaps someone can explain it better. This may be a waste of time, an interesting read, or a solution. Either way Im posting it . It is 3:40 a.m. so there may be some spelling errors or mis calculations. Im pretty tired and I'm not all there.


Hope you enjoy it.



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TAVERN FOODS in shadowfire
Neni - Head Master Chef for Tavern Foods

It's mmmmm mmmmm B.I.T.C.H.
PSKstang
Sun Feb 01, 2004 1:41 pm
#2

Crap Category 3 did not come out.


DR = 33

Flavor = 17

OQ = 15

PE = 35



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TAVERN FOODS in shadowfire
Neni - Head Master Chef for Tavern Foods

It's mmmmm mmmmm B.I.T.C.H.
PSKstang
Sun Feb 01, 2004 1:43 pm
#3

/sigh Category 4 is supposed to be

DR = 31

Flavor = 21

OQ = 27

PE = 21


Im real sorry, its late. I warned you



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TAVERN FOODS in shadowfire
Neni - Head Master Chef for Tavern Foods

It's mmmmm mmmmm B.I.T.C.H.
Scre4mer
Sun Feb 08, 2004 11:40 am
#4

Great info



---------------------------
Xeth Freemist - Eclipse
Kirana D'ukal - Chimaera
Numen
Sun Feb 08, 2004 8:25 pm
#5

Very nice post. Just a general observation I've seen on the revamp in general is that OQ doesn't seem to matter as much in the revamp.


It more comes down to what stats are a must. While the buff size is important I can see an issue if you get something with a filling of 51. Something with better DR might allow you to get to 50 without wasting an experimentation point.


I can't see the same applying to duration. While there is a difference in 30 minutes to 32 minutes(or whatever example you want to use), I don't think any increase in duration will be worth the decrease in buff size.


Filling just has a much bigger factory in cutoffs as there is a huge difference if you can eat 3 things instead of 2.



Amandil Morier - Tempest - Master Chef
Ezran
Sun Feb 08, 2004 10:29 pm
#6

You know what's strange about this. Flavor is still the least important quality.



Ezran
FelNuruodo
Mon Feb 09, 2004 12:53 am
#7






Ezran wrote:
You know what's strange about this. Flavor is still the least important quality.






I still deny flavor is a quality...


In a bright note I just checked the two cereals I'm harvesting now, one has 922 and the other 733 dr .




Jagged Nuruodo, 12 PT Chef 13 PT Artisan
FelNu Chef Goods: 2575 5300 Aartan Ridge, Tatooine
Imperial Second Lieutenant

Soontir Fel, Smuggler, Commando, Pilot
Will fly for free. Imperial FP 125/unit, Slice Price varies
Imperial Colonel
PSKstang
Mon Feb 09, 2004 1:40 am
#8

Wow I thought this thread was dead. As long as one person like it, Im happy. What I seem to be concentrating on is a little more PE/Flavor then OQ/DR for the higher buff. But not by much more than what I stated above. I dont want to dump DR for great Flavor and killing other experimentable properties.



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TAVERN FOODS in shadowfire
Neni - Head Master Chef for Tavern Foods

It's mmmmm mmmmm B.I.T.C.H.
TevooRerio
Mon Feb 09, 2004 9:07 am
#9

Great info bud. I'm wondering, does the current system work like this:


DR = Filling / Amount of Charges on Food


FL = Duration of Buff


PE = Size of Buff


OQ = How many experimentation points granted to experiment upon


...


Previously I found that taking out the DR, that the above chart was a decent explanation of what foods needed what (as far as experimentation goes)


I could be way off, which is why I am asking



The One With a Silent Voice
PSKstang
Mon Feb 09, 2004 9:17 am
#10

The current system has different stats affecting different things unfortunately. Check out sciguyCOs webpage for what stats affect what. That info was just to give people a heads up on the bearing that stats will have. But if you want your food tweaked, you will need to stockpile different resources. Im at work and dont have it saved under favorites. Can someone post a link.





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TAVERN FOODS in shadowfire
Neni - Head Master Chef for Tavern Foods

It's mmmmm mmmmm B.I.T.C.H.
TevooRerio
Mon Feb 09, 2004 9:29 am
#11

/nod


Thanks, I've got the link in my ingame email somewhere.





The One With a Silent Voice
Vaashtkk
Mon Feb 09, 2004 9:43 am
#12

As someone fairly new to the profession, and to crafting in general, I'd just like to say that my head hurts! :-P
Well, at least subcomponents were simplified.

Thanks for the info!



Greedo did NOT shoot first!
FoxWanderer
Mon Feb 09, 2004 10:26 am
#13

Very nice. I actually did a similar comparison to go with my resource import program. It reads in the xml feed from SWGcraft and assigns a weight to the resources to let me easily sort and identify what I need to harvest.


This is a nice way to break down the weights, though, and I am definitely going to incorporate it.






Aurin Huntsbridge
Chef/Artisan/Surveyor
(Still a Ranger at heart)
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