Chef Archive
Thread: Mind...not attackable in combat revamp...Brandy=not as important?
Cleopas wrote:
Well, I've heard that this will indeed be part of the revamp. Now, I can't prove this, but I think my source is a good one. What are your thoughts on mind be unattackable?
Garrmorl and Accargarm is what it means for me : )
If your source has a link to a dev saying this or a CSR saying this please post it.
To my knowledge the only thing that has ever been said about mind in the combat revamp is that it will not be a special dmg type anymore. Realize that was well over a month ago and many thing have changed I would assume and many things will still change.
2 possibilities there
1) "Special" means the dmg done by specials. Like Head Hit 3. Now if they remove the special completely they would replace it with something. If they don't remove the skill, it makes no sense at all that Head Hit 3 wouldn't hit the mind pool.
2) "Special" means that it will not be unhealable anymore. This is the thinking quite a few people have. In Beta stims healed mind as well. It was removed because there was no penalty for healing. The penalty now is that you lose mind and you have a limited number of heals possible.
Either way, there is a major HAM system change in the combat revamp. Specials will reduce your total HAM and no give you dmg. You will not be able to spam specials and just heal your dmg you gave yourself.
I don't know what will be the overall effect of that system. I do know the devs want to get rid of spamming specials. Right now there just is no penalty because of buffs when using specials. I am expecting buffs in general are going to be less useful. It wouldn't be a difference of being useless in most combat with no buffs and being nearly unstoppable with buffs. You should still be able to last longer with buffs, but you might not be able to tank a Krayt Dragon and spam specials all day long.
I still see Brandy being very important and all other mind food. Unless Rifleman get nerfed to uselessness and other combat classes never use mind, they will still drink brandy. With a T-21 you could only do a few specials before your basically out of mind with no food buffs. With food buffs you might at least be able to finish off one wave of a lair and have to wait for your mind to regen again. I don't think it will come to food buffs being useless. If it does, then all buffs became useless.
i think this jsut another crazy rumor,the chances of the devs removing mind damage,in all liklyhood,isnt going to happen
but then again the devs can be unpredictable... ![]()
hope it doesnt happen...
They never said that the mind won't be unattackable, you can't just spam special mind attacks anymore.
Message Edited by Djferio on 05-06-2004 02:02 PM
Before posting sweeping statements that may heavily influence peoples decisions and playstyles, get your facts straight.
If you have proof that mind will not be attackable, please post a link to where a dev said this, not a friend of a friend of your cousins stepfathers friends brother in law.
The mythical Combat Revamp will impact what foods we sell regardless of whether or not the mind pool is attackable or if it is doctor healable. The timer between Special Attacks is going to impact what the customers think they need to use their stomach capacity for. I foresee many preferring to use Vercupti and other foods more often if the revamp ever happens. Why? Because the specials will hit the primary stats for a large amount all at once, so the more HAM to begin with, the safer you will be. Whereas now, with the ability to spam specials non-stop, Strength/Quickness/Focus are hugely important--they won't be as important later.
Vinaddar
sciguyCO wrote:
This would put professions like rifleman and swordsman on a bit more equal footing since they're not "punching themselves in the head" by executing special attacks.
My biggest seller atm is Synthsteak, with Bivoli a close second - and now that Havla is working nicely, I expect sales to pick upo on that