Carbineer Archive
Thread: New #1 issue?
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Quandry
Fri Feb 27, 2004 9:46 pm
#1
Ok now that it looks like our specials are getting fixed, whats the next number one issue? Id have to say our ham costs and variaty of weapons. If they get counter attack to work right we dont need def mods.
What do you think?
Should be good for discussions now that most of the part timmers left wen our kd got changed : )
SpungeBob
Sat Feb 28, 2004 12:17 am
#2
As a weaponsmith/carby i gotta go with selection. spacifically in the stun and kenetic depts. I'm glad we get acid becuase it comes in handy much of the time but really we could use a little flavor.
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