Chef Archive

Thread: Mind...not attackable in combat revamp...Brandy=not as important?

Cleopas
Mon May 03, 2004 8:25 am
#1

Well, I've heard that this will indeed be part of the revamp. Now, I can't prove this, but I think my source is a good one. What are your thoughts on mind be unattackable?


Garrmorl and Accargarm is what it means for me : )

TheVole
Mon May 03, 2004 9:23 am
#2

It sucks, completly pointless, i mean, you can get entertainer buffs, buff up with vasarian and have like 2-3k mind (TKM's can get even higher!). Any decent pvp:er would get mind buffs before going out there fightning riflemans (and fencer if you would like to count scatter hit mind dmg). Also with stun armors fencers and riflemans is pretty much useless with their stun guns, and as their secondery dmg does energy dmg (the t21), the defences are about 50-65 on normal non-basic sliced composite. Sure, could be nice to get thoose whiners down if you give the riflemans some new skills that is usefull in pvp, if they just nerf us taking away headshot and leaving us with strafeshot2 im defianlty dropping it.





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Numen
Mon May 03, 2004 9:50 am
#3






Cleopas wrote:

Well, I've heard that this will indeed be part of the revamp. Now, I can't prove this, but I think my source is a good one. What are your thoughts on mind be unattackable?


Garrmorl and Accargarm is what it means for me : )







If your source has a link to a dev saying this or a CSR saying this please post it.


To my knowledge the only thing that has ever been said about mind in the combat revamp is that it will not be a special dmg type anymore. Realize that was well over a month ago and many thing have changed I would assume and many things will still change.


2 possibilities there


1) "Special" means the dmg done by specials. Like Head Hit 3. Now if they remove the special completely they would replace it with something. If they don't remove the skill, it makes no sense at all that Head Hit 3 wouldn't hit the mind pool.


2) "Special" means that it will not be unhealable anymore. This is the thinking quite a few people have. In Beta stims healed mind as well. It was removed because there was no penalty for healing. The penalty now is that you lose mind and you have a limited number of heals possible.



Either way, there is a major HAM system change in the combat revamp. Specials will reduce your total HAM and no give you dmg. You will not be able to spam specials and just heal your dmg you gave yourself.


I don't know what will be the overall effect of that system. I do know the devs want to get rid of spamming specials. Right now there just is no penalty because of buffs when using specials. I am expecting buffs in general are going to be less useful. It wouldn't be a difference of being useless in most combat with no buffs and being nearly unstoppable with buffs. You should still be able to last longer with buffs, but you might not be able to tank a Krayt Dragon and spam specials all day long.


I still see Brandy being very important and all other mind food. Unless Rifleman get nerfed to uselessness and other combat classes never use mind, they will still drink brandy. With a T-21 you could only do a few specials before your basically out of mind with no food buffs. With food buffs you might at least be able to finish off one wave of a lair and have to wait for your mind to regen again. I don't think it will come to food buffs being useless. If it does, then all buffs became useless.




Amandil Morier - Tempest - Master Chef
dragon90
Mon May 03, 2004 1:59 pm
#4

i think this jsut another crazy rumor,the chances of the devs removing mind damage,in all liklyhood,isnt going to happen


but then again the devs can be unpredictable...


hope it doesnt happen...







____________________________________________

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Meplorium
Mon May 03, 2004 2:50 pm
#5

Entertainer buffs are still pretty weak compared to doc buffs. As long as docs can give out good buffs, mind enhancers will be in demand to even out the ham bars. Exactly what is in the combat balance is anyones guess and I don't see to many red names knowing this for sure either.



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Cakins7005
Thu May 06, 2004 3:09 am
#6

Lol, please stop spreading this rumor. No red named dev or correspondent has ever mentioned that mind would not be attackable. What they did mention is that mind damage would be placed on equal emphasis as action and health....meaning that mind damage will be easier to heal.



Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
Djferio
Thu May 06, 2004 4:59 am
#7



I have red this somewhere and i thought it was from a DEV post.




You won't have any specific attacks anymore for the mind, Instead special attacks have a chance of hitting the mind so you won't be able to spam attacks anymore that only hits the mind.


Which is a good thing.

They never said that the mind won't be unattackable, you can't just spam special mind attacks anymore.

Message Edited by Djferio on 05-06-2004 02:02 PM



iOziss Zirzosski

Where ever there is Light Darkness will shine

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fatgit
Thu May 06, 2004 6:16 am
#8

At no point has any dev said that mind will not be attackable, what HAS been said is that mind will not be THE attackable pool that it is now.

Before posting sweeping statements that may heavily influence peoples decisions and playstyles, get your facts straight.
If you have proof that mind will not be attackable, please post a link to where a dev said this, not a friend of a friend of your cousins stepfathers friends brother in law.
Awat
Thu May 06, 2004 11:55 am
#9

Especially as wild rumors like this tend to impact business. You weren't trying to deliberately tank brandy prices, now were you?




Civ. Awat, Chef/Architect/Merchant
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Vinaddar
Thu May 06, 2004 2:26 pm
#10

The mythical Combat Revamp will impact what foods we sell regardless of whether or not the mind pool is attackable or if it is doctor healable. The timer between Special Attacks is going to impact what the customers think they need to use their stomach capacity for. I foresee many preferring to use Vercupti and other foods more often if the revamp ever happens. Why? Because the specials will hit the primary stats for a large amount all at once, so the more HAM to begin with, the safer you will be. Whereas now, with the ability to spam specials non-stop, Strength/Quickness/Focus are hugely important--they won't be as important later.


Vinaddar


Pana_Cebo
Thu May 06, 2004 8:55 pm
#11








sciguyCO wrote:


This would put professions like rifleman and swordsman on a bit more equal footing since they're not "punching themselves in the head" by executing special attacks.









Hehe anyone else find this sentence ironic?
sciguyCO
Fri May 07, 2004 12:07 am
#12

I think what might be getting referred to is the HAM revamp for special attacks.


Right now, specials drain from your HAM pools in the same way as damage. For professions that generally lose Health and Action, they can keep up the specials by using stims. For professions that "pay" Mind points, nothing equivalent is available (well, other than Aitha and Blue Milk, but those aren't nearly as powerful or multi-use as stims).


The HAM revamp hints I've come across indicate that special attacks will reduce pool maximums, which can't get healed, but will regen much faster than normal damage. This would put professions like rifleman and swordsman on a bit more equal footing since they're not "punching themselves in the head" by executing special attacks.


Mind foods would probably still be useful, since +focus should still affect the point cost, +Mind gives you a larger buffer to execute more special attacks without getting your maximum down into the "one shot death" range, and (I'm hoping) +willpower would also effect the "reduced max" regen rate.


Besides, I'm a little tired of being strictly a Brandy distiller. If being under the effect of two shots of Vasarian stops being "required", people might actually try some of the other drinks available.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
fatgit
Fri May 07, 2004 12:11 am
#13

As far as brandy goes, I dont sell that much.
My biggest seller atm is Synthsteak, with Bivoli a close second - and now that Havla is working nicely, I expect sales to pick upo on that
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