Carbineer Archive

Thread: Question from WS about Enhanced E-11 carbine

JohnAdams
Mon Feb 16, 2004 11:09 pm
#1




I managed to buy the schematic for one of these. If you don't know what they are, check the game guides section. It is an E-11 with a DOT bleed.


Since it is a limited use schematic - 3 uses - I want to get it right. Or at least as much as possible. I know the resources will gate on the damage experimentation. I'll probably have 3 or 4 points left over. My question is, what should I put them in? I have 3 choices.

Efficiency - lowers HAM cost. Anywhere from 3-6 points across the board.


Range - Generally adds to ideal range, sometimes to point blank. I.E., range goes from +2/+18/-30 to +4/+20/-30.


Durability - Increases the - ack, I forget - durability of the gun. It may go from a 850/850 to a 1000/1000.


These stats are not set in stone, just numbers to give you an example. I have no idea what the stats will be like, because I have no room to play around with it. Just thought I might ask the guys who would be using it what they thought. If you care, I'll post stats when I craft one.


Thanks,




CrazyBob - grumpy old weaponsmith
Check your global south of Dearic on Bria
hansthesmuggler
Tue Feb 17, 2004 7:16 am
#2

Go with the ham cost. i have 2 karyt enhanced e-11 carbine's and the ham cost are pretty high.



Zertifikat Mauer-Stein

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CaptainStormy
Tue Feb 17, 2004 12:30 pm
#3

well, granted i dont think like most carbiners but for me what i had my guild WS do is just make the range as best as possible, then effecancy. I dont care about the normal damage from the shot, its an E11, its like firing a BB gun even when its damage experiment is all the way up. Its the DOT thats the important thing, I just use mine to fire a few shots at my target, and either give them a wicked bleed, then switch to whatever other carbine and use crippling shot, or they keep healing the bleed, depleting the mind, and i switch to another carbine and use scatter shot 2 to kill off their mind.



just me thou /shrug








-= Oriz =-
Force Hunter & Smuggler Alliance Ace
"Its not about honor, its about Jagannath points and credits."

Drop Off Vendor: -321 -5499 Scaviah's Homes and Furnishings
weaponmaster88
Wed Feb 18, 2004 3:20 pm
#4

pretty much everyone will go for something different. people with uber buffs all the time don't care about HAM costs. people that are hardcore PvP'ers will sometimes go for the ranged mods so they can hit defence stackers, others like speed and dmg, its all preference. i personally think that for an action targeting class a health bleed dosen't help us all that much making these guns not worth the money... but each to his own.



Xerses





Xerses- Master Jedi

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Come visit my shop at 4777 -2444 tatooine (deliver 4 mod jewlery here and auction winnings as well)
LemyDaBigHairyWookie
Wed Feb 18, 2004 7:35 pm
#5






weaponmaster88 wrote:

pretty much everyone will go for something different. people with uber buffs all the time don't care about HAM costs. people that are hardcore PvP'ers will sometimes go for the ranged mods so they can hit defence stackers, others like speed and dmg, its all preference. i personally think that for an action targeting class a health bleed dosen't help us all that much making these guns not worth the money... but each to his own.



Xerses







yes not of much use in PvE i can grant that... unless you are grouped with a bunch of pistoleers/commandos and are gunning for that krayt dragon or gorax... and since DoT's are counted for loot and xp now this could be a big advantage for a leveling carbineer...


as far as PvP goes it makes 2 bleeds you can stack on a target... both the gun bleed and your action bleed could theorectically appiled at the same time... since they hit different pools (health and action) you will do more wounds (and damage)to your PvP opponent... and since Actionshot2 is listed as cone-type AoE (dunno if it works or not never gained that carbineer skill when i used em)... you could theorectically apply it to entire groups...





Lemy - Master Weaponsmith/Master Artisan/Master Armorsmith
Couple of Alts - Master BioE, Master Holo-Grinder/Jedi Killer-in-training
Vendors Outside of Coronet @ 828, -4492
"...when you look long into the abyss, the abyss also looks back at you..."
-Frederik Nietzsche-
JohnAdams
Sat Feb 21, 2004 8:21 am
#6

Just as a follow up, this is what I ended up with. Added a point to durability, 2 to efficiency and one to range. I actually meant to put them all in range, but I goofed. Anyway, it's not a pretty picture, but I am only charging 10k for it because it ain't worth more than that. Thanks for the feedback. I'll remember to check the forum for advice on what carbineers need. Thanks



CrazyBob - grumpy old weaponsmith
Check your global south of Dearic on Bria
RaccaBoo
Sat Feb 21, 2004 12:53 pm
#7

I'd like to know how good of range they can get with fully experimented to range.



Fahd Krath Master Bounty Hunter/Master Jedi Stalker
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The Adventures of Fahd Krath
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CaptainStormy
Sun Feb 22, 2004 1:39 am
#8






JohnAdams wrote:
Just as a follow up, this is what I ended up with. Added a point to durability, 2 to efficiency and one to range. I actually meant to put them all in range, but I goofed. Anyway, it's not a pretty picture, but I am only charging 10k for it because it ain't worth more than that. Thanks for the feedback. I'll remember to check the forum for advice on what carbineers need. Thanks







10K weaponsmiths on my server only charge 8K for the e11s and the republics. which seems cheap to me, but it seems like everyone is selling the shematic so /shrug


personaly im gonna keep mine. thou i promised the one from jabbas toa taylior friend of mine.







-= Oriz =-
Force Hunter & Smuggler Alliance Ace
"Its not about honor, its about Jagannath points and credits."

Drop Off Vendor: -321 -5499 Scaviah's Homes and Furnishings
LongShot_K
Mon Feb 23, 2004 9:35 pm
#9

Kazuki Fuse on Starsider, i have 2 Advanced E11 Carbine schematics, goin for a 3rd =) send me a tell weaponsmiths!


I also have like er, 6 rifle barrels from Theme park.
DumbLuckJedi
Tue Feb 24, 2004 6:30 am
#10

As a Master Weaponsmith/Novice Carbineer... advice to all... forget about bothering with Ham lowered weapons. For your experimentation points, you're lucky to reduce all 3 ham categories by ONE, per point experimented. For range, you're usually going to get a mod of 2 -4 per point. Durability, will give you aprox 40-50 added, per point spent. When a weapon has more than 20 ham cost, just dump the xtra points into durability...



If you still want a low ham carbine.. use standard components (Ok, you can use an adv scope, if the weapon will take it, as this doesn't add to ham-- crank it up for range mods, to help out the accuracy penalties carbineers deal with).


Rule of thumb:: Improved Damage= less speed, more ham. Improved Speed= Improved Ham, less damage. Improved Ham = Cdef.



Elani Vitae


Scylla





Life is tough. It's even tougher if you're stupid.
Skeld101
Tue Feb 24, 2004 11:10 am
#11

These are selling for reasonable prices because, while they are a limited use basic schematic, you can still create an end-userschematic, do a factory run, and make the things in crates. So theoretically youcould make 3000 enhanced E-11s per limited use schematic (1000 for each run). I usually trade a couple crates of enhances E11s for the schematic.


Also, in my opinion if don't use experiment points to max out damage first your just wasting experimentation points.


Agav Leru

Master Weapon Smith/ Master Artisan/ Slicer

Flurry
777jb777
Wed Feb 25, 2004 4:25 pm
#12

From a combat class perspective, I suggest the only use of these guns is to apply the bleed. They aren't good enough to replace a laser for main use (just not enough damage).


So you want to hit the target with one shot from this weapon then switch to something else. In this case, the only thing that really matters is accuracy, and HAM costs second.


On the other hand, the e11 series (rifle and carbine) have an overlooked potential: the fact that they are ap2 energy weapons that only take *one* blaster power handler. It may be better to make 9 krayt e11s than 3 laser carbines because you'll have much higher odds of getting a better slice. The top end dmg is lower but the ham costs are significantly lower. *shrug*.


Anyway this is a specialty dot weapon, not a main weapon.






Mira Mar

CaptainStormy
Thu Feb 26, 2004 12:18 am
#13






777jb777 wrote:

From a combat class perspective, I suggest the only use of these guns is to apply the bleed. They aren't good enough to replace a laser for main use (just not enough damage).


So you want to hit the target with one shot from this weapon then switch to something else. In this case, the only thing that really matters is accuracy, and HAM costs second.


On the other hand, the e11 series (rifle and carbine) have an overlooked potential: the fact that they are ap2 energy weapons that only take *one* blaster power handler. It may be better to make 9 krayt e11s than 3 laser carbines because you'll have much higher odds of getting a better slice. The top end dmg is lower but the ham costs are significantly lower. *shrug*.


Anyway this is a specialty dot weapon, not a main weapon.








the only ap2 carbine is the lasor






-= Oriz =-
Force Hunter & Smuggler Alliance Ace
"Its not about honor, its about Jagannath points and credits."

Drop Off Vendor: -321 -5499 Scaviah's Homes and Furnishings
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