Carbineer Archive
Thread: new patch and we get....
i can feel the excitement already (<--sarcasm). well at least we shouldnt miss as much.
knock something down, it doesnt stand right back up (assuming it works as they said).
In almost every situation I have been in, a working area knockdown would have helped alot. Especially in PVP, we will be able to actually "support" our group. Commandoes can't flame us when they are face first in the dirt. I am excited!
# Rifleman Skill Changes: Rifleman improvements: Increased rifle accuracy, rifle Aim, melee defense, ranged defense, blocking modifiers and ranged defense modifiers.
# Pistol Skill Changes: Pistol improvements made to dodge modifiers and melee defense modifiers.
# Pistol Skill Changes: Def vs.Stun, Blind, Dizzy, Knockdown, and Posture Change were all upped.
# Carbine Skill Changes: Carbine improvements made to accuracy modifiers and counterattack modifiers.
The counterattack total didnt change.. it was 105 before right?
And for some reason, pistoleers have a higher kd defense than TKM's now? I have now see the proof that the dev's have no clue what these professions are...
Counterattack did get changed, it was like 25 before. But counterattack still doesnt counter attack, it mearly dodges. So why its called counterattack instead of just dodge, got me.
I never had a huge accuracy problem with carbines at master anyways, so I dont think I'll notice a little extra accuracy, granted it wont hurt. I'm afraid twomod increases dont solve our problems.
Once again they ignore professions. Oh I know I know " Next patch". Yeah . right.
Hey, guys, we should be HAPPY for our Pistoleer brethren. They finally got the much-needed boost the entire community's been demanding for months!
/extremesarcasm
I tested KD in PvP...it is awesome
Outrageous HAM costs, but an awesome assist to the "big guns."
I guess my KD isnt as great as your guys, when i get a KD to stick, they stay down for 1 shot, if that.... unless we now have a dizzy?
Vacant
Patch notes*mis-spellings are for real*:
Carbinier Changes:
We did **edit** about carbine. we just claim we did so you don't all cancel your accounts.
We threw Carbinier in so that people can be Screwed by their Holocorns and so that we can laugh
Dont whine at least they didnt fix anything that was broken....so I still pwn every class in the game 1 on 1.
I love carbines.
Actually they did do something about our HAM costs, they INCREASED them!!! At least for me they did. As of two days ago I was shooting crippling shot at 140 ham costs in my armor, now it costs me something like 183(can't remember for sure), and my burstshot which used to be somewhere in the 80's or 90's I believe, is now costing me 137. Did I miss something or did I just forget how to read over night?
Someone PLEASE verify this for me, see if we are all having this problem or if it is just a problem with me.
Is it possible that when we told the dev's to do something about our HAM costs they thoughtwe wanted them INCREASED? Does "We'll look into it." really mean "Since you are being so whiny we're gonna hit ya' where it hurts just to teach you to shut up?"
Once again please verify this, someone, anyone, if this is not affectinganyone elseI need to know so I can try to track down the mysterious source of these increased HAM costs. I know it is not my imagination, something changed in my HAM costs and I have no clue what it is, I'm still wearing the same armor, using the same guns, and I don't use spice, but I may have to start if this keeps up![]()