Carbineer Archive
Thread: Problem with ChargeShot2
Rorenikibi wrote:
I think this is a lag issue. I've had the animation not fire and the effect of the KD takes a few seconds to register on the target, but it does fire.
Ive watched this and im still getting around a 50/50 chance of it going off..Yea. I would aggree some maybe due to lag but, Im not getting the hits....I dont know but, it need tested more i think
Rorenikibi wrote:
I think this is a lag issue. I've had the animation not fire and the effect of the KD takes a few seconds to register on the target, but it does fire.
I have no lag problems in my city in the middle of nowhere on Rori where I test most things (too bad Rancors aren't here
). It is a lot more than lag and I think we are all having the problem. I noticed this maybe once or twice a week before Publish 7 on ChargeShot1, but now I notice it many times per hour!!! Can the Devs fix anything without breaking two other things..... ![]()
Here's what I saw while doing swordsman....If i was using spin attack on a group of creatures, and one of them died, it would clear my combat queue. period almost if noteverytime...I think it is intentional also, kind of asking you, one of them died, are you sure you want to perform the next attacks you had queued up. Whether it does it to allspecials, or just aoe specials, or just spin attack i do not know, i was spamming that one attack so I can't really tell you anything else. I do know that I tried spamming CS2 on a group of rebels and it worked beautifully, they were getting hit with enough kd's that eventually i think everyone fell, of course some of them had stood back up by then, and were immune but that's where dizzy comes in right? Or at least, it's supposed to.
I don'tknow ifone of the chargeshot's is not firing because I usually hit it twice to catch the ones that resisted the first one on the second go.
Message Edited by clonecenter-resident on 03-25-2004 05:10 AM