Carbineer Archive
Thread: Capping The Cripple
Hmmm .... 3.1 Speed Weapon, 2.5 Reload Modifier, +60 Carb speed at master, +65 with master marksman, maximum of +25 in tapes. Shouldn't be too difficult.
well then lets do the math.
- Master Carbineer, 3.1 speed weapon
- 3.1 * 2.5 * (100 - 60/100) = 3.1
snowballs chance in hell - Master Carbineer, 3.1 speed weapon, Master Marksman
- 3.1 * 2.5 * (100 - 65/100) = 2.7
stillnot very great - Master Carbineer, 3.1 speed weapon, +10 in enhancements
- 3.1 * 2.5 * (100 - 70/100) = 2.3
getting there, still not good enough - Master Carbineer, 3.1 speed weapon +25 in enhancements
- 3.1 * 2.5 * (100 - 85/100) = 1.2
so close, yet so very far - Master Carbineer, Master Marksman, 3.1 speed weapon, +25 in enhancements
- 3.1 * 2.5 * (100 - 90/100) = 0.7 ~ 1.0
And 140 skill points and +25 in tapes we have a winner!
Actually to cap it with Master Marksman and Master Carbineer you will only actually need +23 in tapes. Good luck though. But with Master Marksman and Master Carb, you still have enough to Master Fencer, so all should be good. Also since you are planning on using Your Stun Baton for damage, you might not worry about your damage with your carbs and use really fast ones. To apply the states and charge them with your Fencer Skills. That would leave room for Master Brawler and the ever popular lunge attacks.
That is alot of skill points for +5 speed.
My personal goal is to speed cap with fullautosingle2 since the damage is good and the states are sweet. But, I have added the subtilty that I want to speed cap with a damage-sliced carbine. At master carbineer with+25 in speed tapes, you will speed cap with a 3.9 reload carbine.