Chef Archive

Thread: Rancor aid

Vidi_MerchantMan
Thu Oct 13, 2005 3:35 pm
#1

Couldn't they have had a better name for this? Or better artwork?

Am I allowed to put the stats up for it yet? I have them but I don't know if that would violate the new relaxed NDA or not.



Videe Ossu --Tarquinas
Ossu's shop located just south of Theed at -5200 3427
Food, repair tools and other supplies
MeciniaLua
Thu Oct 13, 2005 3:37 pm
#2

Red Dwarf posted this in the Test Center notes:


  • Profession Chef

    • Added a new drink; Rancor Aid. This drink provides a short term defense to electrolyte drain in addition to a small speed boost.


  • He posted it saying they'd gotten permission.


    I don't know how much you can post about it though.



    -Wanderhome- Mecinia, Mecinea
    -Intrepid- Yovi
    -Radiant- Enoorea, Bienurdau
    Collected Expansion Ideas and Game Upgradesi


    "There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
    Ragnaat
    Thu Oct 13, 2005 3:41 pm
    #3

    Its on TC right now if there are any TC chefs

    so i'd say post all you want, cause there is no NDA or anything but some extra hard drive space needed to make it.

    (I see it listed in my skills window, but i don't have a chef on TC)



    :: Retired... For the moment ::
    -I support going slow and being careful.
    focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
    Vidi_MerchantMan
    Thu Oct 13, 2005 3:43 pm
    #4

    ok, I'll post it here then:


    It takes:
    2 identical alcohols
    45 units of Dathomirian leather hide
    25 units of fruit
    1 drink container
    1 medium food additive

    There aren't many ingredients available at this time. What I made had the following stats:

    Filling (16-17)
    Flavor (39-49)
    Effect: Movement modifier +0
    Quantity (9-10)

    Only 3 lines can be experimented on, Filling, Flavor and Quantity. Nothing for Nutrition. The quantity was for large glasses. No experimentation lines affected the Movement modifier. Flavor seems to be in seconds (again.) I'll make more with some other ingredients but it's pretty limited with the frogs only being on Mustafar. It uses the same SR75%/DR25% that other foods with hide use for the quantity calculation. It could be that the missing nutrition line would affect the Movement modifier, but who knows.



    Videe Ossu --Tarquinas
    Ossu's shop located just south of Theed at -5200 3427
    Food, repair tools and other supplies
    sciguyCO
    Thu Oct 13, 2005 3:50 pm
    #5

    Well, in my (uneducated, non-lawyer, not-an-SOE-employee) opinion:


    If someone not in the beta (who hasn't signed an NDA) can log into TestCenter as-is and see the information, then it's pub 24 information, not Trials of Obi Wan information.


    After seeing this reported today, I'm going to be updating my TC install tonight to check it out (I've still got a Master Chef on TC, although it's been almost a year since I did anything with him). I'm not in the beta anddon't have access to the beta boards, so I can't really see how anything I discover under those circumstances could fall underneath any NDA.


    Of course, if I disappear from the forums after tonight, you know they got me.





    Kriles Ch'artoff , Chilastra server
    Master Chef (retired)
    Currently doing....stuff
    MeciniaLua
    Thu Oct 13, 2005 3:51 pm
    #6






    Vidi_MerchantMan wrote:
    ok, I'll post it here then:


    It takes:
    2 identical alcohols
    45 units of Dathomirian leather hide
    25 units of fruit
    1 drink container
    1 medium food additive

    There aren't many ingredients available at this time. What I made had the following stats:

    Filling (16-17)
    Flavor (39-49)
    Effect: Movement modifier +0
    Quantity (9-10)

    Only 3 lines can be experimented on, Filling, Flavor and Quantity. Nothing for Nutrition. The quantity was for large glasses. No experimentation lines affected the Movement modifier. Flavor seems to be in seconds (again.) I'll make more with some other ingredients but it's pretty limited with the frogs only being on Mustafar. It uses the same SR75%/DR25% that other foods with hide use for the quantity calculation. It could be that the missing nutrition line would affect the Movement modifier, but who knows.





    Be sure to post in the TC bug notes that Nutrition line can't be experimented on. I can't see how a movement modifier of +0 is gonna help anyone though.....I wonder if it gets higher with BE tissues added?


    Wish I had a Chef on TC


    I had one once on TC-5 but she got dumped. Never bothered to work up my main TC toon to Chef.....since I'm on dial up its very hard to do meaningful testing .





    -Wanderhome- Mecinia, Mecinea
    -Intrepid- Yovi
    -Radiant- Enoorea, Bienurdau
    Collected Expansion Ideas and Game Upgradesi


    "There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
    MsNiL
    Thu Oct 13, 2005 4:02 pm
    #7

    Question...


    There are 2 +movement speed foods already, K-18 ration and Parwan Nutricake. Why unbalancing Snare, and then add an additional movementbooster to counter it?




    --- Cancelled 24th November 2006
    Reason: The lack of multiplayer pve content and Star Wars feel.
    For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
    KMad
    Thu Oct 13, 2005 4:15 pm
    #8




    MsNiL wrote:

    Question...


    There are 2 +movement speed foods already, K-18 ration and Parwan Nutricake. Why unbalancing Snare, and then add an additional movementbooster to counter it?





    technically, those2 foods don't affect your movement speed, they just affect the timer of your /burstrun ability. the way i think the new one is supposed to work isn't at all related to burstrun, it seems to be intended to give a movement modifier of its own. with the filling relatively high and the duration so short i'm guessing that the defense to electrolyte drain part of it will be more useful than the speed modifier (if it indeed works, i haven't been able to test it vs ED at all yet).




    KMadness Candy Treats and Junk Food
    Because Whit's too lazy to cook it all herself!
    Twilight's End, Naboo (-3036, 5300)
    vercupti (+75 prec) thakitillo (+77 sta)
    flameout (+65 con) mando (49 fill 19 min +54 str)


    i want a complex game with an easy interface, not an easy game with a complex interface
    MsNiL
    Thu Oct 13, 2005 4:25 pm
    #9





    KMad wrote:
    technically, those2 foods don't affect your movement speed, they just affect the timer of your /burstrun ability. the way i think the new one is supposed to work isn't at all related to burstrun, it seems to be intended to give a movement modifier of its own. with the filling relatively high and the duration so short i'm guessing that the defense to electrolyte drain part of it will be more useful than the speed modifier (if it indeed works, i haven't been able to test it vs ED at all yet).




    I do not get why it cannot just be a resistance against Snare attacks, instead of specifically being a resistance against Electrolyte Drain.

    Even with the extra effect of added movement speed, adding a food that gives resistance against a specific skill (ED), rather thanthestate (Snare), seems wierd to me.


    What's next? A food against Charge Shot?


    Oh well.




    --- Cancelled 24th November 2006
    Reason: The lack of multiplayer pve content and Star Wars feel.
    For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
    Higginsis
    Thu Oct 13, 2005 4:55 pm
    #10



    MsNiL wrote:

    KMad wrote:
    technically, those 2 foods don't affect your movement speed, they just affect the timer of your /burstrun ability. the way i think the new one is supposed to work isn't at all related to burstrun, it seems to be intended to give a movement modifier of its own. with the filling relatively high and the duration so short i'm guessing that the defense to electrolyte drain part of it will be more useful than the speed modifier (if it indeed works, i haven't been able to test it vs ED at all yet).

    I do not get why it cannot just be a resistance against Snare attacks, instead of specifically being a resistance against Electrolyte Drain.
    Even with the extra effect of added movement speed, adding a food that gives resistance against a specific skill (ED), rather than the state (Snare), seems wierd to me.
    What's next? A food against Charge Shot?
    Oh well.





    Its because of the huge outcry from the jedi community that made this go through. CM being a staple of all BH templates, the beta and jedi boards have been full of complaints about it. Adding a food is a good idea to me, as its a counter to this most used Snare, but has a limit with the filling stat.



    Higginsis Great[REJEK] : Solicitation Expert
    Bum Sexing-Crixx- until until he gives up...

    MsNiL
    Thu Oct 13, 2005 5:08 pm
    #11




    Higginsis wrote:
    Its because of the huge outcry from the jedi community that made this go through. CM being a staple of all BH templates, the beta and jedi boards have been full of complaints about it. Adding a food is a good idea to me, as its a counter to this most used Snare, but has a limit with the filling stat.




    CM's are the staple of BH templates for another 3 weeks, and will more than likely be changed to something with 0400 Carbineer for Crippling Shot. Then we are sitting here with a new food that counters something nobody is using anymore.




    --- Cancelled 24th November 2006
    Reason: The lack of multiplayer pve content and Star Wars feel.
    For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
    Higginsis
    Thu Oct 13, 2005 5:24 pm
    #12

    Getting 0400 Carbs instead of Rifles means less damage. So it comes down to whether they want an snare that might save them, or extra damage that will kill them faster.

    MBH/CM will still be Fotm, due to the Dots, the snare is only one small part of this really powerful template, and now there is a counter to it.



    Higginsis Great[REJEK] : Solicitation Expert
    Bum Sexing-Crixx- until until he gives up...

    MsNiL
    Thu Oct 13, 2005 5:28 pm
    #13





    Higginsis wrote:
    Getting 0400 Carbs instead of Rifles means less damage. So it comes down to whether they want an snare that might save them, or extra damage that will kill them faster.

    MBH/CM will still be Fotm, due to the Dots, the snare is only one small part of this really powerful template, and now there is a counter to it.



    It's true about Rifleman,I just remembered Rifleman had a snare too.



    Here are all snares:


    Force Weaken (Force Wielder)
    Improved Cripple Attack (Fencer) (20sec)
    Improved Crippling Shot (Carbineer) (20sec)
    Improved Electrolyte Drain (Combat Medic) (~2min)
    Improved Force Wave (Force Enhancer) (20sec)
    Improved Knee-Cap Shot (Rifleman) (20sec)
    Improved Restraining Shot (Smuggler) (20sec)
    Phecnacine Dart (Ranger) (20sec)
    Hamstring Attack (Creature Handler)


    I doubt MCM will be as popular after the action change. It's simply too much action.

    Better get a template that can keep themselves at 65-80m range at all times and not get hurt at all.

    A Rifleman can do far more damage than dots can. It's a question of dropping everything in a few shots.


    If Rancor Aid is going to be worth it it will probably need to protect against all Snares, otherwise it will be a waste to produce since there would be few cases to actually use it.




    --- Cancelled 24th November 2006
    Reason: The lack of multiplayer pve content and Star Wars feel.
    For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
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